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erik

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www.youtube.com 5mo ago

Four hundred car batteries wired together [video]

erik
4pts1
sudhir.nl 2y ago

Reverse Engineering an LCD Display

erik
180pts20
www.youtube.com 2y ago

The Making of the Burger King Games – Documentary [video]

erik
1pts1
www.youtube.com 3y ago

The 80s home computer you've never heard of: The NABU PC [video]

erik
2pts0
blog.tmm.cx 4y ago

The weird Hewlett Packard FreeDOS option

erik
344pts149
www.anandtech.com 6y ago

AMD’s 64-Core Threadripper 3990X, only $3990 Coming February 7th

erik
252pts249
lifegoesongame.com 12y ago

Show HN: Life Goes On, my side project game that turned into a release on Steam

erik
160pts44
www.lifegoesongame.com 13y ago

The Value of Restrictions in Making Game

erik
1pts0
blog.whitehatsec.com 13y ago

Password Cracking AES-256 DMGs and Epic Self-Pwnage

erik
75pts38
www.theatlantic.com 16y ago

A High Level Look at The Conficker Worm

erik
1pts0
www.kk.org 16y ago

Garage Biohacking

erik
40pts14
disruption.ca 17y ago

Morale, Motivation and Startups

erik
2pts0
michaelnielsen.org 17y ago

Kasparov versus the World, the power of collective collaboration.

erik
4pts0
xkcd.com 17y ago

What's important in 11th grade?

erik
7pts2
www.tbray.org 17y ago

Tim Bray: No Venture Capital

erik
17pts3
www.kk.org 17y ago

Kevin Kelly: Where ever attention flows, money will follow.

erik
7pts0
www.canadait.com 18y ago

A company making $100 million a year disintegrated when Google took away their business model.

erik
72pts52
www.kk.org 18y ago

Kevin Kelly: Communal Genius

erik
23pts3
spectrum.ieee.org 18y ago

Vernor Vinge: Signs of the Singularity

erik
14pts19

Looks like there is currently no RDMA support for thunderbolt, so it's a much higher latency connection. Apple has RDMA over thunderbolt working, so I wonder if it's possible on Strix Halo.

It doesn't seem that bad to me? Most of the problems that I see in that video look like recording issues where the camera isn't handling max brightness well. Recording CRTs is notoriously difficult!

Generally pixel art created for LCDs also looks good on CRTs, with tiny text being an obvious exception.

The Mac Studio, in some ways, is in a class of its own for LLM inference. I think this is Apple leaning into that. They didn't add RDMA for general server clustering usefulness. They added it so you can put 4 Studios together in an LLM inferencing cluster exactly as demonstrated in the article.

GPT-5.2-Codex 7 months ago

Inference is almost certainly very profitable.

All the money they keep raising goes to R&D for the next model. But I don't see how they ever get off that treadmill.

many people have never actually seen the colour "violet" which is a single wavelength of visible light

The violet seen in a rainbow (in nature, not a photo) is legit single wavelength violet. Same with the rainbows created from shining white light through a prism.

It's true that you don't really get to see it in isolation very often though. Maybe some flowers, birds, or butterflies? Or maybe the purple glow you get from UV lights?

The patent on the lockout mechanism has expired and clean software implementations of the algorithm have been created. So the old legal protections no longer apply.

And while Nintendo still aggressively enforces their copyright on their old games, they probably don't care very much about unlicensed games being created for their very old hardware. It's just not commercially relevant to them.

But this means his pro and con opinions don't match typical opinions and this makes him polarizing. And hence some people will flag his articles reflexively or post reflexive dismissals. And Hacker News is heavily weighted to downrank polarizing articles.

I suspect this is it. A subset of users flag and/or downvote daringfireball on sight if it reaches the front page and the HN algorithm treats that as a strong single

Upper right quadrant would be an 8-bit (or maybe 16-bit) CPU paired with a 3D graphics capable GPU. SNES + the SuperFX chip is the closest example I can think of. Similarly, there is the Genesis/Mega Drive + SVP chip.

I can't name a fully 8-bit machine with a 3d focused graphics chip. Maybe there are arcade boards?

Windows 95 was a big step forward though because it had actual process isolation and preemptive multitasking. While it wasn't very stable compared to Linux or NT, for the most part an application crash wouldn't bring down the whole machine the way it typically happened on classic Mac OS or Windows 3.1.

Larrabee was mostly x86 cores, but it did have sampling/texturing hardware because it's way more efficient to do those particular things in the 3d pipeline with dedicated hardware.

Modern retro computer designs run into the problem of generating a video signal. Ideally you'd have a tile and sprite based rendering. And you'd like to support HDMI or at least VGA. But there are no modern parts that offer this and building the functionality out of discrete components is impractical and unwieldy.

A FPGA is really just the right tool for solving the video problem. Or some projects do it with a micro-controller. But it's sort of too bad as it kind of undercuts the spirit of the whole design. If you video processor is orders of magnitude more powerful than the rest of the computer, then one starts to ask why not just implement the entire computer inside the video processor?

This goes to an impressive level of depth.

The ability to use a PC as a USB device opens up lots of fun possibilities. It's a little bit tragic that the required xDCI option is there in the hardware on this device, but it's not exposed and requires firmware hacking to access.

The hardware is capable, but the vendor has just turned it off and locked away the controls.

Intel's Humbling 2 years ago

Youtube was also an acquisition.

Haven't heard much about successful Google acquisitions lately though.

The current and previous generations of xbox and playstation do use x86 CPUs with integrated AMD GPUs. But they aren't just PCs in a small box. Using a unified pool of GDDR memory* is a substantial architectural difference.

*except for the xbox one & one s, which had its own weird setup with unified DDR3 and a programmer controlled ESRAM cache.

In this case he had 150+ of them, so it wouldn't matter too much if he destroyed a few of them in the process. It would be more nerve-wracking to do this on something you don't have many of.

Another quirk: It was pretty common to load your homebrew software from a cartridge in the gameboy port. The cartridges would have some combination of ram and flash based storage or CF Card, and you could tell the cartridge to expose the storage or the ram as they were behind some sort of banking scheme. This meant that the storage system was mapped directly to the bus. So to save on ram, programs were run "in place", executing directly from the storage rather than being copied to ram first.

I made a few small contributions to this a long time ago. Nice to see that the website is still up!

Probably the most interesting feature of this project was how it handled memory. The DS only has 4mb of ram. And there is no MMU, so swap isn't an option. But the gameboy cartridge port has 32mb of address space mapped to the bus. And there are homebrew/piracy cartridges that fill that space with 32mb of ram. Which is great, except that the DS can only write to the cartridge port on 16-bit aligned addresses. And almost all software will assume that 8-bit aligned writes will work. To make use of the expansion memory the developers ended up creating a patched GCC that would convert any writes to unaligned locations to an appropriate read, 16-bit write, and set of shift operations.