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coyleandrew

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building Forms & Tables: https://www.formsandtables.com/

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www.andrewcoyle.com 11mo ago

We're Living Through the Great the Cognitive Load Crisis

coyleandrew
2pts0
www.andrewcoyle.com 1y ago

People instantly decide whether to trust a product based on design

coyleandrew
104pts44
coyleandrew.medium.com 2y ago

UI considerations for designing large data tables

coyleandrew
39pts29
www.formsandtables.com 2y ago

I'm building a library of design components build for SaaS applications

coyleandrew
2pts0
uxdesign.cc 3y ago

Reconstructive Memory in UX

coyleandrew
1pts0
mockvisual.com 4y ago

Free screenshot annotation tool – Capture, cut up and rearrange, add feedback

coyleandrew
3pts1
news.ycombinator.com 5y ago

Launch HN: NextUX (YC S19) – Web UX editor and feedback tool for product teams

coyleandrew
77pts29
medium.com 5y ago

Stop Creating Bad Forms

coyleandrew
1pts1
medium.com 5y ago

The do’s and don’ts of button design

coyleandrew
1pts0
medium.com 6y ago

Techniques to Influence User Behavior

coyleandrew
1pts0
medium.com 6y ago

Design Better Buttons – do’s and don’ts of button design in UI development

coyleandrew
2pts0
medium.com 6y ago

Learn the dos and don'ts of card design

coyleandrew
3pts2
medium.com 6y ago

A quick guide on creating a UI design system

coyleandrew
1pts0
medium.com 6y ago

Become a typography nerd in under 10 minutes

coyleandrew
3pts0
medium.com 11y ago

The Evolution of Interface Language

coyleandrew
1pts0
medium.com 11y ago

Prototyping an iOS app for Charles Darwin

coyleandrew
1pts0
medium.com 11y ago

Examining First Time Use

coyleandrew
2pts0
medium.com 11y ago

Practice safe design. Use a Grid

coyleandrew
4pts0
medium.com 11y ago

Infinite Scroll: No end in sight

coyleandrew
1pts0

Thank you for pointing this out! I wrote the article, and that was exactly the point I was trying to make. I agree with most comments in this thread, but they're addressing a different issue. I assume they didn’t read the article in full. There’s a common frustration with designers who create superficial user interfaces—visually attractive at first glance, but offering little to the user. There's a good article on this topic called, "The dribbblisation of design."

Good design isn’t about making things pretty. It’s about making things make sense. Visual design is just one piece of that puzzle.

To reduce a designer’s role to 'making it look nice' is a fundamental misunderstanding of the craft. The shape of the interface reflects the thought behind it—ideally rooted in a deep understanding of the user’s context, goals, and jobs-to-be-done.

Thank you for reading the article!

The notion that AGI’s rise will stifle creativity is, in itself, a misreading of history. Technology has always been a force that enhances human ingenuity. The printing press didn’t kill creativity; it multiplied it. The rise of personal computers didn’t make writers obsolete; it created entire new industries. AGI is simply the next chapter in this narrative, enabling creativity on a scale never before possible.

Rather than fearing the loss of traditional employment, we should embrace the explosion of new roles that AGI will make possible.

I agree!

I've often gotten sidetracked in design software so many times when all I needed to do was add a small update to the UI.

The process goes something like... 1. Have an idea or requirement to add a small tweak or feature. 2. Find the original design file. 3. Figure out how the file is constructed. 4. Get frustrated because I notice unrelated inconsistencies. 5. Forget what I was originally doing. 6. Realize hours have past and I haven't accomplished the simple task yet.

I am creating NextUX to make updates to designs faster and easier for more people.

My process now looks like... 1. Have an idea or requirement to add a small tweak or feature. 2. Take screenshot(s), update the design, and add comments. 3. Share the iteration with the team in Trello or Jira.

I hope NextUX enables non-designers to incorporate more visuals with their writing. It doesn't have to be pretty, but adding mockups to a spec doc, long email, or jira issue makes it so more obvious what is being proposed.

The original vision for NextUX was to convert your website or web app into vector elements so you can quickly make design changes.

Since this is technically challenging, I focused on the next best thing, capturing a screenshot that can be cut up into pieces with the app.

I still plan on allowing users to convert live or locally hosted websites and web apps into a design files that you can edit. Hopefully, I can launch something along these lines in a few months.

I also would love to somehow use ML to provide suggestions based on design best practices.

I've written a lot of content on common dos and don't of design on Medium. https://medium.com/@CoyleAndrew

Some of my best articles include "Design better forms" https://medium.com/nextux/design-better-forms-96fadca0f49c, "Design better data tables" https://medium.com/nextux/design-better-data-tables-4ecc99d2..., "Form design for complex apps" https://medium.com/nextux/form-design-for-complex-applicatio..., and "Design better cards" https://medium.com/nextux/design-better-cards-c0d12ab581c4.

I wonder if I can program these best practices to provide suggestions as you design. Kinda like grammerly for design.

And some day, I'd love to build an app that builds designs automatically based on your thoughts and inspirations.

I'd love your thoughts on implementing something like this.

Thank you!

I appreciate your feedback! Thank you for sharing moqups. I haven't seen this tool before.

There are a lot of tools that do similar things. I think of the categories as:

*Design creation* • Figma https://www.figma.com/ • Sketch https://www.sketch.com/ • uizard https://uizard.io/ • Penpot https://penpot.app/ • UXPin https://www.uxpin.com/

*Asset creation* • Canva https://www.canva.com/ • Crello https://crello.com/ • Creatopy https://www.creatopy.com/ • Spark https://spark.adobe.com/

*Presentation creation* • Pitch https://pitch.com/ • Ludus https://ludus.one/

*Digital Whiteboard* • Miro https://miro.com/ • Whimsical https://whimsical.com/ • Mural https://www.mural.co/

*Prototyping* • Invision https://www.invisionapp.com/ • Marvel https://marvelapp.com/

*Feedback* • Markup https://www.markup.io/ • Pastel https://usepastel.com/ • Contrast https://www.contrast.app/

*Animation* • Jitter https://jitter.video/

And that just scratches the surface.

I've noticed that the apps listed above are often too prescriptive or too complicated. My goal is to create a simple tool that lets you quickly provide feedback and iterations on websites and web apps. I think of NextUX as similar to Loom but for design mockups.

In my workflow, I typically include a NextUX link along with an exported image in my product management software (Trello). I describe the changes I made contextually with comments in the design. Often, the design looks hacked together and incomplete but it's just enough to communicate a change. My focus with NextUX is to make the iteration process faster.

I like that idea! It could be a helpful way to gather feedback directly from your users and maybe could even function as a way to do support.

Right now, the tool is focused on helping creators iterate and communicate feedback on website and web apps with their team.

Ultimately, I want to create "the new digital scratch paper for the web." That vision would include both users and creators.

Allowing users to contribute could bring user-centered and participatory design to a new level!

Thank you! I hope it works well in your pilot project.

In my process, I often hack a design in my browser first, capture a full-page screenshot and continue to iterate in NextUX to visualize new ideas quickly. I built most of NextUX this way.

Sometimes a new design can be articulated with a contextual comment on an existing design or a quick hacked together amalgamation of elements. I think good design is messy and evolving.

I've noticed that I become a perfectionist in other design apps like Figma and the design begins to deviate from production as things develop. It can be quite frustrating!

I remember many years ago using Fireworks, then Photoshop, then Sketch, and most recently Figma. With each platform I said, "I will never leave Fireworks" (2005-2008) "I will never leave Photoshop" (2009-2012) "I will never leave Sketch" (2013-2016) "I will never leave Figma" (2017-2020)

But I think Figma is a great product and I think NextUX can compliment it in many ways. NextUX is great for quick feedback or design creation based on what's already in your browser.