HN user

dirkk0

636 karma

https://curious-electric.com

Posts33
Comments170
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www.youtube.com 3y ago

Projection mapped popup book prototype

dirkk0
1pts0
github.com 4y ago

Kalidokit, a blendshape and kinematics solver for TensorFlow models

dirkk0
2pts0
www.kickstarter.com 4y ago

Pocuter – A coin-sized micro computer with WiFi and BLE

dirkk0
142pts34
rjmr.uk 7y ago

Tiny Explorer

dirkk0
3pts0
botreach.co 8y ago

BotReach: Create simple chatbot conversations

dirkk0
3pts1
hackernoon.com 8y ago

Converting Shaders from Shadertoy to ThreeJS

dirkk0
1pts0
medium.com 8y ago

How to convert shaders from Shadertoy to ThreeJS

dirkk0
2pts0
github.com 9y ago

Show HN: A minimal static site generator

dirkk0
2pts3
www.instructables.com 9y ago

The Maven Box

dirkk0
2pts0
jhollands.co.uk 9y ago

Spaceplan

dirkk0
2pts0
allpriorart.com 10y ago

Algorithmically generated prior art

dirkk0
127pts35
medium.com 12y ago

Developing Indie Games in HTML5 and JavaScript

dirkk0
1pts0
www.youtube.com 12y ago

Walking Math in ThreeJS

dirkk0
1pts0
questhub.io 12y ago

Questhub - share your quests

dirkk0
52pts24
blogs.msdn.com 12y ago

Babylon.js: JS framework for building 3D games with HTML5 and WebGL

dirkk0
147pts69
threads2.scripting.com 13y ago

The basics of reality distortion

dirkk0
26pts10
gamasutra.com 13y ago

BazaarBot: An Open-Source Economics Engine

dirkk0
5pts0
medium.com 13y ago

Meet the deviner

dirkk0
1pts0
web3dblog.wordpress.com 13y ago

So you want to be a Browser Game Developer?

dirkk0
1pts0
www.todocat.com 13y ago

TodoCat: the Sophisticated Cat meme todo list

dirkk0
1pts0
medium.com 13y ago

'Play by your own rules' - How Gowalla lost the race against Foursquare

dirkk0
20pts12
devtable.com 13y ago

DevTable - collaborative online IDE

dirkk0
2pts0
worldofclasscraft.com 13y ago

World Of Classcraft

dirkk0
9pts2
www.zenpen.io 13y ago

This is ZenPen

dirkk0
7pts2
nicolas.perriault.net 13y ago

Why JavaScript

dirkk0
49pts85
telesc.pe 13y ago

Telescope - An open-source social news app built with Meteor

dirkk0
8pts6
www.tricedesigns.com 13y ago

Connected Second-Screen App Experiences with PhoneGap & Audio Watermarks

dirkk0
1pts0
voxelfarm.com 13y ago

VoxelFarm, a voxel-based procedural engine

dirkk0
1pts0
foldifyapp.com 13y ago

Draw, create, print and fold beautiful 3D figures with Foldify

dirkk0
5pts4
www.youtube.com 13y ago

"Your idea sucks" - Matteo Manferdini

dirkk0
1pts0

I see, and I agree, you have a point.

I still stand to what I wrote , because I think it is important to stress that it is important to follow your ideas, even if their odds might be low. Being downvoted is somewhat ironical on a meta level.

"For the lone game programmer that day has already arrived.

Twice."

If one sees 'the art of lone game programming' as a genre then this might be true. One successful lonely game programmer leads to a gold rush of many lonely game programmers digging the iKlondike for gold.

But I am pretty sure that there is always room for the brilliant idea that no one can grasp when you pitch it. I personally would have talked Notch out of the idea for Minecraft with the usual arguments (blocky graphics, not state-of-the-art, there's no real goal, etc pp). And when I played it, I was like - omg, I could have done that.

There always will be a lonely (game) programmer doing something extraordinary that you didn't think of in the first place or even despised. And then there is the next Notch, and I will again say - omg, not again.

And some of us have big ideas and don't dare to join the art of lonely game programming.

This was an awesome and very inspiring talk.

It would be interesting to create a game where the population has limited ressources on a planet and if it overdoes the exploitation it gets extinct (like 'How bis is our island' https://twitter.com/dirkk/status/549866431480074240 ). Also I was equally inspired by Vi Harts and Nick Cases 'Parable of the Polygons' (http://ncase.me/polygons/).

'Boidz' and 'Game of Life' make complex behaviours from a simple set of rules. It was very smart of you to throw in some simplified physics rules (and civilization rules etc) to make these work together.

I can't access your website right now (is it down?), so I don't know if you run a blog or something. Will you continue to work on this?