It's a strange world.
Rust rewrite: 6 days.[0]
Blog post: 37 days and counting.
[0] https://xcancel.com/jarredsumner/status/2060050578026189172
HN user
It's a strange world.
Rust rewrite: 6 days.[0]
Blog post: 37 days and counting.
[0] https://xcancel.com/jarredsumner/status/2060050578026189172
It's worth mentioning you're paying a $45 Adafruit tax here. Adafruit charges more for Pis.
Proton apps are very janky in comparison. For example:
You open Proton Mail.
You'd like to read the second email in your inbox so you hit J a couple times.
Nothing happens.
J/K don't work unless an email is already selected so you use your mouse instead.
You hit T to move the email to the trash.
You'd like to read the next email so you hit J.
Nothing happens.
Hitting T didn't leave you with a selected email so J/K don't work.
There are a lot of issues like this.I was curious how much work this would be. Here are the top five from cloc:
-------------------------------------------------
Language files blank comment code
-------------------------------------------------
Zig 1298 79693 60320 571814
TypeScript 2600 67434 115281 471122
JavaScript 4344 36947 37653 290873
C++ 583 27129 19117 215531
C 111 21577 83914 199576D'oh, it wasn't the doc site. I was lazy:
$ bun build --help | grep Implies
--compile Generate a standalone Bun executable containing your bundled code. Implies --production
$
I actually did double check it though because it used to be wrong. For good measure: $ grep bun build
bun build --bytecode --compile --outfile bun-darwin-arm64 --production --target bun-darwin-arm64 app.ts
bun build --bytecode --compile --outfile bun-darwin-x64 --production --target bun-darwin-x64 app.ts
bun build --bytecode --compile --outfile bun-darwin-x64-baseline --production --target bun-darwin-x64-baseline app.ts
bun build --bytecode --compile --outfile bun-linux-arm64 --production --target bun-linux-arm64 app.ts
bun build --bytecode --compile --outfile bun-linux-arm64-musl --production --target bun-linux-arm64-musl app.ts
bun build --bytecode --compile --outfile bun-linux-x64 --production --target bun-linux-x64 app.ts
bun build --bytecode --compile --outfile bun-linux-x64-baseline --production --target bun-linux-x64-baseline app.ts
bun build --bytecode --compile --outfile bun-linux-x64-modern --production --target bun-linux-x64-modern app.ts
bun build --bytecode --compile --outfile bun-linux-x64-musl --production --target bun-linux-x64-musl app.ts
bun build --bytecode --compile --outfile bun-windows-arm64 --production --target bun-windows-arm64 app.ts
bun build --bytecode --compile --outfile bun-windows-x64 --production --target bun-windows-x64 app.ts
bun build --bytecode --compile --outfile bun-windows-x64-baseline --production --target bun-windows-x64-baseline app.ts
bun build --bytecode --compile --outfile bun-windows-x64-modern --production --target bun-windows-x64-modern app.ts
$ ls -1hs bun*
59M bun-darwin-arm64
64M bun-darwin-x64
64M bun-darwin-x64-baseline
95M bun-linux-arm64
89M bun-linux-arm64-musl
95M bun-linux-x64
94M bun-linux-x64-baseline
95M bun-linux-x64-modern
90M bun-linux-x64-musl
107M bun-windows-arm64.exe
110M bun-windows-x64-baseline.exe
111M bun-windows-x64.exe
111M bun-windows-x64-modern.exe
$I was curious:
$ cat app.ts
console.log("Hello, world!");
$ cat build
#!/usr/bin/env bash
bun build --compile --outfile bun-darwin-arm64 --target bun-darwin-arm64 app.ts
bun build --compile --outfile bun-darwin-x64 --target bun-darwin-x64 app.ts
bun build --compile --outfile bun-darwin-x64-baseline --target bun-darwin-x64-baseline app.ts
bun build --compile --outfile bun-linux-arm64 --target bun-linux-arm64 app.ts
bun build --compile --outfile bun-linux-arm64-musl --target bun-linux-arm64-musl app.ts
bun build --compile --outfile bun-linux-x64 --target bun-linux-x64 app.ts
bun build --compile --outfile bun-linux-x64-baseline --target bun-linux-x64-baseline app.ts
bun build --compile --outfile bun-linux-x64-modern --target bun-linux-x64-modern app.ts
bun build --compile --outfile bun-linux-x64-musl --target bun-linux-x64-musl app.ts
bun build --compile --outfile bun-windows-arm64 --target bun-windows-arm64 app.ts
bun build --compile --outfile bun-windows-x64 --target bun-windows-x64 app.ts
bun build --compile --outfile bun-windows-x64-baseline --target bun-windows-x64-baseline app.ts
bun build --compile --outfile bun-windows-x64-modern --target bun-windows-x64-modern app.ts
deno compile --output deno-x86_64-pc-windows-msvc --target x86_64-pc-windows-msvc app.ts
deno compile --output deno-x86_64-apple-darwin --target x86_64-apple-darwin app.ts
deno compile --output deno-aarch64-apple-darwin --target aarch64-apple-darwin app.ts
deno compile --output deno-x86_64-unknown-linux-gnu --target x86_64-unknown-linux-gnu app.ts
deno compile --output deno-aarch64-unknown-linux-gnu --target aarch64-unknown-linux-gnu app.ts
$ ls -1hs
total 1.6G
4.0K app.ts
4.0K build
59M bun-darwin-arm64
64M bun-darwin-x64
64M bun-darwin-x64-baseline
95M bun-linux-arm64
89M bun-linux-arm64-musl
95M bun-linux-x64
94M bun-linux-x64-baseline
95M bun-linux-x64-modern
90M bun-linux-x64-musl
107M bun-windows-arm64.exe
110M bun-windows-x64-baseline.exe
111M bun-windows-x64.exe
111M bun-windows-x64-modern.exe
77M deno-aarch64-apple-darwin
87M deno-aarch64-unknown-linux-gnu
84M deno-x86_64-apple-darwin
92M deno-x86_64-pc-windows-msvc.exe
93M deno-x86_64-unknown-linux-gnu
$
Maybe I'm missing some flags? Bun's docs say --compile implies --production. I don't see anything in Deno's docs.Guess how many Blow has shipped? 0 so far, but it sounds close now.
One, but it was something like three years late:
https://store.steampowered.com/app/499180/Braid_Anniversary_...
I wonder if they're mobile. Here the URL is truncated and over on openssf.org/blog they don't show the date unless you switch over to desktop view.
If you're a Linux user you might like Firejail for this.
firejail --appimage --net=none --private=~/path/to/jail ~/path/to/Obsidian.AppImage
--private=~/path/to/jail limits access to your home directory to ~/path/to/jail and when you don't want Obsidian to have internet access you can take it away with --net=none.I ran it on VS Code and kitty recently:
I was just hoping for this a couple hours ago. :)
Any idea how far out the Linux version is?
Coincidentally I did that yesterday. Mermaid pulls in 137 dependencies. I love Obsidian and the Obsidian folks seem like good people but I did end up sandboxing it.
Bonus VS Code:
# Title Min Max Avg SD
1 VS Code 10.8 19.7 13.0 1.2Some Typometer measurements on i3 here:
# Title Min Max Avg SD
1 xterm 397 3.1 4.0 3.5 0.2
2 Alacritty 0.15.1 3.6 4.8 4.2 0.2
3 xfce4-terminal 1.1.4 2.9 6.8 4.4 0.3
4 Ghostty 1.2.0 11.3 15.5 13.0 0.7
5 kitty 0.42.2 11.7 21.3 15.8 3.3
https://imgur.com/a/RobYTWYI really want to like Bun and Deno. I've tried using both several times and so far I've never made it more than a few thousand lines of code before hitting a deal breaker.
Last big issue I had with Bun was streams closing early:
https://github.com/oven-sh/bun/issues/16037
Last big issue I had with Deno was a memory leak:
https://github.com/denoland/deno/issues/24674
At this point I feel like the Node ecosystem will probably adopt the good parts of Bun/Deno before Bun/Deno really take off.
Something to be aware of if you're considering mailbox.org:
https://userforum-en.mailbox.org/topic/anti-spoofing-for-cus...
It sounds like they're still testing but there's this from https://ffmpeg.org/pipermail/ffmpeg-devel/2025-July/346938.h...:
### July 22nd, 2025, Modernization of contributions
The project is modernizing its contribution methods and switching to a software
forge.
We have setup a platform on [code.ffmpeg.org](https://code.ffmpeg.org/). The new
process features continuous integration on all commits and merge requests,
labelling for categorization, conflict resolution, and logging in via OpenID or
Github.
The main repository will become
[code.ffmpeg.org/FFmpeg/FFmpeg](https://code.ffmpeg.org/FFmpeg/FFmpeg), with all
others being mirrored to it. Users are encouraged to begin using it, effective
now.
Mailing lists have supported our development for nearly 25 years, but as more
and more contributors started to become involved, the ratio of merged patches to
total mails begun falling. Mailing lists became a source of friction, with
discussions frequently stalling and uncategorized noise drowning out patches by
bumping them down in inboxes.
Although [patchwork.ffmpeg.org](https://patch.ffmpeg.org/) was set up to track
submissions, it was less than reliable, with many patches and mails slipping
though. Since its activation exactly 9 years ago, it recorded 54,476 patches,
with 53,650 patches having the state of not archived. In comparison, the mailing
list has had a total of 150,736 emails during the same time period.
Additionally, new users have frequently encountered difficulties with mailing
list development. From finding out the correct SMTP login details, configuring
git send-email, new email security mechanisms interfering with mailing list
operations, and finally not having a comfortable workflow to review patches.
After years of discussions, and a vote, we officially announce the new platform,
[code.ffmpeg.org](https://code.ffmpeg.org/), running
[Forgejo](https://forgejo.org/). Documentation will be updated to reflect the
change.
Mailing lists will continue to be monitored, and used for project discussions
and other topics better discussed elsewhere, but traffic and noise should become
significantly reduced over time.
Bugs/issues will be accepted on [code.ffmpeg.org](https://code.ffmpeg.org/),
alongside with [trac.ffmpeg.org](https://trac.ffmpeg.org/) for the time being.
We are also hoping that this will significantly reduce the amount of unmerged
patches. If you submitted a patch which received no replies or conclusion, we
apologize, and you are encouraged to resubmit it on the new platform.In my circles the modern alternative seems to be using Yandex to search for "$show stream".
I don't know about BitTorrent but Usenet is way up:
But now it's on a timeline you can scroll through in reverse chronological order, with each breach summarising what happened.
Maybe I'm reading it wrong but it looks like it might be a little off. I get:
- October 2013
- June 2008
- ...a bunch more...
- November 2021
- December 2020
And toolchains without asking:
It looks like standalone Proton Mail might still be available:
You might like Typometer. I believe it was created by a JetBrains developer to improve input latency in IDEA.
Typometer works by generating OS input events and using screen capture to measure the delay between a keystroke and a corresponding screen update. Hence, the measurement encompasses all the constituents of processing latency (i. e. OS queue, VM, editor, GPU pipeline, buffering, window manager and possible V-Sync).
I don't know about VS Code's dev containers extension but the SSH extension's README says:
Using Remote-SSH opens a connection between your local machine and the remote. Only use Remote-SSH to connect to secure remote machines that you trust and that are owned by a party whom you trust. A compromised remote could use the VS Code Remote connection to execute code on your local machine.
https://marketplace.visualstudio.com/items?itemName=ms-vscod...
If you're worried about extensions there's also:
When a user installs an extension, VS Code automatically installs it to the correct location based on its kind. If an extension can run as either kind, VS Code will attempt to choose the optimal one for the situation;
https://code.visualstudio.com/api/advanced-topics/remote-ext...
That being said, $10/mo is also expensive.
Back in the beta they planned on launching with a $20-$30/month unlimited plan and they didn't think they'd be able to bring the price down. That was a little too expensive for me so I moved on. I like what they're doing and I'd pay $10/month but I just don't have a use for it anymore.
I was referring to PCWorld there. I've rephrased it. Hopefully it's a little clearer now.
It's not doing it for me in Firefox but it is in Chromium.
Removed. I see the scrolling happens for me in Chromium so that's not PCWorld's doing.
Quite a bit of discussion on Sunday:
I can do that. What's the best way to get them to y'all?