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forax

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I'm building an interactive map based search interface for concerts and events in the bay area: http://fanflame.city/

This is something I've always wanted for myself so I decided to build it. Plenty of event aggregators out there, but not many that let you search and filter by any combination of locations, dates, and genres.

It currently supports automated data feeds from ticketmaster and the Civic Joy Fund; hoping to add Parks & Rec, Library events, and some other ticketing sites in the near future.

It has been a fun way to keep my coding skills sharp (Eng Director by day), I've learned a ton about react, mapbox, django, postgis, and GCP doing it. If you have an event source I should look into or a feature request let me know!

That's a cool idea but many games already struggle to find a fair balance point at all ranges of human skill, so expanding that range to include AI could just make things more difficult. Maybe there's a way to force the AI to replicate bad players, but I'm not sure what learning objective you would give it to achieve that.

Empire Earth had the ability to take geographic elevation data as input to the map maker. My buddy and I did a high school presentation on Paul Revere where we imported Boston and then made a series of triggered events to show the ride. The Redcoat was Britain's special unit in the game so it ended up looking pretty good!

As a developer who is only using them for a personal project so far, I don't care one way or the other if they are incapable of becoming a unicorn - I just want them to be profitable enough to continue developing the framework. They may be under too much pressure from their investors to go that route, but wasn't hosting MDG's monetization plan from the beginning? If so, savvy investors would already know the likelihood of unicornization was low/zero when they invested.

You're certainly much more in the loop about SQL/GraphQL. Would GraphQL allow non-mongo databases to push updates out to clients for reactive updates?

Thanks for running Crater.io - I've been reading it a lot recently!

Part of the reason this year has been a bit of a mess is because MDG has been focusing a lot of resources on the profit-generating component of their business: meteor hosting and support. They launched Galaxy (their hosting service) just a couple months ago so it's still too early to say how successful that will be, but it could easily be in their best interests to cannibalize some of their older features if it helps to grow their userbase. For example, not having to spend developer resources on Blaze might enable them to get SQL support out the door sooner. I'm cautiously optimistic for them but wouldn't be too surprised either if they were still struggling next year.

I don't think it's fair to call Bungie a one-hit shop. Pathways into Darkness, Myth, and Marathon were all successful and well respected. Halo definitely moved them onto the big stage by pushing them off the mac platform. I agree with everything else you say though.

Agreed. I set up my nexus 4 with a $30/month plan that has 100 min of voice, unlimited texts, and 5GB of data at non-lte 4g speed (throttled after that). I can't understand why you would opt into a binding contract at a higher price with a lower data cap. I'm betting that their new no-contract, no-subsidy model will work out well for them especially as the upfront prices of android phones drop.

Most bittorrent clients rank their peers by upload speed when they choose who to upload their pieces to. You could still download a file if you refused to upload (afaik seeds will upload to anyone), but you would probably experience a decrease in speed.

Shor's algorythm 17 years ago

I don't know the answer to your question, but if we were able to develop quantum cryptography (http://en.wikipedia.org/wiki/Quantum_cryptography), then we would no longer need to worry about public key algorithms, since Alice and Bob could agree upon a key without fear of eavesdropping, and then use an uncrackable form of encryption, such as a one time pad.