Yes, it does. It always renders internally at 2x which means that's all applications have to support. Then it downsamples the final framebuffer to the resolution of the display.
HN user
danbee
Web developer/designer in London. Photographer and musician.
[ my public key: https://keybase.io/danbarber; my proof: https://keybase.io/danbarber/sigs/hxy03bGfbxc07m_mZ6jCOr676gQCRacfxdovvM0aEPM ]
There is zero point in sampling higher than 48khz. That captures all frequencies up to 20khz or so. 192khz is just a waste of bandwidth for no actual gain.
For years my iPhone would try to autocorrect "mum" to "nun".
We already have a markup language capable of this. It's called HTML.
On the flip side I built a PC back in 2016 (with two SSD's) which went into storage about 6 months later. I just got that PC back this year and it booted up just fine with all the data intact.
I'm not a fan of Prettier at all. A log of the time I find it makes code uglier.
Turbo Frames (https://turbo.hotwired.dev/handbook/frames) does this. It does mean pulling in a JavaScript library (and the user having JS enabled) but you don't have to write any.
I'd definitely love to see something like this built into the browser.
At the time Apple Maps came out, Google Maps on iOS was limited to bitmap tiles and had no turn by turn directions, whereas Google Maps on Android had both dynamic vector based maps and turn by turn directions.
Apple Maps forced Google to improve Google Maps on iOS.
Apple Maps data was definitely substandard when it was released, but it has improved considerably since then. I vastly prefer it to Google Maps, especially for turn by turn directions when I'm driving.
The Switch is 1280x720 and the Steam Deck is 1280x800. They're not the same size.
If frequencies abover 20Khz are causing audible differences in the audible frequency range then that's considered distortion and there's an issue in your playback chain somewhere.
FLAC has a massive advantage over WAV/AIF in that it can be tagged with metadata for the music player software to read and display.
48Khz can theoretically be better because the anti-aliasing and reconstruction filters can have a gentler slope, but modern oversampling converters make this moot now.
Decibels is a logarithmic (and relative) unit, not linear. So each bit represents 6db or a doubling of amplitude.
The audio jack on Raspberry Pi's has always been terrible quality anyway. Ok in a pinch but it's not a huge loss. If you want quality analog output from a Pi you need a DAC hat.
You won't have to. They can all be stacked.
10x? More like 2-3x
No idea why it says that, but I downloaded the demo on my M1 MacBook Pro and it works just fine.
I love my AudioEngine A5's
Indeed, and said feature allowed me to open and edit 70MB photoshop files on a Pentium 75 with 4MB of RAM back in the late 90's. Albeit pretty slowly.
The Udoo Bolt will happily run entirely off a single USB-C cable. 4K video output, power, and USB.
I love so much about this! A few thoughts:
I love that it's a proper UK mac layout. This is so hard to find in the mechanical keyboard world.
I'm not sure about the mix of key profiles. I'm sure you've tested it (or are testing it) but I think a version where every key had the same profile as the modifiers would be stellar.
The rotary encoder is cool, but sticks out way too much. I'd buy a keyboard like this to be portable, and the encoder gets in the way of that.
I'd love a ctrl keycap to replace the capslock as I always map that, but that wouldn't be a dealbreaker.
You probably want to look at SA profile keycaps.
I have a shorter version:
Thirty days hath September, and the rest I can't remember.
Yeah, I've used Administrate a bunch. All those things are possible in Administrate as it generates controllers that can be customized, so anything it doesn't do out of the box can be added easily. It's also easy to define custom input types and content types.
This looks very similar to Administrate by thoughtbot https://github.com/thoughtbot/administrate
Have you tried Reaper?
Inkscape is great, but it's almost unusably slow on macOS, especially Intel based Macs.
That setup actually gives me anxiety!
I believe Source had both OpenGL and DirectX renderers, alongside a software renderer.
Edit: I'm thinking of the GoldSrc engine used in Half-Life
I switched to Secrets after reading your post and haven't regretted it.