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elischiff

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my public key: https://keybase.io/elischiff; my proof: https://keybase.io/elischiff/sigs/dXkHa65VOToVgIJIz0o4TBVjAuyi5Stv9IBgH4XOYvY

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twitter.com 7y ago

Environmentally-lit User Interface

elischiff
3pts0
www.elischiff.com 8y ago

In Depth Ep. 3: Design Tools with Marc Edwards of Bjango

elischiff
2pts0
www.elischiff.com 8y ago

Mike Rundle and Eli Schiff Announce New “In Depth” Podcast (elisc

elischiff
2pts0
www.elischiff.com 10y ago

Instagram's Abomination Part III

elischiff
1pts0
www.elischiff.com 10y ago

Instagram's Abomination Pt. II

elischiff
2pts0
www.elischiff.com 10y ago

Racemoji

elischiff
4pts0
www.elischiff.com 10y ago

You Could Almost Do Anything Pt. III

elischiff
6pts0
www.elischiff.com 10y ago

You Could Almost Do Anything Part II

elischiff
40pts10
www.elischiff.com 10y ago

You Could Do Almost Anything Part 1

elischiff
181pts36
www.elischiff.com 10y ago

Social Media Whitewash

elischiff
1pts0
twitter.com 10y ago

Apple Signature

elischiff
3pts0
www.elischiff.com 10y ago

Unofficial Apple Icon Design Awards

elischiff
2pts0
www.elischiff.com 10y ago

Implausible Hypothetical Eastern European App

elischiff
22pts14
www.elischiff.com 10y ago

Fire 'Em

elischiff
3pts0
www.elischiff.com 10y ago

Keyboard Smörgåsbord

elischiff
43pts10
www.elischiff.com 10y ago

Keyboard Smörgåsbord

elischiff
2pts0
www.elischiff.com 10y ago

Design Interview: James Gill of GoSquared

elischiff
4pts0
www.elischiff.com 11y ago

Fall of the Designer Part V: Self-Flagellation

elischiff
28pts5
www.elischiff.com 11y ago

Pixel Pushers

elischiff
9pts1
www.elischiff.com 11y ago

This Week in Pixels

elischiff
3pts1
www.elischiff.com 11y ago

Critical Sharks Part II: Schmearing Colored Paint

elischiff
3pts1
www.elischiff.com 11y ago

Critical Sharks Part I: “You Can't Say That”

elischiff
3pts0
www.elischiff.com 11y ago

Humanist Interface: The Mental Model

elischiff
3pts1
www.elischiff.com 11y ago

Humanist Interface: The Entrenchment of Modern Minimalism

elischiff
75pts47
medium.com 11y ago

On Colors, Gradients and Chat Bubbles

elischiff
1pts0
www.elischiff.com 11y ago

Criticism and the Armchair Fallacy

elischiff
3pts2
www.elischiff.com 11y ago

Humanist Interface Introduction

elischiff
2pts0
humanistinterface.com 11y ago

Humanist Interface 1.3 the Cult of Invisibility

elischiff
2pts0
humanistinterface.com 12y ago

Humanist Interface 1.1: The Mental Model

elischiff
1pts0
humanistinterface.com 12y ago

Humanist Interface: Introduction

elischiff
1pts0

Sure, the books couldn't sit on a real actual shelf, but do they really need to to be understood as books?

If Cooper is to be believed, then yes, we should.

The current configuration allows for three separate moments of understanding: recognizing the symbol, seeing the letters, and then seeing the books.

If there had been no pretense to the second two elements being recognizable, then it would be no problem. Abstract symbols are more than acceptable. The issue arises when designers invent a story about a representation which is hardly represented at all. Until it is explained, most readers will not get to step two or three.

Ultimately, its important to remember that the logo is neither the brand nor a stand alone work of art. It is only a part of a system.

True, and yet it's still important to design the logo intentionally for when there is no contextual system. If the logo is to be abstract, great. If not, that's also great. But no one should fool themselves about where they are on that spectrum.

I think ultimately the pitfall of the don't make me think school of design is that it is susceptible to joyless, by the numbers design but I understand its utility. Also, ironically, one could probably say the same thing about modernist design.

Absolutely. I don't count myself as a member of the former school. I assert designers should merely be honest about their intentions.

Your article brings up some interesting points and valid criticisms, but I just don't personally agree with all of your values when it comes to design.

That's the fun of it!

This is basically art and design critique by a pedant. "B-b-but their actions don't match their words" is the most uninspired of all criticisms.

You're required to be pedantic if you want to examine something with any rigor. And yes, I'm asking that the designers provide justifications that logically cohere with the logo they are selling.

A logo is successful if it generates results, not if it is consistent with whatever principles the critic determines a good logo should adhere to.

This is weak. It's a sort of argument to immensity–that if a company is big enough, it can "almost do anything" at all. It's the same argument that Bierut made, and I don't buy it. It's an essentially anti-critical position. One cannot judge a logo by a large company because by sheer weight, they will make that logo stick.

Moreover, I'm not providing the criteria for judgment–I'm pulling them straight from Cooper's mouth.

is basically the complaint of either unrecognized talent, or the untalented, against the institution for failing to recognize someone whose work follows all the rules, but lacks spirit.

Tu quoque fallacy.

This, for me, betrays the true roots of this critique -- unexamined appreciation for all things old, and refusal to recognize merit in new interpretations or to, even temporarily, suspend judgment.

This is invalid on its face. Half this essay is devoted to critiquing a logo from 1964.

The author's own logo fails many of the standards that he holds for these other logos.

Tu quoque again.

You are mistaken. I have not changed any links. Those links were and are both there still next to each other.

Even if the article were some sort of political argument (I guess one could interpret it that way in the sense of internal design politics and management) it should not call into question its validity.

Apologies if my comment was overly critical; I am genuinely interested in your opinion; I am just unable to dig into the meat of your argument.

Criticism is the name of the game, no apologies necessary.

... a modernist at heart, I see this as a good thing; towards that fabled "Common Standard", that goal of least subjective interpretation possible...

So much juice there–too much for today. I have strong disagreements with modernist thought, as you know. But if the majority of designers were aware of what a principled modernist approach was, at least there might be a bit of coherence in the output.

Fear of Apple 11 years ago

I'm just going to note that the people most frequently mentioning the "Apple is Doomed" narrative are Apple apologists themselves. I discussed this in the previous article: http://www.elischiff.com/blog/2015/3/17/critical-sharks-part...

Yes the media distorts things. But that does not mean that it is invalid to say 'this wouldn't have happened under Steve.' Jobs had clear differences from the new leadership.

Further, the media's inevitable distortion of stories should not make criticism something regrettable or something to hide in blog posts or podcasts. If the developers in question have legitimate grievances, which they clearly do, then those should be aired accessibly and publicly. Otherwise what's the point of writing them?

This week I continue the "Critical Sharks" series with a new post about Schmearing Colored Paint. You'll find out the connection between Apple and Jackson Pollock's drip paintings. You'll learn how the Japanese Superflat art movement influenced Material Design. Most importantly of all, you will understand what it takes to be a modernist illustrator.

To your first point, I'm not sure why that is an unworthy cause.

To the second, when many perceive critical assessment of imperfection (let alone mishandling of a project) as meaning that the critic must be "asshole" then it is not the critic who should be examined, but the community unwilling to look honestly at itself.