HN user

danielgh7

181 karma

founder outpaint.com, Ex-FB live infra eng

Posts27
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outpaint.com 1mo ago

Show HN: outpaint.com fit any video to any screen

danielgh7
2pts0
true3d.com 5mo ago

Insidious in VR

danielgh7
1pts0
partiful.com 5mo ago

Watching Insidious in VR in a small NYC theater

danielgh7
2pts1
www.splats.com 10mo ago

Animated Text in Voxel Space

danielgh7
20pts11
news.ycombinator.com 1y ago

Show HN: MyChart Helper – Chat with your latest MyChart results

danielgh7
3pts4
chat.openai.com 2y ago

FFmpegGPT – GPT trained on FFmpeg documentation

danielgh7
2pts0
leetdesign.com 3y ago

Design a chat system based off of the constraints

danielgh7
2pts1
tiermaker.com 4y ago

Big Tech Interview Difficulty Tier List

danielgh7
6pts0
news.ycombinator.com 4y ago

Anyone interested in doing a mock coding interview in VR?

danielgh7
2pts0
www.hackpack.xyz 4y ago

I built a tool that we can use to rate technical recruiters. Good and Bad

danielgh7
1pts0
news.ycombinator.com 4y ago

What are the best ways to fight imposter syndrome?

danielgh7
16pts24
news.ycombinator.com 4y ago

What to do if you get a question you've already seen in a coding interview

danielgh7
28pts63
news.ycombinator.com 4y ago

100 YouTube subs after 6 videos. Is that an indication of quality?

danielgh7
21pts26
news.ycombinator.com 4y ago

Free coding mock interviews with an Ex FB Engineer in VR

danielgh7
2pts0
fangprep.substack.com 4y ago

Picking a side project to help your coding interviews

danielgh7
1pts1
news.ycombinator.com 4y ago

Matching people for free programming mock interviews

danielgh7
2pts0
news.ycombinator.com 4y ago

Quick tips on how to use the Algorithm Design Manual

danielgh7
4pts2
fangprep.substack.com 4y ago

Why mock interviews are important

danielgh7
1pts1
fangprep.notion.site 4y ago

I'm organizing free mock programming interviews

danielgh7
4pts0
fangprep.substack.com 4y ago

Stop solving random LC problems and add some structure to your study plan

danielgh7
1pts2
github.com 4y ago

Study for programming interviews while at your current job in your terminal

danielgh7
4pts0
fangprep.substack.com 4y ago

How to optimize your GitHub for job interviews

danielgh7
18pts11
fangprep.substack.com 4y ago

Stop Buying Cracking the Coding Interview for Fang Interviews. Get ADM Instead

danielgh7
6pts2
docs.google.com 4y ago

A framework for grading your performance on programming interview problems

danielgh7
251pts232
github.com 4y ago

6DV: A file format for live streaming 3D videos to standalone VR headsets

danielgh7
1pts0
news.ycombinator.com 4y ago

Ex-FB engineer offering guidance on programming interview prep

danielgh7
2pts0
unitystreamer.com 4y ago

Show HN: Livestream Unity Scenes to WebXR

danielgh7
1pts1

This Saturday, Feb 7, we’re hosting a free VR screening of Insidious at The Producers Club in NYC. Everyone watches together in the same theater, but using VR headsets instead of a traditional screen.

One interesting twist: you can choose whether you want the experience to be less scary, standard, or more intense.

It’s a very small event with limited seats, so please only RSVP if you’re pretty sure you can make it.

We’ll have snacks during the screening and pizza after. We’ll also ask attendees to fill out a short survey so we can learn what worked and what didn’t.

If you’re curious: https://partiful.com/e/ydTGBueYzwm19nv4XYrq

The text is planar, but its actually in a voxel grid you can see how the animations can rotated and move forward and backward. Technically these are made of little voxels, i'm working on implementing proper font support with extruding so you can make real 3d characters

I'm sorry for your loss and I appreciate the kind words.

ChatGPT does a great job organizing and simplifying the results. It handles nuance really well and knows when to say "You'd have to ask your doctor for that" We found out my mom's tumor was grade 4 from chatGPT. The doctors released the results on a Thursday, none of us could really understand what was being said it was full of medical jargon, and we weren't seeing the doctor until the next Tuesday

So we just dumped it into chatgpt and got the info.

While integrating with OpenAI is just an API call away I don't think it takes away from the user experience. Sure its less of a moat but plenty of products have won by having the best user experience and not many new features (Notion, Digital Ocean, etc.)

Not every experience is going to be best suited to fit in a chat box like ChatGPT which opens the door for startups like this one to build something new.

I'm excited when I see products like this, and I think we really need to retire the critique of "Its just an API call to OpenAI". While yes that is a core part of it, there is a lot of time and effort that goes into developing these experiences that has value

Dam, this is awesome, concrete feedback. I'm only realizing right now how crappy the titles are, going to address this asap.

WRT the handwriting: I may end up switching to a typed format since its supported in workrooms and everything is remote nowadays anyway.

My thoughts with watching the failures: it helps to see what doesn't work during an interview.

Ex. So many people jump straight into coding before even thinking about the problem or asking clarifying questions. This is a big red flag during interviews. It might make the value prop clearer if I add some commentary over the failures to explain what went wrong and why.

I'm still trying to suss out whether it makes sense to post the failure vids, so thanks for pointing that out

I was trying to recreate the in person white boarding experience, but that probably isn't the move here since the candidates are having a ton of trouble writing legibly, making the coding portion almost useless for the video. I can't read it myself even when I'm in the environment.

I'm probably going to NIX the actual whiteboarding portion and lean more into a text based approach based off all the feedback here.

It's definitely not scripted, these are actual mock interviews I'm conducting in a VR setting.What I'm taking away from this is that trying to recreate an in person environment isn't the goal, the goal is to create an awesome video thats easy to consume. Makes complete sense, thanks for the feedback

1. Read and do the problems for the first half of the book. Do not rush this part of the process.

2. Skip the second half of the book when the chapters switch to being real world examples

3. Having trouble on a particular section? Watch the youtube video to get a cleaner read: https://www.youtube.com/watch?v=22hwcnXIGgk&list=PLOtl7M3yp-...

4. Don't spend too much time on NP/NP-Complete/NP-Hard topics

5. Over learn chapter 2. This is arguably the most important chapter having a deep understanding of runtime analysis helps you in every other chapter and on the interview

6. Don't spend too much time on writing proofs in Chapter 1. Understand them and be able to work through them and understand how the math comes together, but writing a specific proof isn't too valuable.

7. Sometimes the interview problems at the end of the chapter are silly. If it feels dumb, example: 1.36. How much does the ice in a hockey rink weigh? Skip it. These are older school programming interview questions and have been largely phased out

If the goal is to become a better developer, I 100% agree targeted project based learning is superior.

Sadly, different tactics should be employed when trying to land a job. I've conducted over 100 interviews with people studying for programming interviews over the last 2 months and its wild how many people are just going to leetcode and solving random problems. They think if they solve enough problems, they will get the job, and thats just not the best way to maximize your odds. You need to cement your fundamentals and actually understand the concepts. I usually recommend the algorithm design manual by steven skienna and a few other resources.

The goal of this article was to help those people who are aimlessly solving problems to add some structure to their studying. Hope that clears things up!

Hey all, my name is Dan.

I've been developing this 3D streaming pipeline that lets users livestream scenes out of the Unity Editor to WebXR. You can see a customized example here: https://hyperplane.live/tk/vods/097aef

## Why build this

I was an engineer at FB on FB Live & IG Live & I worked at Oculus on VR Media. A trend I started to notice was people using the Unity editor as a recording studio! The recent rise of Vtubers as an example. I wanted to give people a way to share these Unity experiences in WebXR!

## Why Post?

I'm looking for developers interested in partnering to build some cool products on top of the streaming platform! This will enable me to focus on improving the core streaming pipeline and adding features, which is where my passion is.

## How it works

The streaming pipeline is composed of 3 key pieces

1. Unity recording software. (An SDK + desktop application, Mac & Windows supported)

2. Custom file format spec, think DASH but for fully described 3D videos

3. A 3D video player that knows how to read the custom files and manages playback & overlays.

## Currently supported features

Meshes, Skinned Meshes, dynamic lighting, textures, materials, animations, audio

Setting up new users is still a manual process, so feel free to reach out if interested and I can set you up.