same here, I am still in shock. took me 10 minutes to find the 'operational issue' message in the dashboard. longest 10 minutes of my life.
HN user
dirkk0
https://curious-electric.com
very cool! Did the LLM just help you with the software, or also with the 3D print?
thanks for pointing this out, exactly what I was looking for.
If you want page numbers in your printed html, here is an example: https://dirkk0.neocities.org/printcss/
This seems to be the corresponding repo? https://github.com/ultrabolido/PrinceJS
I also found this video from SimonDev educative (and entertaining): https://www.youtube.com/watch?v=Oo89kOv9pVk
Awesome find. Here they are on YT, I was the 97th subscriber: https://www.youtube.com/watch?v=chod_eCaGWI
I like Excalidraw very much. I even used it to create a game with the Godot game engine: https://curious-games.itch.io/flight13
Hardrock: https://distrokid.com/hyperfollow/radioanywhere/walk-alone Analog Synth stuff: https://distrokid.com/hyperfollow/schaltstern/bCN
"This view defines true beauty." :)
x11 is multiplayer.
I recommend starting with p5.js. If you need synchronized tracks, add Tone.js to the mix. The Ableton website also uses Tone.js. https://tonejs.github.io/
There is NeoCities now, but it lacks the village aspect. https://neocities.org/
Consider Phlebas, Iain M. Banks The Unreasoning Mask, Philip José Farmer
Also, there is Kate Pullingers 'Breathe. http://www.katepullinger.com/breathe/
Great breakdown of events here: https://schneid.io/blog/event-stream-vulnerability-explained...
Very cool indeed! Doesn't work in Chrome 66 anymore, due to blocked audio: https://www.dailydot.com/debug/chrome-autoplay-block-games/
Thanks! And the original message is from 12/2017.
And the fund raiser was the Blender Foundation - I was number #884, yay! https://fossies.org/linux/blender/doc/license/bf-members.txt
One way to do this would be the Reality Editor from MIT. http://fluid.media.mit.edu/realityeditor
There is not much to configure at the moment. But yes, you are right, I should describe how it works. I change the readme now.
[EDIT] Done. I hope it's clearer now.
This is what I use to create my personal website.
Here you go. I use this to create my personal website. https://github.com/dirkk0/microCMS
I would like to know that, too.
You would have to add the weight of the material and track the pressure of each cell along.
Also, you could introduce a 'firmness' factor, so that the rock would break at some pressure level.
Awesome.
Had a win in the first round but that was pure luck. :-)
I see, and I agree, you have a point.
I still stand to what I wrote , because I think it is important to stress that it is important to follow your ideas, even if their odds might be low. Being downvoted is somewhat ironical on a meta level.
"For the lone game programmer that day has already arrived.
Twice."
If one sees 'the art of lone game programming' as a genre then this might be true. One successful lonely game programmer leads to a gold rush of many lonely game programmers digging the iKlondike for gold.
But I am pretty sure that there is always room for the brilliant idea that no one can grasp when you pitch it. I personally would have talked Notch out of the idea for Minecraft with the usual arguments (blocky graphics, not state-of-the-art, there's no real goal, etc pp). And when I played it, I was like - omg, I could have done that.
There always will be a lonely (game) programmer doing something extraordinary that you didn't think of in the first place or even despised. And then there is the next Notch, and I will again say - omg, not again.
And some of us have big ideas and don't dare to join the art of lonely game programming.
This was an awesome and very inspiring talk.
It would be interesting to create a game where the population has limited ressources on a planet and if it overdoes the exploitation it gets extinct (like 'How bis is our island' https://twitter.com/dirkk/status/549866431480074240 ). Also I was equally inspired by Vi Harts and Nick Cases 'Parable of the Polygons' (http://ncase.me/polygons/).
'Boidz' and 'Game of Life' make complex behaviours from a simple set of rules. It was very smart of you to throw in some simplified physics rules (and civilization rules etc) to make these work together.
I can't access your website right now (is it down?), so I don't know if you run a blog or something. Will you continue to work on this?