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dmaz

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Reading the complaint, it's clear their focus is not on generic tracker source code but on copyrighted file metadata being preloaded into the tracker source code:

The identified files and code are preconfigured to find and provide infringing copies of our Members’ film and tv content to Nyaa.si users in violation of copyright law.

Excellent! I had this same idea in 2011, kudos on the execution! The size difference between animated GIF and actual video codecs is vast and the idea seemed obvious. I made a quick mashup with ffmpeg+Django (I'd use Go/MongoDB for web instead of Django these days.)

HTML5 video wasn't uniformly supported across browsers (and remember Google announced Chrome would drop h.264 around that time) and I didn't get positive responses on the idea. Maybe with more tools to support HTML5 video in animated GIF use cases and educational tools showing the difference in loading times and encoding algorithms this idea could take hold.

Also the WebP engineers have developed an animated WebP format which I disagree with but could be a step toward breaking GIF's monopoly on short animations.

Skimming through the page, Amazon is going for a landgrab too with 76 gTLDs. Interesting to see how the major web player prioritized this. Microsoft went for 11 highly relevant gTLDs and Facebook for none.

Why I Left Google 14 years ago

I do like Python but haven't used it for anything more than a few thousand lines.

The dynamic nature puts many errors into the runtime stage and increases verification complexity. Can be limited by static code checking, but grows cumbersome.

Lua for A&B, Go for C.

Looking at go-hero.net, it's interesting how the successful, popular languages in the past compare against the TIOBE index; what people want to use versus what the _have_ to use.

[dead] 14 years ago

It's excusable to mistake that post for spam.

No paragraphs, repetition, generic audience, then ends with a speculation.

The article is lacking, but keep in mind the publication is Businessweek; the focus is not so much on the technology.

The government contracting market is open for disruption, Karp makes clear what they are doing when he says “You will be getting results right away instead of waiting two to three years with our competitors.” The business model of massive contracts to design software from the ground up for each need of the government must die.

Carmack has released id's previous engines, they're pretty interesting to read, and folks are still maintaining them. The technology ioquake3[1] is 10 years old now, but well-maintained as an open-source project. Darkplaces[2] is a heavily-updated Quake I engine that maintains backwards compatibility with Q1 while using fairly modern game programming techniques. Google ported Darkplaces to NaCl a while ago, and it has renderers in OpenGL, Direct X, and OpenGL ES now.

[1] http://svn.icculus.org/*checkout*/quake3/trunk/README [2] http://git.xonotic.org/?p=xonotic/darkplaces.git;a=summary