HN user

farhadabas

196 karma
Posts5
Comments31
View on HN

Hey thanks! The game is built on the AndEngine framework. The framework has an animation library that lets your move, rotate, scale sprites. However that by itself was not robust enough for us to build decent animations on. So I built a little xml framework on it that let my partner build animations, and storyboards from sets of these animations. Then I take those animations and apply them to the characters.

A couple of weeks ago, my friends and I built a word game during a hackathon and got a great reception from people who played it. Previous HN thread: http://news.ycombinator.com/item?id=3750068 My friends have cleaned up a lot of the UI and the code, and have published it under a new name. It uses now.js in the backend, and is all html5/js. Let me know what you think!

The game works well on mobile devices too. iPad has the best experience :)

Built this in 24 hours with 3 other friends as a part of an on campus Yahoo hackathon. We just finished working on the game, so it likely has many bugs. The game is built with html5, and the backend uses now.js. This works on the computer, iPad, iPhone, and Android devices. I am very tired right now, so going to leave this running, and go sleep! Game inspired by Wordament on WP7.

Yes, most people don't even know that Expression Blend exists. The first time I used it to customize my UI in Silverlight, I was blown away how quick and painless it was. To simply change the look of a button in Android, I had to spend far too long creating .9png files or w/e they are called.