I thought this was like that one Twilight Struggle companion digital board that was pretty much the physical board but digital (which allows you to play with just the cards) since this covers just the resources mat. Still neato though.
HN user
fsnowdin
With my limited Japanese, the closest thing I could find to a school had the name '初生雛鑑別師養成所' mentioned in an article https://www.tsuushinsei.net/shikaku-hiroba/animal/24917
Pretty much. I don't think anyone is ever getting a dedicated Renju board.
Yeah, I didn't know until stumbling upon this tutorial that White could exploit Black's limitations. Even having known about Gomoku beforehand, the Renju rules were still difficult to wrap my head around.
That's the vanilla Gomoku / 五目並べ without limitations for Black. The Renju version is called 連珠 in Japan.
From what I know, the phone apps have more players on it like Dr. Gomoku and Gomoku Quest. Despite the 'Gomoku' name, they're actually using Renju rules.
Play team-based online competitive games and you quickly learn to handle criticism. Play long enough, get to a high enough level and you learn to separate the ad hominem flamers and the flamers who are actually constructively showing where you are wrong (while still using ad hominem attacks of course).
~vietnam~
someone make the HN version of this plz
where's the french standard library I can't find it
yeah. memory palaces shouldn't be abused to try to remember every single thing. most of the trivial stuff we'd be better off just putting them in a notebook somewhere and refer to on the occasion we need them.
it can certainly help. doing memory palaces with just your head, you're kinda stuck with being only able to store simple information. using VR, maybe I can embed videos/audio across my memory palaces, add portals to other memory palaces even. all of that in addition to making the creation and recall process very intuitive.
on lazy days I just checkout the home page. on curious days where I'm open to fresh undiscovered stuff, the New tab is awesome.
kinda sucks that you have to use your full name to register. I just like to only show my online handle and a bio description. things like Job Title, Employer, Education should be optional. I like the idea of a simple text-only page but I understand if you're trying to target this platform towards people in academia.
get rid of your biological form and become a robot. you'll be productive 100% of the days.
or, maybe just get enough rest every day, treat yourself well, don't work so hard.
y'know. both ways could work.
just had my own site down because of this. glad to see it wasn't my fault lol but good luck to the Fastly people on fixing the issue.
For the love of God if you're trying to play games to get better at work then just go damn work. You should play games to have fun, man.
This spot definitely went out with a bang here: https://viewer.legacysurvey.org/?ra=194.0271&dec=65.9466&lay...
Obligatory mention of org-mode: There is also org-roam. https://www.orgroam.com/
And the default theme is a light theme too! What were those users thinking!?
I imagined C and C++ to be the language Emacs is most used for but I was wrong by a long shot. No idea Python was THAT popular for Emacs users. I primarily use C# with Emacs and if I just use it as a text editor then it's fine, but doing an entire C# project in Emacs imo is straight up impossible. I still have to use Visual Studio for project management, adding NuGet packages, unit tests, builds, SVN for work (I just use Magit for my own stuff), and whatever Microsoft-made BS that comes up (had a JSON parsing error yesterday, tried to fix it for 20 minutes without success, blindly ran the project again and now it's magically fixed). I can see why C# is at the bottom of the Emacs usage list.
I'm suprised most that Emacs users on Windows is a minority. Linux and macOS takes the helm for the most Emacs users here. Second most surprising stuff was that the number of people using the Spacemacs configuration was much lower than I expected to it to be as imo it's the most polished Emacs experience out there. Also, the results from the question of what was your editor prior to using Emacs caught me off guard as I personally switched from VSCode to Emacs so I thought the majority would be so as well, but it turns out most people actually switched from Vim! That makes me think that the Emacs demographics seems to consist mostly of old-timers who have been programming quite before the appearance of modern hand-holding editors like VSCode or Sublime Text.
On a side note, the Emacs community really needs a proper Discourse forum and a Matrix chat channel. Tbh, the r/emacs subreddit is the only Emacs 'forum' I know of. I don't hate Reddit but I'd rather discuss about Emacs somewhere else.
I only started reading papers this year and have only read two: An empirical study of Rust (found this on 4chan of all places), and a study of local-first software (found right here on HN). The latter truly got me thinking about the cloud services I was using and how your work really isn't yours if it's stored faraway on some cloud servers and not on your local machine. The introduction to Conflict-free Replicated Data Types (CRDTs) was excellent as well.
I checked out your website and the premise seems to be pretty solid. I've been browsing 4chan lately and while the place is certainly a cesspool most of the time, I loved the ephemeral and almost real-time discussion format. sqwok seems like something I'd use. However, I think you might have heard this already, what the hell is the sqwok name. How do you even pronounce it let alone memorize it!? I think you know what my suggestion is.
Yeah, game jams are an awesome way to brute-force the ideas to come out and many a great titles have started out from jams. The project I'm working first came into being as an entry for a 48-hour jam back in March. I've continually worked on it since, with pauses here and there due to life stuff.
Celeste probably didn't have a Kickstarter because the studio behind it (Matt Makes Games) was already pretty mature, having already shipped hits like Towerfall. Contrast that to Hollow Knight's Team Cherry who basically had to bootstrap themselves throughout the development process with literally only 3 people.
A lot of small games are done by indies who pretty much only does it out of pure passion(am one can confirm) but with just how laborious gamedev is, indies can only really do small but polished games.
I'm working on a small game right now (probably 3 or 4 hours in length) and the amount of work to do to get it to an acceptable state for release is gigantic. And that's after some serious downsizing in content.
I've had good experience with Steven Pinker's book The Sense of Style.
Also journaling every day helps immensely.
If they can't even communicate in person because they aren't familiar with English, they shouldn't even be considering a remote job where they have to write and overcommunicate in English all the time.
Did Alphabet just buy Intuit or something?
That FizzBuzzEnterprise thing is hilarious. I can't believe I didn't know about it until now.