HN user

dulvui

430 karma

creating foss games https://simondalvai.org

Posts52
Comments23
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www.gamingonlinux.com 5mo ago

Unity CEO says an upcoming Beta will allow to "prompt full casual games"

dulvui
2pts0
99managers.org 8mo ago

Show HN: 99Managers – A libre sports management game made with the Godot Engine

dulvui
1pts0
mastodon.online 1y ago

Dei.gov now forwards to waste.gov and asks for a password

dulvui
9pts0
simondalvai.org 1y ago

Duplicate Godot custom resources deeply, for real

dulvui
1pts0
github.blog 1y ago

Personal custom instructions, Bing web search, and more in Copilot on github.com

dulvui
1pts0
simondalvai.org 1y ago

I Love Free Software Day 2025

dulvui
1pts0
simondalvai.org 1y ago

Neovim as External Editor for Godot

dulvui
2pts0
simondalvai.org 1y ago

Having Fun with Godot Movie Maker

dulvui
2pts0
arstechnica.com 1y ago

Niantic uses Pokémon Go player data to build AI navigation system

dulvui
2pts0
simondalvai.org 1y ago

Debian Sway v1 – My first setup

dulvui
2pts0
simondalvai.org 1y ago

From VSCode/VSCodium to Neovim

dulvui
4pts2
mullvad.net 1y ago

MacOS sometimes leaks traffic after system updates

dulvui
402pts252
www.linux-magazine.com 1y ago

A Post-Open World: contracts instead of licenses

dulvui
2pts0
simondalvai.org 1y ago

I quit my job to go full indie

dulvui
3pts0
appointment.day 1y ago

Thunderbird Appointment- Make appointments as easy as it gets

dulvui
3pts0
simondalvai.org 1y ago

Use WebSockets in Godot on itch.io with Caddy

dulvui
1pts0
news.ycombinator.com 1y ago

Ask HN: Does AGPLv3 cover cloud gaming?

dulvui
2pts3
ec.europa.eu 1y ago

Commitment for permanent withdraw of TikTok Lite Rewards programme from the EU

dulvui
3pts0
thingy.social 1y ago

Aurora notice July 29 into July 30

dulvui
1pts0
simondalvai.org 1y ago

Personal blog, as a solo game dev?

dulvui
1pts0
simondalvai.org 2y ago

Godot static types, a hidden gem

dulvui
2pts0
flatkill.org 2y ago

Flatpak – a security nightmare – 2 years later (2020)

dulvui
44pts41
simondalvai.org 2y ago

Happy JavaScript Naked Day 2024

dulvui
4pts2
tech.michaelaltfield.net 2y ago

I (accidentally) uploaded a photo of my ID to Lemmy, and I couldn't delete it

dulvui
3pts0
simondalvai.org 2y ago

How to publish Godot games on Flathub, in a nutshell

dulvui
1pts0
arstechnica.com 2y ago

Injured on Boeing 787 as "strong shake" sent heads into ceiling

dulvui
7pts5
w4games.com 2y ago

W4 Cloud, the new multiplayer infrastructure for Godot games

dulvui
5pts0
mashable.com 2y ago

Google Genie lets users generate AI outputs resembling video games

dulvui
40pts63
simondalvai.org 2y ago

Open sourcing your games as solo game developer – a game changer

dulvui
3pts0
ssd.eff.org 2y ago

Choosing a Password Manager

dulvui
2pts0

On the other hand having a copyleft license without CLA makes rug pulls nearly impossible (once there are multiple contributors and copyright holders). But you are right, from a (commercial) value perspective, permissive wins.

Thanks, next time I'll make a more nuanced question, promise. I'm building open source games, not a cloud gaming platform. So I was just curious if the AGPL covers also cloud gaming, since I didn't really find something on the web to that specific topic.

The goal of this post and JS Naked Day itself is a reminder that a big part of the web can (and should) work without JS. It is surely needed for better user interaction, dynamic content etc. but it isn't needed everywhere.

That's true, but there are still some valid use cases like at work we have external companies creating and fixing apps for us and we deploy them independently with Github Actions. In my free time I create Godot games with no iOS specific code, so 99% of the times what works on Android or Desktop also works on iOS. (Yes, once I has iOS specific problems with texture compression formats)

Cool to see that my work was useful for you! Yeah, I have to update the default version to 4.x now, but you could have use the `godot-version` parameter to set it to 4.x like this

  - name: Godot HTML5 export
    uses: dulvui/godot-html-export@v0.0.2
    with:
      godot-version: 4.1
Probably I also need to improve the documentation.

Yes for sure, but my personal policy is not using JS. Anyway my site doesn't have so many visitors ;-) People come, stay for a few seconds and then leave forever.

Original author here. I don't like the idea of using JS on my website and I don't think that it is possible to create a light/dark mode switch with only CSS. But you are right, most users don't know how to do that.

Yes you are right you can get dark mode by setting the background to black. But with this media query you get an automated switch between light and dark mode, depending on you browser settings.

For Android users I can recommend using the "Unlauncher" as home app. It's a simple and minimalist text only launcher that limits maximum 6 apps on the home screen and so all the shiny and addicting icons and animations are gone. You can find it on F-Droid or Github.