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corsix

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AArch64 NEON has the URSQRTE instruction, which gets closer to the OP's question than you might think; view a 32-bit value as a fixed-precision integer with 32 fractional bits (so the representable range is evenly spaced 0 through 1-ε, where ε=2^-32), then URSQRTE computes the approximate inverse square root, halves it, then clamps it to the range 0 through 1-ε. Fixed-precision integers aren't quite integers, and approximate inverse square root isn't quite square root, but it might get you somewhere close.

The related FRSQRTE instruction is much more conventional, operating on 32-bit floats, again giving approximate inverse square root.

Unfortunately things aren't so simple, as when doing JIT compilation, LuaJIT _will_ try to shorten the lifetimes of local variables. Using the latest available version of LuaJIT (https://github.com/LuaJIT/LuaJIT/commit/0d313b243194a0b8d239...), the following reliably fails for me:

  local ffi = require"ffi"
  local function collect_lots()
    for i = 1, 20 do collectgarbage() end
  end
  local function f(s)
    local blob = ffi.new"int[2]"
    local interior = blob + 1
    interior[0] = 13 -- should become the return value
    s:gsub(".", collect_lots)
    return interior[0] -- kept alive by blob?
  end
  for i = 1, 60 do
    local str = ("x"):rep(i - 59)
    assert(f(str) == 13) -- can fail!!
  end

Some compute might be on the AMX units (dedicated matrix multiplication coprocessor, closely attached to the CPU, distinct from both ANE and GPU). They gained bf16 support in M2.

Oh, cute. It looks like they ever-so-slightly overweight the probability of values whose mantissa is entirely zeroes though. For example, the probability of hitting exactly 0.5 should be 2^-54 + 2^-55, whereas zig looks to give it 2^-54 + 2^-54.

A new futex API 3 years ago

I’m pleased to see FUTEX2_SIZE_U64, but saddened that it isn’t actually implemented. It has always seemed like a very useful primitive to have.

From a hardware perspective, vector instructions operate on small 1D vectors, whereas tensor instructions operate on small 2D matrices. I say “instructions”, but it’s really only matrix multiply or matrix multiply and accumulate - most other instructions are fine staying as 1D.

Assuming that you're after "round to nearest with ties toward even", then the quoted numpy code gets very close to `vcvtps2ph`, and one minor tweak gets it to bitwise identical: replace `ret += (ret == 0x7c00u)` with `ret |= 0x200`. Alternatively, the quoted Maratyszcza code gets to the same place if you replace `& 0x7c00u` with `& 0x7dffu`.

The first niche that came to mind was x86 code running under Rosetta 2; despite ARM having an equivalent to F16C, Rosetta 2 doesn’t translate AVX, and F16C doesn’t have a non-AVX encoding.

Using the notation from the article, N+K is sufficient for RS(N,K). One point of confusion is that different authors use different notation; some use RS(num data shards, num parity shards), some use RS(total num shards, num data shards), and some use RS(total num shards, num parity shards). Per the article, I'll use RS(num data shards, num parity shards).

As for where the +1 comes from, the clue is in the "noting that you shouldn't use the value 0 in the encoding matrix" remark. The TLDR is that the +1 isn't required, and arises from an (incorrect) attempt to fix an incorrect construction. The non-TLDR is rather long. First, we need to move from polynomials (per the article) to matrices (per the quoted remark). For this movement, let F denote the polynomial from the article, then it so happens that F(k+1) can be expressed as a linear combination of F(1), F(2), ..., F(k). Similarly, F(k+2) can be expressed as a linear combination of F(1), F(2), ..., F(k). This continues to be true up to F(k+t) (and beyond). These various linear combinations can be written as a k-by-t matrix, which is what the quoted remark means by "encoding matrix". Second, once thinking with matrices rather than with polynomials, people want to construct the encoding matrix directly, rather than deriving it from a polynomial. In this direct construction, the requirement is that every square submatrix (of any size) of the k-by-t matrix is invertible. Accordingly, no element of the k-by-t matrix can be zero, as the 1-by-1 submatrix containing just that zero element isn't invertible. Third, one common (but incorrect) direct construction is to create a k-by-t Vandermonde matrix. Such a matrix is usually constructed from some number of distinct elements, but if zero is used as such an element, then the resultant matrix will contain zeroes, which is problematic. Excluding zero causes the Vandermonde construction to _sometimes_ work, but it still doesn't _always_ work. Per https://www.corsix.org/content/reed-solomon-for-software-rai..., there's a slightly different Vandermonde construction that _does_ always work, and also a Cauchy construction that always works, both of which work for zero. Both of these correct constructions have a strong parallel to the polynomial construction: they involve choosing N+K distinct field elements, which is akin to choosing the N+K distinct x co-ordinates for the polynomial.

Given latency 3 / throughput 1, the only reasonable implementations are: A) Three ports, each non-pipelined, taking 3 cycles B) One port, with three-cycle pipeline (each cycle, one instruction can enter the start of the pipeline, and anything in-progress moves forward one stage) Given that CRC isn't too hard to pipeline, and (B) requires less physical hardware, it is almost certainly (B).

The math is fiddly to get right, but (as the author) I'd suggest that the disadvantage is very tight coupling to the CPU implementation: the interleaving is based on the relative speeds of the two methodologies, so if the relative speeds of the two methodologies drastically changes on a future CPU implementation, this _particular_ interleaving could end up _slower_ than either methodology on its own.