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dmauro

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I have referred people to Mousetrap in the past that don't have need of some of the more advanced features that Keypress offers. I wrote Keypress because there was nothing to support some of the more complex, game-specific things I wanted to do with keyboard combos.

But as the author of the OP argues, Frodo may have become even better at resisting the ring as he made his way. The proximity to Sauron could have easily been the deciding factor rather than the hardships he faced which may have even strengthened him.

If the eagles had flown Frodo to Mordor to destroy the ring, it would NOT have been destroyed as Gollum would not be there to bring a serendipitous end to the events. It seems reasonable to imagine that Gandalf suspected more about Gollum's ultimate role than he let on, or had some idea or hunch even that things needed to play out more organically.

Yeah I can definitely see this approach being aimed towards other creative endeavors, but the idea behind this is that it really is for anyone who is interested in just making things in their life. Most people contribute and create things in various facets in their lives, but then website x they become a "lurker" or a "curator". The goal here is to provide a fun outlet for that kind of creative energy regardless of your background.

A fellow Mauro :)

Yes, the original fallback idea was to just have the extension icon and when you click on it opens a new tab, but I wanted to give it a shot in the popup html because it's a more streamlined experience for the user, and it helps keep the entire thing focused and simple. After trying it out I just really liked the whole experience so went with that.

So is it more difficult for them to get Japanese games in their collection? The lack of Japanese games, save for Katamari Damacy, is pretty striking. Seeing Passage on the list also got a groan out of me.

An Ode To W3Schools 14 years ago

Learning to append MDN to all my searches helped me out a lot. MDN is just a much better resource. And before I caught on I did assume a certain credibility and relationship between W3schools and W3C.

[dead] 14 years ago

Seems to be working fine. Did someone get a screenshot for those of us that missed what you're talking about?

Thanks :)

I made a note of some special case keys towards the bottom of the documentation. Some keys have flaky browser support (either keyup and/or keydown don't fire properly) so I call them out so they can be avoided and 'print' is one of them.

I haven't dug into Mousetrap, but I made Keypress because I needed/wanted the arbitrary modifiers and counting combos features which mousetrap does not have (and also Mousetrap hadn't been released yet when I started work on this). Keypress also gives you a lot of control with the explicit options like is_exclusive, prevent_default, prevent_repeat, and is_ordered. The prevent_default option for instance will prevent the default behavior on all keys that are part of a combo if it thinks you are working towards a combo (for instance, when pressing up + right, both keys events will have preventDefault applied).

As I mentioned, I didn't actually try using Mousetrap, but from looking at the documentation Keypress should have at least the same features and then some more very specific features that are probably only useful for games.

Divshot 14 years ago

This looks really exciting. This seems more like what I wanted easel.io to be. I had actually started working on a simple html/css in-browser editor to use for mocks that could be taken into production, but looks like this might be what I was looking for.