Depends on the personal situation. An extension with 2 million users can generate a very meaningful revenue. My extension has only 300k users, but offers that I received over years [0] would have been significant in some lower-income country.
For over 10 years that I maintain a reasonably popular cross-browser extension, I've been collecting various monetization offers. They simply don't stop coming: https://github.com/extesy/hoverzoom/discussions/670
Synthetic data. Like AlphaZero playing randomized games against itself, a future coding LLM would come up with new projects, or feature requests for existing projects, or common maintenance tasks for itself to execute. Its value function might include ease of maintainability, and it could run e2e project simulations to make sure it actually works.
Not necessarily. Roblox does not directly receive money from users - nobody sends them a paper check or bank wire from Russia. Technically they get money from payment providers, who are supposedly compliant with all sanctions. I'm pretty sure that any provider that can support Roblox scale is big enough to worry about risks of being non-compliant.
That depends on what you mean by "operating". This very website, Hacker News, is not blocked in Russia - does that mean Y Combinator is "operating" there?
Bugs will escalate from syntax errors to business logic errors ("one customer was charged twice"). There won't be anything to copy/paste, no AI will be able to fix these errors and no human will touch this codebase with a long pole.
TSMC is neither software nor fabless. I'm not sure we are talking about the same company, there seems to be some disconnect here. For hardware business 30% margins are high, Apple is one of the most famous exceptions.
Absolutely. Imagine you are saving a text file to NAS with a super-secret password to your Bitcoin wallet, for example "password". While it was in memory before it reached disk, one bit was flipped and the file contents became "pastword" which OS happily saved on your RAID. And now you've lost your Bitcoins forever.
I always loved playing adventures from Level 9 Computing [1], particularly The Worm in Paradise. At that time, no solutions were available, so there was a lot of trial and error involved. I played on Spectrum, and I remember being amazed at their graphics engine that managed to present a full-screen (well, technically a half-screen) illustration for every location in the game. There definitely wasn't enough memory for that, so they probably have used some generative algorithm.
I wonder if the famous Interstellar's docking scene was inspired by this game mechanic. It's pretty much the same concept - you had to align yourself with the station first and then try to match the rotational speed. If the previous alignment step isn't perfect than during the rotation matching the entrance would wobble and make it impossible to dock. Docking was indeed as hard as it looks in Interstellar :)
When it was first introduced, it received frequent updates [1] but now it's been 2 months since the last update. So either Google is preparing some huge update (Gemini?), or Bard is going to disappear as a standalone product and instead will be absorbed into other products like Search, Docs, etc.
How does buying Unity stock help indie gaming community? You bought it on the open market from somebody else who was selling it, and Unity hasn't seen a single cent of your money.
To clarify my analogy: D&D == gaming, WotC/OGL == Unity, Pathfinder == Unreal. You can still work in the "gaming" domain, but switch from Unity to Unreal. Similar to how some D&D tabletop studios are switching from OGL to Pathfinder while staying in "D&D" domain.
If by recommended you mean "featured" flag on Chrome webstore then I believe that happens automatically if the extension satisfies their "best practices" criteria.