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daveelkan

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I understand the margin pressure which a raft of new competitors can create, but what about the cost of change management? The idea of switching out, say, Salesforce for a start-up competitor is laughable. The cost of change management would be stupendous.

Sounds bloody hard!

It might be an idea to think about the actual mechanics of the game once you've come up with a possible solution so that the game itself doesn't invite cheating behaviour or at least makes it easier to detect. i.e. Making it physically impossible to shoot faster than a specified rate or move too quickly/accurately, etc.

Good luck!

I love the demo for it's thought provoking stab in the brain. I love three.js and can't wait to tie it into my own app.

re: WebGL games. The clients will all be "open source" (as they're javascript). What effect do you all think that'll have on the future web-based gaming industry?