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flibertgibit

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TCP/IP over audio 12 years ago

This to me is incredibly awesome. The question is, could you use radio frequencies meant for speech/music for it? I think so, since morse code is sent on these same frequencies. What about streaming video over short wave radio?

Why is this news? This has been common wisdom for ages. The only difference is that, before, there was no web.

Keep it 2-3 pages tops and just in PDF, unless you're a designer or site dev. And provide your github if you're a dev doing JS or Ruby.

Did I miss anything? I have no idea what Java, etc. devs and IT geeks need to have anymore.

There may be hope for me yet according to this, but at the moment, I really have no fucking clue what to do.

My early thirties were filled with great ideas for startups. My early fourties are filled with depression that I'm past my prime, don't have the energy, risk tolerance, or money to do a startup, and don't have money to go back to school, so it really doesn't matter what my passion is. Somehow I still need to find a passion and change, though, because my death is impending. Maybe my fifties will be the realization that I am who I am and I'm fine just being bad at everything.

Great post. I noticed I read very little about usability and only about design. I'm assuming that the OP, Braden, assumes that we understand that usability is integral to design. The reason I say this is that I've heard and seen designers spend lots of time on something that most of the techs/devs said WTF to after they were done- one carousel, crappy menu, and pointless site after the next. That was an in-house design team working for a large university, btw, so the main problem was that the administration was the customer, not the primary users, which were students, university employees, prospective students, and parents of prospective students. And their attempt at usability studies involved a small number of students passing in the student union that got snickers bars in exchange for telling them what they thought. And no AB testing ever done.

I'd like to see more breakdown by release year, e.g. # of movies in each category by release year.

I think it would be interesting to look at those stats next to economic stats, etc.

I'd also like to see a more granular breakdown of attributes of each movie (movies relating to technology, movies with a workers' union being a strong component of the film, race relations, international relations, etc.) and the # of each of those per year, but that would be much more work.

I love the idea of mesh networking to decentralize the net and using OTS solutions to do so. In fact, I've pushed for it on HN. But, here are a few problems:

* Before a "theory" website with cheesy blog/helloworld/contact images http://openlibernet.org/index.html#contribute, come up with a solution. The U.S. has been through several years of executive and legislative branches led on both sides by activists with good intentions and no real, thought-out workable solutions. Beyond bumper stickers of hope, you must have solutions, truly sell them, compromise on some keys points so you have enough people on board, and implement. We don't need a page telling us about a net we can't use yet.

* Bitcoin. Don't tie something completely unrelated to a networking solution.

* To make it work (really), you need points on the network that can do short and long-range. Wifi only is not enough.

I agree with you, but this somewhat flies in the face of what he says. He is arguing that CS is important, not just learning to code. But I think learning to code is important because it is what attracts creatives, and both creatives and engineers are needed in development.

There are two things that attracted me to programming:

1. Telling something else to do what you want, and it does it.

2. Being able to be creative within bounds in a way that allowed me to learn new cool things each day and build with those new bits of knowledge upon other bits, to great things that were entertaining.

Without some bounds, chaos and floundering reign. Electric slot racing was cool because a realistic (per ratio) speed was involved, but control was possible, and it was a simple control, variable power to the engine. Having to steer those cars without slots at that speed is beyond our abilities. This is the problem today, to me. There are so many options. There are no slots in the track. No Apple II. And, there are now so many prewritten solutions. You don't need to write a game to find what you were thinking of. There is little reason for the younger generation to develop anything on their own. My kids just play games. I know I couldn't get them to develop if I tried, though I tried once and failed. They'd rather be creative with markers and paper- and that's ok. But, it makes me miss my younger years on the first home computers; I can't give that to them; that era is gone, and I miss it.