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felipellrocha

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github.com 4mo ago

Show HN: BigBangrs – A (simple, but fun) gravity simulator

felipellrocha
1pts0
markofthedeep.gg 1y ago

Show HN: Mark of the Deep – An in-depth web experience

felipellrocha
10pts0
github.com 1y ago

Show HN: A friend of mine decided to do the Advent of Code in NES assembly

felipellrocha
1pts1
whenderson.dev 3y ago

Exploring garbage collection in V8 with WebGL

felipellrocha
3pts0
corgibutt.com 5y ago

A bunch of corgis rendered using WebGL

felipellrocha
2pts0
news.ycombinator.com 5y ago

Ask HN: Who is fundraising? (April 2021)

felipellrocha
2pts0
news.ycombinator.com 5y ago

Ask HN: Textbook authors, what were some of the difficulties you faced?

felipellrocha
2pts0
foodscience.recipes 6y ago

Show HN: Food Science Recipes – Give it the ingredients, out comes the recipes

felipellrocha
1pts0
tmarkovich.github.io 6y ago

Modeling Life Outcomes with Stochastic Methods

felipellrocha
3pts0
github.com 7y ago

Brex.Result. A library to help handle common return values in Elixir (

felipellrocha
2pts0
github.com 7y ago

Show HN: Pensieve. A Dev Environment for Kubernetes

felipellrocha
5pts2
github.com 7y ago

Show HN: Brex.Result. A library to help handle common return values in Elixir

felipellrocha
2pts0
techcrunch.com 7y ago

Sean Parker’s govtech Brigade breaks up, Pinterest acqhires engineers

felipellrocha
2pts0
brex.com 7y ago

Brex – 2018 State of Startup Spend Report

felipellrocha
1pts0
news.ycombinator.com 7y ago

Ask HN: What is your philosophy when creating abstractions?

felipellrocha
3pts4
news.ycombinator.com 8y ago

Ask HN: Who is looking for help on their side project? (May 2018)

felipellrocha
31pts16
racket-lang.org 8y ago

Racket, a programming-language programming language

felipellrocha
3pts0
github.com 8y ago

CLI watcher for your Git commands(status, log, diff, etc)

felipellrocha
1pts0
neuralnetworksanddeeplearning.com 8y ago

Neural networks and deep learning

felipellrocha
3pts0
buildnewgames.com 8y ago

Garbage collector friendly code in JavaScript

felipellrocha
3pts0
brigade.com 8y ago

Show HN: Verify that you're voter and fight for Net Neutrality

felipellrocha
3pts0
www.cypress.io 8y ago

Cypress: Testing, the way it should be

felipellrocha
2pts0
medium.com 8y ago

What the NRA Can Teach Us About Voter Empowerment

felipellrocha
2pts0
brigade.news 9y ago

Lessons from 2016 and what's ahead

felipellrocha
1pts0
brigade.engineering 9y ago

BigQuery – one store to rule them all – Brigade Engineering

felipellrocha
4pts0
brigade.engineering 9y ago

Rewriting Import-JS in JavaScript

felipellrocha
2pts0
brigade.engineering 9y ago

BigQuery – one store to rule them all

felipellrocha
2pts0
hero.handmade.network 9y ago

Handmade Hero – Guy vlogs himself building a game engine from scratch

felipellrocha
3pts0
www.gitbook.com 9y ago

Redux without Profanity

felipellrocha
3pts0
www.npr.org 9y ago

An App Saw Trump Winning Swing States When Polls Didn't

felipellrocha
7pts4
Stop Killing Games 2 months ago

To be fair, the legislation also kills any sort of multiplayer games, so it's in the same spirit. It just takes the idea to its logical conclusion. As a game developer, if this thing passes, I would just not build multiplayer ever anymore.

Man, if this were true we’d see a crazy, massive explosion of quality products being written, and launched. While we see some use, i don’t perceive an acceleration. In fact, i see a lot of trivial bugs being deployed to prod.

I guess that what people debate on here is what “decent” mean. From my experience, these llms spit out dog shit code, so 20 agents equal 20x more dog shit.

We’re building Chaotic, a high-performance 3D game engine and editor written in Rust. It targets WebAssembly and WebGL2, making it possible to deliver near-native performance and console-quality visuals directly in the browser. On top of the engine, we’re currently developing a multiplayer cozy farming game inspired by Animal Crossing called Fireflies Meadow: https://firefliesmeadow.com/?admin=SkipTheLine&skip=IKnowWha...

Fireflies Meadow isn’t ready for prime time yet, but we’re proud of the progress so far and actively iterating on it.

If you’re interested in the engine, the game, or just want to follow along, feel free to reach out on our Discord: https://discord.com/invite/mHsQayQNdp

I’d be curious to hear your feedback on whether the game is working for you or not.

Money must flow from a source to potentially multiple destination. Because of that previous fact, you must have at least two postings per transaction (the double in double entry). If you manage to move money correctly without any errors, those postings in that transaction will add up to zero, making it trivial to verify you've done everything correctly without any errors.

Being fully multithreaded comes with significant overhead, while browsers essentially proved how much unreasonable performance you can get out of a single cpu using async because of javascript’s async model.

It is hard to describe just how much more can be done on a single thread with just async.

Last week I had to download a dependency on Homebrew. It had been a while since I had downloaded anything as my personal device had been stable for a long time, so dependencies were out of date. Well, homebrew decided to upgrade EVERYTHING before it started the new download, all without my prompt. An hour later, I was met with a device that was full of issues, and it took me an entire week to fully get back to normal. Not saying I hate homebrew, but I welcome any competition in this space.

Boy... I hate questions of the form "Why not just". Which, to be fair... is not the exact form, but the intent of the question.