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Then IMO they would be a monopoly on iOS in a similar way. You change the default search engine on Android too, most people don’t know how/don’t care/etc.

Now I’m not sure that something you could actually define as a monopoly but they do control almost the entire search market on mobile because they directly control Android and pay Apple huge amounts of money to achieve the same on Safari.

Perhaps (well.. almost certainly) that would disincentivize any of the companies in these industry from innovating at all (if you can’t gain any edge by additional investment since anything you do will be stolen you might as well start stealing if that cheaper).

This would also especially favor large mega corporations as long as they are efficient enough (due to obvious reasons).

There is very little non-executive level employees can do to engage or not engage in monopolistic practices. All the decisions that lead to that are generally taken way above so such training would be pretty useless. Insider trading is very different in that regard because it’s something individuals can engage in and (usually) not the outcome of corporate strategy.

re the Pro and Enterprise tier isn't too horrid.

Technically you couldn’t even use Personal or Plus if you made over 200k a year. It doesn’t really make much sense to stay on the personal tier now anyway, as long as you manage to make at least over $10k per developer in a year.

Technically if your game is not F2P Unity will still be much if your revenue i a couple if millions (even with their bizarre and convoluted per install pricing).

Also I don’t think they have that many people working on the engine (they have less than half the employee count of Unity) and it’s probably subsidized by Fortnite revenue to some extent.

I’m not sure shareholders asked them to over hire since 2019 by more than 2x (conservatively) and start spending billions to acquire random companies without having a clear vision what are they planning to so with them.

That mostly came from the board and the executives. It’s not like shareholders really that many ways to influence company policy that much besides selling or buying their stock

Yeah, certainly. This feels like such a weird model. Many developers will end up paying much less than 1% maybe even closer 0.1% while for others it could be much higher than 5%.

And the worst thing is that they’ll apply it retroactively so that your only choice will be take down the game or pay up whatever Unity asks..

Also most companies with "above AA" money aren't using Unity.

That not so obvious. Ad infested shovelware does make a lot of money.

5% for more than half the cost of development is not?

The same can be said about Unity asking you to pay $0.05 per install (which is massively cheaper than Unreal for any non F2P game)

IMO 5% is totally deserved and justified. In fact it's a bargain and you save money by paying Epic 5% compared to anything else out there.

How? That’s significantly more expensive that Unity if you make more than $2 per user or so.

goes down a bit, but ad revenue goes up

The ad market is more competitive and very crowded there is no reason to use Unity for your ads if someone else offers a better deal.

Also Unity did try focusing on increasing ad revenue over the last several years, it didn’t work out that well.

leaves everybody feeling great about Unity.

Making their engine entirely free would make most people feel even better.

untapped sources of income to dumber product managers.

Why? Most Unity’s client’s don’t make much if anything at all a few make massive amounts. Due to the fixed licensing model the latter barely pay anything to Unity (e.g. compared to how much they pay storefronts/platform owners/ad networks). If they want to continue growing their revenue Unity has to get more from these customers, there aren’t that many other options.

Han civilization

Sorry. I’m not sure how did I manage to write that, it was supposed to be “civilizations have [thrived]”.

Earth has never been as inhospitable to human life as it's expected to be since any known civilization started,

That debatable and very hard to quantify. Also it really depends on the region, e.g. Europe was probably quite worse than now during the “little ice age” or the 600s (coincidentally the Arabian peninsula seems to have thrived during that period due to higher humidity).

Climate change was the reason many ancient civilizations collapsed, it seems to have been a pretty regular occurrence and we were only be to break out of that circle in the late middle ages/1500s.

I understand/understood the inherent inefficiency. My entire point was that if solar/wind makes up majority of you power generation capacity there will be certain periods of time when significantly more power will be generated than there is demand for.

totally, totally ignoring the fact that it will cost more energy to do the carbon capture and store said captured carbon, than the mechanical work we get out of it

Which is fine if you essentially have free energy during those periods.

Don’t get me wrong, it would only make any sense if carbon capture processes improve significantly but I don’t see how the laws of thermodynamics are an issue if you have an excess of energy you can’t use for anything else (of course other forms of storage might still much cheaper, you can make more aluminum during those times do even less sensible things that carbon capture like mining bitcoin etc.)

The Death of Unity 3 years ago

kill Unity as an option for F2P games

Will it though? That $0.20 fee seems like a red herring (and not such a big deal unless most of your users are in US, Western Europe etc.) and hardly anyone will pay that much. Why would they?

Anyone who makes over $200k is already using Pro and your per install fee is unlikely to be above $0.05 or so, maybe you van even get it down to $0.03 or $0.02. Which still might be a significant hit for some but that alone is unlikely to kill Unity in the F2P mobile market.

Also considering how much some of these game developers are willing pay for Ads $0.05 can’t be a very significant amount for them.

Don’t get me wrong, I don’t really like this whole pay per install thing or where Unity has been heading over the past 4-5 years in general but I don’t think these new fees will be such a huge hit for 90%+ or all their clients.