HN user

flockaroo

208 karma

http://flockaroo.at Florian Berger - flockaroo@gmail.com

Posts56
Comments12
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flockaroo.at 3mo ago

Bash Webcam-Viewer

flockaroo
2pts0
www.flockaroo.at 1y ago

Convert Laser-Engraver to Plotter

flockaroo
2pts0
flockaroo.at 3y ago

SSD crash: how I almost lost my home-drive but got almost all data back

flockaroo
3pts3
www.shadertoy.com 5y ago

Chalky Shader

flockaroo
1pts0
10xfx.com 5y ago

Lady in Chalk: Procedural Handdrawing

flockaroo
2pts0
10xfx.com 5y ago

Chalk Drawing

flockaroo
1pts0
twitter.com 5y ago

Temporal Tomography

flockaroo
3pts0
10xfx.com 5y ago

Glacier Display

flockaroo
1pts0
10xfx.com 5y ago

Ice Breaker – video effect prototype

flockaroo
1pts0
www.reddit.com 5y ago

Videoeffect – Ballpoints on the Loose

flockaroo
1pts0
twitter.com 5y ago

Ballpoints Gone Wild

flockaroo
1pts0
vimeo.com 6y ago

Sketchy Handdraw Effect for Unity3d

flockaroo
1pts0
vimeo.com 6y ago

Aquarelle Effect for Unity

flockaroo
1pts0
twitter.com 6y ago

I Broke My Face

flockaroo
1pts0
twitter.com 6y ago

Pencil and red – postpro effect (10xfx)

flockaroo
1pts0
10xfx.com 6y ago

Some new 10xfx effects (aftereffects, openfx)

flockaroo
1pts0
10xfx.com 6y ago

Halftoning with Fractals – 10xfx.com

flockaroo
2pts0
10xfx.com 6y ago

Gosper-Ish Halftoning

flockaroo
1pts0
www.shadertoy.com 6y ago

One Line of Britney

flockaroo
1pts0
www.shadertoy.com 6y ago

Procedural car on a procedural copper chain floating amongst procedural galaxies

flockaroo
1pts0
www.shaderoo.org 6y ago

Procedural: Driving a car on a giant chain floating between galaxies

flockaroo
1pts0
www.shaderoo.org 6y ago

Procedural Lamborghini

flockaroo
2pts0
www.shadertoy.com 6y ago

Distance Field Tessellation Example

flockaroo
1pts0
www.shaderoo.org 6y ago

Tetrahedral Tessellation Experiments

flockaroo
33pts11
www.shadertoy.com 6y ago

Procedral zztop whiskey runner and physics, completely done in shader

flockaroo
1pts0
www.shaderoo.org 6y ago

Whiskey runner – car simulation – completely procedurally done in shader

flockaroo
1pts0
www.shaderoo.org 6y ago

Zztop Eliminator SDF-Shader

flockaroo
1pts0
www.shaderoo.org 6y ago

Fully Procedural Zztop Ford Eliminator

flockaroo
1pts0
www.shaderoo.org 6y ago

Simple 3dim Fluid Sim

flockaroo
2pts3
www.shaderoo.org 6y ago

Molten bismuth 3D (single pass simulation)

flockaroo
1pts0

its trying to communicate to an (optionally started) osc-bridge-script. (you can download this at shaderoo.org (see help section) and start it manually on your localhost to be able to communicate to an OSC-device to adjust parameters - e.g for VJ'ing)

oh, thanks for the comprising debug info... yes, the first error might not be crucial... i think i tracked down the reason, its due to some new code-inline-image feature i'm currently testing. some lines too long in the shader code - firefox doesn't seem to like that... i'm on it...

and the socket stuff is for remote osc-connections (you'd have to start a small server-script locally to use that - see shaderoo help-page)

well, actually its a self advection based on rotations only (and therefore automatically divergence free). so there's actually no explicit navier stokes equations or pressure/tension physics involved (implicitly one could argue though...).

you cannot upload a video directly to shaderoo.org, but you can use any video from servers that support "CORS" (Cross Origin Resource Sharing). the video-server explicitly has to support this (like e.g. dreamstime.com or shutterstock.com).