I've been making a pretty consistent amount off my open-source side-project Pterodactyl through company sponsorships.
HN user
daneeveritt
I made a platform for hosting game servers at scale. All of the options previously on the market at the time were highly limited, didn't really put a lot of effort into security, or had existed for 10+ years and didn't feel much need to innovate.
https://github.com/pterodactyl/panel
Kind of took off after posting here about it a few years back, and now it just kind of sustains itself with some bug fix inputs every now and then.
Perlman Clinic | Software Engineer | San Diego, CA | Remote (US Only) or In-Person
Perlman Clinic is a growing primary and urgent care provider with many locations in sunny San Diego, California. We’re looking for a software engineer to join our team building PocketDoc — a B2B platform providing telemedicine and online scheduling for multiple different healthcare providers. You’ll be working directly with stakeholders to define and build products that have a positive impact on the health and well-being of our patients. This position is local in Hillcrest, San Diego or working remotely anywhere in the United States — it’s up to you!
We’re looking to hire a talented software engineer to help grow our small team and deliver fantastic tools to our patients and providers. You’ll be working directly with stakeholders and the engineering team to research and build new tools and features. You will also have the opportunity to help refactor existing parts of our codebase as we move towards automating more and more of our processes.
We work with React & React Native (Typescript) on the frontend, and Go for our backend. Hosted within AWS and using GitHub Actions for automated testing and deployments.
Perlman Clinic | Senior Software Engineer (React/Go) | CA (San Diego) | Full-time, Onsite, Remote
Perlman Clinic is a growing primary and urgent care provider with many locations and a large virtual presence through its telemedicine platform called PocketDoc (pocketdocapp.com). We're looking for a software engineer to join our small team building tools that empower both doctors and patients.
We're building with React (and React Native), Typescript, and Go; all hosted in AWS.
If this sounds interesting to you shoot me an email: dane -at- perlmanclinic -dot- com, and mention HN somewhere in the body.
Perlman Clinic | Senior Software Engineer | ONSITE | San Diego, CA | Full-Time
Perlman Clinic is a growing primary and urgent care provider with many locations in San Diego, CA and we’re looking for a Senior Full Stack Engineer to join our team. We're looking for someone who can help grow our tooling within the healthcare space and solve challenging problems in a traditionally brick-and-mortar industry.
We're looking for candidates who have experience solving back-end problems and turning ideas into reality. Experience working with Go is a plus, but any previous experience working with backend languages is fine. We're looking for comfort tinkering around in statically typed languages and your approach to solving problems without a well-defined solution.
Our Stack: Go, React (and React Native), Typescript, AWS EC2/S3
You can contact dane@perlmanclinic.com and mention Hacker News in the email.
Hi HN! You may have previously seen this software mentioned back in 2017[1] on HN. I'm back again, this time with a major re-write of the core functionality of Pterodactyl.
When I first started the project back in 2015 I made the decision to use NodeJS to build the control software that ran on all of the server nodes. However, that quickly ended up causing a lot of pain points, and generally being an inefficient beast of spaghetti code. Not to mention the deployment process was fairly involved for people who were quite new to running servers, and it often broke in mysterious or confusing ways for the less technologically inclined.
Back at the end of 2017 and start of 2018 I made the decision to begin a rewrite of that control software in Go. It took quite awhile to find the time to a.) learn go and b.) then rewrite an entire working chunk of software in it. Overall though I'm super happy with that has been built, and as Pterodactyl 1.0 runs through its release candidates I'm already seeing significant improvement in the deployment, running, and debugging of the software.
Would love to hear your thoughts!
Location: San Diego, CA
Remote: Yes
Willing to relocate: No
Technologies: PHP (Laravel, Laravel Dusk, PHPUnit), Javascript/Typescript (ES5/ES6), React, React Native, Vue.js (minor experience), MySQL, Node.js, Go, Docker, surface level AWS Ecosystem (EC2/S3/Cloudfront/OpsWorks/R53/ELB), comfortable working knowledge of *nix environments
Resume: https://daneeveritt.com/resume.pdf | https://github.com/daneeveritt
Email: dane āt daneeveritt dōt com
Project: https://pterodactyl.io (https://github.com/pterodactyl)
I'm a full-stack developer with experience working on large PHP applications and building with React and Typescript.
I built and maintain a large open-source game server management project, Pterodactyl, with thousands of active installations and a comprehensive installation guide. I am available for full-time work, either remote or in the San Diego area.
The tests are happening in another branch, but you're right, they do not exist on the main develop branch yet. I've seen people run this in containers as well, and theres no reason it wouldn't. But if you don't like PHP, then unfortunately theres nothing I can really do about that. :)
That would be readme.io doing that, unfortunately I can't control that :(
We also have a bunch in our documentation: https://docs.pterodactyl.io/docs/administrative-tour