Tessellation is simply required to render the IR. The viewport is guiding the cursor to the vertices (perhaps a bug) but the engine is not forcing their use. I also built a ray caster :)
(forgot to mention, it's wired up to Claude so you can vibe CAD, like OP but with a few more steps - I'd like to train a similar model soon! I also wrote about my first stab at this https://campedersen.com/cad0)
Fantastic question :) one could extrapolate the possibility space here to see the potential. The interesting core here is the emergent behavior clearly visible in the vizs - what happens when you measure this in higher-dimensional and more connected networks? (What if it’s not noids?) I think this is underexplored in interpretability today