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eerikkivistik

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CTO of ValueSpace https://value.space eerik.kivistik@value.space

Previously:

CTO of 3dc.io CEO of Callista Software eerik.kivistik@callista.ee

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I know a company already operating like this in the fintech space. I foresee a front page headline about their demise in their future.

I've had to test out various networked filesystems this year for a few use cases (satellite/geo) on a multi petabyte scale. Some of my thoughts:

* JuiceFS - Works well, for high performance it has limited use cases where privacy concerns matter. There is the open source version, which is slower. The metadata backend selection really matters if you are tuning for latency.

* Lustre - Heavily optimised for latency. Gets very expensive if you need more bandwidth, as it is tiered and tied to volume sizes. Managed solutions available pretty much everywhere.

* EFS - Surprisingly good these days, still insanely expensive. Useful for small amounts of data (few terabytes).

* FlexFS - An interesting beast. It murders on bandwidth/cost. But slightly loses on latency sensitive operations. Great if you have petabyte scale data and need to parallel process it. But struggles when you have tooling that does many small unbuffered writes.

Whois isn't even showing the domains and name servers. Not to mention DNS records. Its like the domains don't exist anymore.

While I do love Postgres and use it daily on AWS and Google Cloud, I will add that the managed Postgres on Google Cloud is a mess in some areas. For example they use some EOL extensions outdated for 10+ years (a specific example is GEOS) and refuse to update it and give no control for you to upgrade it either.

Thanks for clearing that up. Few followup questions:

You don't actually directly charge for storage itself, so I assume this a "bring your own s3 bucket" type of deal, correct?

How long does data, that is no longer being accessed sit in the cache and count towards billing?

As for availability, are you in the process or do you have plans to also support Google Cloud?

I was gonna say... When your system is large enough to run into this specific performance bottleneck, pop a bottle and celebrate, you are making enough money to solve that problem.

While knowing this information is useful, most services fail in different domains and problems way before you reach that point. I'm not sure people really comprehend how hard you can hit a single machine before you need to distribute a workload.

Both really. We mostly play on lan, but if people want to they can play online with decent latency. All competition still happens in lan.

It's a pretty fun read on Wikipedia. Honestly I had no idea, there were other people doing something similar. Well, somewhat similar. We take a 2 hour break and shut down the computers in case a thunderstorm is passing overhead :D.