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endemic

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Personal: https://nathandemick.com Time wasting: https://ganbaru.games Day job: https://www.gifthealth.com

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I still have a Facebook account, and will occasionally log in (most recently attempting to sell something on their craigslist equivalent). The default content shown in your "feed" or dashboard is more than 50% engagement bait and/or slop. I attempted to start flagging those posts as "never show me again," but it soon became apparent that it was a Sisyphean task, and I just logged out again.

they are about the most difficult to solve captchas I've ever done

Sounds like something a robot would say. Joking aside, I'd rather do a captcha that involves slightly more cognitive effort, rather than get trapped in a reCaptcha loop because I didn't select every last segment of a bicycle.

demand for a touchscreen on a laptop

My take is that consumers didn't want this; it was manufacturers trying to "add value" or sell something new. Same as the recent "AI PC" craze.

Even with the latency/frame stuttering inherent in this sort of thing, it's been pretty amazing to re-play games with childhood friends who are now dispersed across the planet.

A Eulogy for Vim 4 months ago

I'm debating using LLMs for my side projects. Does using one remove the "soul" of my project? On the other hand, a friend is actually making progress with his side app _because_ he's able to lean on the LLM after a full day's worth of working the day job. I might be able to actually do some of the things I've dreamed of and never had the capacity for. First world problems, I guess.

I built a few native iPhone apps 15 years ago, but these days do my tinkering in web tech and "Save to Homescreen." Probably couldn't do this if I wanted functionality like photo/video editing or heavy 3D, but for my relatively simple use case, Webkit is fine. This has the benefit of completely bypassing the App Store, and lets me share apps by just linking to them.

If you're familiar with web development, you can make games with HTML/JS, which is almost its own "engine." Think DOM elements for sprites, CSS animations for movement, requestAnimationFrame for an update loop, etc. This has the extra benefit of zero friction for players -- no native app installation necessary!

I don't think it's iPhone vs. Android, rather "mega-corp $$$" vs. hobbyists. At the point where Android could be considered "open" (e.g. removing Google Play Services, etc.) you've lost a lot of the functionality that people come to expect from a smartphone. Sure, there are workarounds, but let's be honest: they're hacky and not a great experience.