This book seems to go on the same principle of bootstrapping design (maybe a little more in depth?, check the sample chapters as well): http://designforhackers.com/
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digitalbanana
I dont have an iphone to try it out, but looks really good!
http://www.tested.com/quick-look-at-the-asus-zenbook-ux31-ul... It's seems that the ux31 keyboard and touchpad are really bad,
I trust these guys, my asus ul20ft touchpad and keyboard is also crap, apple laptops get a lot of bad talk about being expensive but at least they have realiable hardware.
This is my second asus laptop, the screen is average, keyboard is kinda bad touchpad is awful, i have some cracks on the plastic surrounding the screen, it was cheap but now i regret not spending more money on the computer where i do all my work.
looks pretty cool, some students from my university had a similar idea http://bundlr.com you should check it out, they released a redesign some weeks ago.
Portugal!
A data connection is required right? the heavy lifting is done server side?
pygame seems the best choice for starters, in the about/rules page they mention this http://www.pygame.org/wiki/CookBook ,seems really handy
I'm in! Never participated in anything like this but i like the idea of having a time constraint on hands (i get lost without one). Don't know much about python, don't have much free time (Classes are just starting for me) but i think in one week i can hack something together.
not out yet, but i like the approach of this book (i got some good tips from the mailing list)
http://www.amazon.com/Design-Hackers-Reverse-Engineering-Bea...
i had to put together something resembling a compiler for a class, i used mainly two sources:
for the theory part: http://www.diku.dk/hjemmesider/ansatte/torbenm/Basics/ (Basics of Compiler Design - Free book)
actualy put something together: http://www.dabeaz.com/ply/ (PLY (Python Lex-Yacc))
maybe not the solution for real world use, but helped me jump past some nitpicking parts with the C / lex / yacc implementation.
here's a small video interview (game industry focused)from this year e3: http://www.giantbomb.com/e3-2011-a-word-with-john-carmack/17...