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deliveryboyman

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Thanks for bringing my attention to the revival of this game. TXR2 was my favorite Dreamcast game growing up, and it seems like early reviews suggest that this new game brings back the same feeling of the originals.

Holding L3 to sprint is not uncommon in my experience, I've actually never played a game where it's a toggle (but I don't play much).

For example, in Fortnite you have to hold L3 to sprint. This causes other issues as well. If you drive a car in the game for example, and use the analog stick to steer, accidentally clicking L3 will cause the car to turbo boost. If you're driving around a corner and have L3 moved all the way in one direction, accidentally clicking L3 is a given which causes an accidental turbo boost.

Thanks for sharing. Curious to see if Xbox and PS5 controllers use the same analog stick hardware.

The issue with L3 as Sprint is that a button is so much easier to press and hold than a joystick (as mentioned in the article). Even worse is when games use L3 as Sprint but also configure the analog stick to perform some other action, in which case you can perform actions you don't mean to perform.

Thanks for the feedback.

Do you mean I’m not expanding on these threads deep enough? Instead, it feels like everything is a summary I suppose.

Just trying to learn how I can write these posts better.

What is odd about the mix? I wanted to include a little bit of everything to show what one may need to think about when developing their first game on Roblox.

Thanks for bringing up the other points. I should add clarification on that in the post.

I had to pay for advertising because after 1-2 months there were still 0 players. I thought Roblox would push games to discovery with an algorithm, however this doesn’t seem to be the case.

Roblox provides analytics so I leaned into them to see if my changes were making a positive impact.

I had no intention of creating a hit game. It was just a way to have fun and see what happens. I really enjoyed the process and loved to see how many players had fun playing the game.

Is the editor still written in C++ and assembly, or is the front end now based on something like Electron? The front end shown in the video looks similar to something like VS Code or Atom.

While I agree with you, you have to remember who the HN audience is. There's a reason why the top voted comment in any thread about math is someone asking for solutions.