HN user

daredevildave

594 karma

Mid-tirement. Previously Eng. Director for Games/Minis/Bitmoji at Snap Previously co-founder at http://playcanvas.com

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robostorm.io 8y ago

Robostorm – fast-paced multiplayer game using WebGL/PlayCanvas

daredevildave
4pts0
fragmentbuffer.com 9y ago

GPU performance for Game Artists

daredevildave
3pts0
www.sublimetext.com 10y ago

First Sublime Text update in 12 months

daredevildave
2pts1
ndotl.wordpress.com 10y ago

Rendering a painted world

daredevildave
2pts0
blog.mozilla.org 11y ago

The Web as a Commercial Platform for Games Gathers Momentum

daredevildave
1pts0
phone.playcanvas.com 11y ago

Interactive iPhone 6 experiment in WebGL

daredevildave
11pts0
blog.playcanvas.com 12y ago

There's a WebGL talk at WWDC 2014

daredevildave
117pts50
www.goodboydigital.com 13y ago

Pixi.js is out

daredevildave
79pts11
venturebeat.com 13y ago

Games industry predictions for 2013

daredevildave
12pts12
aws.amazon.com 13y ago

AWS Startup Challenge semi-finalists

daredevildave
1pts0
deal.gameweaver.com 13y ago

Deal - hyperlocal buying and selling

daredevildave
2pts0
apps.playcanvas.com 13y ago

Show HN: Weekend project for Halloween in WebGL

daredevildave
28pts5
www.kickstarter.com 14y ago

NODE: a modular, handheld powerhouse of sensors

daredevildave
3pts0
apps.playcanvas.com 14y ago

Show HN: Invaders From Space WebGL game

daredevildave
2pts0
www.html5rocks.com 14y ago

Getting Started with Web Audio API

daredevildave
2pts0
developer.mozilla.org 15y ago

WebGL can no longer use cross-domain textures in Firefox 5

daredevildave
26pts12
www.tes.co.uk 15y ago

Computer science: The lingua franca of innovative business

daredevildave
1pts0
news.ycombinator.com 15y ago

How to make a iPad trailer without video capture.

daredevildave
2pts0
www.eldergame.com 15y ago

How to balance an MMO

daredevildave
24pts0
www.gamasutra.com 16y ago

APB and the Flat Rate Bias

daredevildave
2pts0
www.flickr.com 16y ago

Video Game Programmers: Ego vs Job Desirability

daredevildave
1pts0

That's a fun game. I made an anagram game myself a few years ago.

https://conundrum.fun/

Seeing some of the other comments reminded me that most of the work went into trimming the word lists so that it wasn't rude or randomly impossibly difficult.

They unlock a lot of advanced graphics techniques that are too slow to do CPU-side but work well in parallel on GPU. It's a pretty wide variety of things, but e.g. lighting, mesh manipulation, terrain, voxels, post-processing.

Three.js editor 10 years ago

Clara.io is a modelling, animation and rendering tool (in the style of Maya/Max/Blender)

PlayCanvas is a game engine (in the style of Unity/Unreal)

To put it another way. You build your 3D assets in Clara and import them into PlayCanvas to add interactivity.

Gameroom 10 years ago

Define large? You need a graphics driver more recent than Jan 1, 2009.

And slow compared to what? Flash? Canvas 2D?

Gameroom 10 years ago

Please don't associate WebGL being bad with Unity being bad at exporting to WebGL...

PlayCanvas is generating WebGL games that run on mobile and download in only a few megabytes. You can generate great WebGL games today.

Spaceship Generator 10 years ago

It's trivial to generate "some" UVs. However, in this case there is a texture with a lighting pattern as part of the generator. Ideally the model would be unwrapped so that the correct areas of the texture correspond to the correct area of the model.

In the case of an artist working from scratch the skill is generating UVs that allow the artist to easily paint the texture and provide an even area for each part of the model. Otherwise some areas will be stretched and blurry.

Spaceship Generator 10 years ago

Nope, that's right. There is no UV co-ordinates generated in the blender script. (Well, I think it uses world space cube for UVs, which is an option that PlayCanvas doesn't support).

I used the automatic Cube Projection unwrap in blender before exporting to FBX and importing into PlayCanvas.

Spaceship Generator 10 years ago

Interesting, could be the particle effects. They fall back to CPU if your machine doesn't support float textures.

Spaceship Generator 10 years ago

Unfortunately, the ship generation is done offline in Blender. I'd have to re-write his ship generator in javascript.

Spaceship Generator 10 years ago

Sadly it doesn't seem to generate UVs for the models. But using the cube projection in Blender seems to do an OK job.

Add a skybox and a couple of simple particle effects in PlayCanvas.

And we have some WebGL spaceships :-)

https://playcanv.as/p/kZtPZpnH/

PlayCanvas | London | REMOTE | https://playcanvas.com

PlayCanvas is looking for an exceptional game coder to head up an online game project.

* WebGL & Javascript Client * NodeJS Server * Networked Multiplayer Game * Looking for someone who wants to tackle issues of gameplay, networking, scale and monetization.

More details: http://forum.playcanvas.com/t/playcanvas-is-hiring-game-code...

You should have a portfolio of games or professional games development experience.

Remote working is an option. Though EU timezone preferred.

Contact: dave@playcanvas.com

For Swerve http://swerve.playcanvas.com/ we designed the UI to be responsive for desktop and mobile. We're using HTML/CSS for this so it works well, but unfortunately you end up getting some stalls for browser layout and compositing.

For Swerve this is a problem because we're aiming for smooth 60fps but in a less twitch-based game this wouldn't be so much of an issue.

PlayCanvas - London - (ONSITE || REMOTE)

Two coding positions available at PlayCanvas the leading WebGL interactive 3D engine. http://playcanvas.com/

---

PlayCanvas is looking for a top flight game coder to join our growing team.

We have an exciting online multiplayer game project that you will be leading.

Ideally, you have a portfolio of games you have already made or worked on. We are looking for a talented all-rounder. Can you enter a game jam on your own and make something awesome? Can you pick up new skills and technologies quickly?

More info: http://forum.playcanvas.com/t/playcanvas-is-hiring-game-code...

---

PlayCanvas is looking for a creative coder to join our family. Come and help us build award-winning apps and games that are the best on the web.

More info: http://forum.playcanvas.com/t/playcanvas-is-looking-for-an-a...

Email: info@playcanvas.com with CV and cool stuff. Check out http://playcanvas.com/

I played this for half an hour earlier today. Great fun and superbly executed.

Just tried again on my tablet and unfortunately I just got the spinning loading bar. Not sure if it's just a bandwidth thing?

Node v4.0.0 11 years ago

Presumably, this means Ubuntu will always be one release behind...