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folkrav

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Codex Resets 3 days ago

Orrrr... He could just as well click the link he has bookmarked already, and see it with his own eyes, without the token use to report on his token use.

If an ALEX drawer unit takes them over an hour and a half to build, IMHO they're doing something wrong. Many others on that list seem suspiciously high (the BRIMNES comes to mind). Curious how it came up with those values.

Sure. I still don't think it's particularly controversial to acknowledge that the two don't necessarily align either, and that neither really incentivizes the other.

Less unanimous and debatable, but many would say they more often do not align than the opposite.

Behavior being different online than in real life is not limited to kids either. Nobody on Facebook is meaner than a 60-something year old lady with a wall full of cat pictures and minion memes. I genuinely doubt that half of them would hold the same discourse face to face.

What puzzles me is, what matters is context. Most of the context would be the specific model I used and its training data, the result of tool calls, and the model's inner monologue/thinking (which is increasingly getting encrypted by frontier models). My prompts are a tiny sliver of that, and most of them dependended on the actual answers I was getting from the model in the middle of the whole process. Or the result of handoffs, or internal compactions.

What's the value of getting all my prompts if the rest of the equation is unknowable? Unless you mean the value is in the full agent log, but even then, frontier models and harnesses would still be hiding a major part of the equation from us.

For what it's worth, it's legitimately the first time I see this word online used in this context, despite browsing this site and a handful of other sources on tech news pretty much every single day.

My latest feature was an overarching change across 4 different stacks, about a full work day of going back and forth iterating on different designs, generating workarounds for stack/language specific quirks and the business' usage patterns. Multiple fresh agent sessions, review passes, exploratory work with subagents, etc. "The prompt(s) that generated the change" in that context is multiple hours of discussion, Q&A, refactoring and feedback. Is that really the value, pages and pages of reactive prompting?

Resetting Xbox 15 days ago

To me that was kind of the point of the story - people that entirely forgot why they ever did any of the things they did, their kid included, slowly realizing it was their damn fault all along.

Resetting Xbox 15 days ago

Some spots were a bit hard with Split Fiction too. There is a third-person shooter styled section my wife got pretty frustrated with at one point. But the overall game was good enough that she got over it.

Resetting Xbox 16 days ago

Split Fiction is fantastic. My wife, about 0% gamer when rounded down, is still talking about it months later. I had a blast too - the game manages to be extremely fun and a decent challenge for both gamers and non-gamers alike. We'll be replaying it, but swapping characters next time.

When we played it, we had just finished It Takes Two, which was also great, but Split Fiction immediately dethroned it. I can't wait to see what Hazelight comes up with next.

Changing the verbiage would be better in that it would be honest, but I still find it absolutely despicable that the very concept of owning a game basically disappeared.

Tons of games people play do NOT have notable online features outside leaderboards, cosmetics or other inconsequential mechanics.

Do I need to hold the opinion that water is wet for it to be factual?

To answer your question, if by climate change you refer to the dramatic post-industrialisation acceleration of warming and climate disturbances, the correct answer is "the overwhelming majority of existing evidence points to yes".

Interesting, I've always had the opposite impression - CUPS has always made it quite easier for me to use whatever printer I had at hand instead of having to hunt down drivers off the manufacturer's website, only to find out they stopped supporting it back in the Vista days.

For sim, its mostly the modding and third-party utilities that I can't be bothered to make work hehe. Maybe I just didn't spend enough time searching for alternatives, or maybe they just didn't exist, but I couldn't be bothered to spend the time to make them work last time I tried.

At this point its not even about practical and financial "disadvantages" for me but literal affordability. I'd gladly go to the office every day, if they weren't all hell bent on setting up downtown while having to live >1h15 out of town on a good day to be able to think about affording anything.

I just haven't found anything on the amp sim side that remotely approaches what NeuralDSP gives me. Similar to drums, haven't found any libraries that sound remotely as good as something like GGD. I've replaced most of my "simple" effects plugins with free stuff, sure, but VSTi/libraries have been more of a miss than a hit for me. I started around the same time you did. Back then it barely was thinkable to even consider Linux as a main OS for music production. Whatever works for what you do with it, and I can definitely see some workflows work with what it offers today, just not mine.

Agreed, anti-cheat and DRM are the last things truly preventing Linux to be a true one to one replacement for gaming in most people's cases.

I feel sorry every time I'm stuck going back to Windows. And admittedly, the situation is not even comparable to how it was ~25 years ago when I first started playing around with Linux, most things I want to do with a computer just work on Linux nowadays. There are still such things that just are not there yet - but for most of them, it's not necessarily Linux's fault.

If we limit the conversation to gaming specifically, one area where I don't see Linux taking over any time soon is competitive/esports oriented titles and their invasive ~rootkits~ anti-cheats. Another place I kind of have to live with Windows is simulation (in my case Elite: Dangerous and iRacing/Le Mans Ultimate) - the overlays and other third-party utilities either don't exist on Linux, or I couldn't get them to work and kind of abandoned the idea.

Audio production is also kind of a no-go. The DAWs and hardware support are absolutely getting there - Bitwig studio is apparently very good for something Ableton-like, and my DAW of choice, Reaper, has native Linux support. But the plugins and virtual instruments for the most part just don't exist. Some work through a Wine bridge, if you're lucky.

However, if you're not too deep in a niche with very specific pieces of software, or don't care about esports offerings, there isn't much tying one to Windows nowadays.

Are you thinking of any specific examples? I don't disagree that complex things generally end up having complex explanations, but I'm admittedly drawing a blank trying to come up with things where the most complex explanation ended up being the correct one.