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ehmmm

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On the contrary, what? Who said anything about indie games specifically?

This sub-thread is talking about modern games, all of them. My comment still stands. Games that make most of the market share, are burdened by graphics.

Ori is a good example that does that. It's an indie game with a major publisher and was profitable within the first week. Its graphics are turned up to 11.

Dead ends are there for a reason to create a sense of a larger world. They are usually blocked by some logical obstacle, and rarely actually lead to a short alternate area, but not an alternate path. Half-Life is linear by design, surely you must agree that a linear path that tries to create a bigger world is better than one without. Those paths perhaps broke the illusion for you, but at least there was some illusion and without the paths there would be none.

I agree with the first paragraph, the first game was better since it didn't constantly trap you in rooms, where you had to wait for dialogue to play out, which were just glorified cut-scenes. For example, in the first game if a friendly character tried to convey some dialogue you could ignore/kill/avoid him, but in the second game you can only wait.

Those mechanics are way too subtle. Today, the player must be explicitly told how to overcome obstacles. Games have become mainstream and so did the target audience, this caused a push towards the lowest common denominator in game design.

Google Fi Patent 11 years ago

But Google didn't make any promises to anyone specifically. They just made a statement they will not actively sue.

How will you justify that you experienced negative consequences because Google decided to defend their own patents, by actively suing.

I guess it is complicated...

Google Fi Patent 11 years ago

Such statements are not legally binding and thus completely irrelevant in a lawsuit.

One her comments:

well, if its over 100 mSv/h, then acute radiation sickness begins after ~2 hours (noticable reduced blood cell count from 200 mSv acute dose onward, though you'd only FEEL sick after another 3 or 4 hours). but yeah, as the inverse square law applies, there's nothing to fear with this particle. and yep, the spectrum was done by a HPGe, as usual. :)

Sure, &foo->bar looks like foo + offsetof(struct thingity, bar), but there is no pointer arithmetic involved since C doesn't specify how the member access ( -> or . ) is actually calculated.

It does however specify that [] operator is equivalent to pointer arithmetic. But we are talking ->,. operators and not [].

Yes. That is also the reason they will not try to move the barge in unison with the rocket even if that was possible. Barge is trying to representing land.

The maneuver made by the rocket to land at an angle is intentional. The rocket wasn't trying to correct some unknown balance issue with it. The reason for too fast sideways speed came from the problem with the rockets response time, signal->engine.

The big sideways maneuver is made so the rocket will not hit the barge at high speeds in case of any problems.

Perhaps you meant organized public meeting with a specific purpose?

Having just read some of my countries law( a developed country ) on the subject you are somewhat right.

Public meetings are regulated and must be registered. To qualify, the location, participation and organization must be public. Technically an arranged meeting with your friends in a public space could be considered a public meeting. This probably wasn't the intention of the writers of the law, but interpreting it as it is written, it gets that ridiculous.