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endergen

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Obsessed with the web. http://twitter.com/seflless

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conveyhq.com 4y ago

Time Traveling and Branching Simulations

endergen
2pts0
conveyhq.com 4y ago

Easier VR Development Using Headless VR

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4pts0
twitter.com 4y ago

Headless VR for Creative Tools

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2pts0
twitter.com 4y ago

Hot Reloading Diagrams into Web Tutorials (Demo Video)

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2pts0
news.ycombinator.com 10y ago

Samsung adds experimental WebVR support to the GearVR

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2pts0
blog.jibo.com 10y ago

Electron the Robot Runtime

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1pts0
www.roadtovr.com 11y ago

Valve and HTC Announce Their VR Headset (Consumer Version in 2015)

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1pts0
techcrunch.com 11y ago

PYOD (Print your own D? NSFW)

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1pts0
www.youtube.com 11y ago

Sixsense solves positional tracking for Mobile VR [video]

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2pts0
www.youtube.com 11y ago

Emulating an era, not just the video game (In VR)

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3pts0
techcrunch.com 11y ago

YouTube Launches Support for 60fps Playback (Video Games Win)

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3pts0
www.youtube.com 11y ago

If iPhone 6 Were Actually Better

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4pts0
www.youtube.com 11y ago

Is this the new iPhone 6?

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1pts0
github.com 12y ago

Route has not method 'route'. Check your route

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1pts0
webcache.googleusercontent.com 12y ago

Record videos of your interaction using iOS8 and OS X Yosemite

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1pts0
imgur.com 12y ago

Fred Wilson's call to action dialog – Maintain Net Neutrality

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2pts0
github.com 12y ago

A JavaScript parser for TrueType and OpenType fonts

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2pts0
techcrunch.com 12y ago

Bonsai Slice: An iOS game by Francisco Tolmasky's new company

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3pts2
hackaday.com 12y ago

Using the Wii U Controller Everywhere

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1pts0
gmailblog.blogspot.com 12y ago

GMail will now always show images by default

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18pts19
goinstant.com 12y ago

Show HN: GoInstant widgets - building blocks for multi-user apps

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19pts2
www.kickstarter.com 12y ago

Fuel3D: A handheld 3D scanner for less than $1000

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4pts0
techcrunch.com 13y ago

GamePop Adds iOS App Game Support To Their Platform/Console

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2pts0
worrydream.com 13y ago

An Ill-Advised Personal Note about "Media for Thinking the Unthinkable"

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135pts53
www.nitrome.com 13y ago

Rovio announces new game publishing initiative called Rovio Stars

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1pts0
www.youtube.com 13y ago

What Steve Jobs thought of the Game Consoles market versus Mobile (Circa 2007)

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1pts0
weblog.bocoup.com 13y ago

Tearing Grunt Apart (Grunt v0.4 released)

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1pts0
www.youtube.com 13y ago

Peeping Tom Velociraptor

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2pts0
gamasutra.com 13y ago

Exploring smartphone-controlled browser games with Nitrome

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1pts0
www.wimp.com 13y ago

A Pong Traffic Light In Germany.

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5pts1

The second you wanted to add a webview, you want Electron. Devs want Chrome DevTools and Chrome runtime.

You guys just did add it too, so yeah!

I for one, like the fun you had on the page. Ignore the haters. Only critique would be you should just explain how it works near the top. I think most devs myself included want to first understand what it is before the why it’s awesome.

ps. Way back there was a project called tiddlywiki that was a self modifying html file and was pretty popular. I think initially there was no way to save new version but to basically save the file to disk to either fork a file or replace itself.

I think being fact based doesn't make you put your foot in your mouth, that's perhaps correlated though. You can have empathetic-delivery/patience while being staunchly objective. With some patience/skill you can win people over to accepting or at least considering what might be a truth.

It's rarely cut and dry as to what is true though, and you have to speculate at much in order to make sense of any real world complex situation.

Most people in the world pretty much have to, due to the prevalence of English in CS based businesses, projects, and academia.

Dynamicland 5 years ago

@SamBam, the concern about Bret maybe not asking for help and just working more in the open concerned me too. It's a large endeavor to try to popularize something like what he's doing. I assume a sense of showmanship and worrying about people misrepresenting it are a bit part of the dynamics. Perhaps sponsorship exclusivity, but that's more speculative.

Dynamicland 5 years ago

I'm a fan of what Observable is doing. Combine bubbles of classic code, with intermediate audio/visual output as you build up to full interactive infographics/demos.

Some types of code, hopefully less than more is just not very flow based and doesn't have a concrete visual representation.

Dynamicland 5 years ago

I personally hope that the output ends up being systems that are good for individuals with their own dynamic lands at home, not just strong group collaboration. I know there are already people who have setups done in coordination with the Dynamic Land team.

I've visited dynamic land also, and the vision of this more tangible visible computation is bigger than the incarnation/progress last shown.

I'm a fan of Darklang's goals too. But I do think Dynamic Land is targeting more approachable, teachable, and communal computing. Darklang is going to be more for professionals making backends and doesn't target any user facing audio/visuals whatsoever. It could in the end of course, so I hope it does well as an effort too.

Dynamicland 5 years ago

The influence of his talks show up everywhere and are explicitly called out as inspirations. Elm Lang's time travel debugger, therefore redux, hot reloading work, Observable calls him out as influential, and on and on.

For the step 2 and 3 phase, I think it should be mentioned how important games becoming free was for mass adoption. As much as I as a former game dev did not love the model of free and then upselling. I might just be old school at this point. Free and then upgrading avatars has grown on me.

He's also likely referencing existing implementations and so likely can create more code faster than having to think of everything from scratch.

He's obviously changing things to be more optimal as he goes, not transcribing.

What I Worked On 5 years ago

I only recall things that I think about a lot, which tend to be when I learned lessons and it had an effect on my life's direction. That and anything I found really interesting I still remember. For reference, I'm 42, so it's been 2 decades.

I like the idea of having type checking moved out of the watch path, or at least be in a second window watching, so building is faster. But you get your type checking errors too.

You also have the editor finding issues for you, which is where I want that caught.