That’s why you have to get competing offers
HN user
coolandsmartrr
Based in Tokyo, Japan. Filmmaker of "Searching For Kurosawa"
I interview people here:
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Funny you should mention social media in the context of Apple, because they seem to have been attempting that with iTunes Ping[1] and then Apple Music.
iTunes Ping was a Jobs-era attempt to create a social network for music. It seems that they were trying to rely on integrating with Facebook, who pulled out of the collaboration in the last minute before Ping's release.
Apple hasn't seem to have given up on social networks for music. Apple Music presents a nascent networking feature where users can see what their friends are listening to.[2] It seems that Apple has learned their lesson from Ping and does not rely on a third-party for a social graph, which is instead powered by iOS contacts.
While social media is not Apple's bread and butter, they have maintained their interest in having presence in this market. I would assume that this stems from Apple's overall desire to maintain influence over on-the-top services that define the iOS experience. If they let third parties flourish even further, thirds parties gain leverage that they can use during negotiations with Apple. If third parties successfully negotiate for more features that creates parity with apps on non-Apple devices, Apple loses its differentiation on the device markets, thereby losing revenue.
(I think Stratechery wrote about Apple's service strategy that was motivated by its past relationships with Adobe and Spotify. Couldn't find the link.)
We’re not asking them to come up with a better social media, or a better Notion or a better Netflix.
You're right that we haven't asked them for better on-the-top services. But it seems to be in Apple's interest to compete with third party services providers and make sure they do not supersede Apple in terms of their influence over on-the-top experiences.
[1] https://en.wikipedia.org/wiki/ITunes_Ping
[2] https://support.apple.com/en-gb/guide/iphone/iphdf490a9e9/io...
I think this is an interesting application of computer vision for healthcare purposes.
I've noticed that the app tends to use 15% of my CPU constantly. I wonder if there is room to improve efficiency so that the app does not hog resources.
Yeah, I like this kind of content too. Do you still have the aggregator available online?
How does that compare to "The NVidia Way" by Tae Kim?
I feel that he became critical of Apple only post-Jobs.
This comment reminds of me of these such philosophical dualisms:
- Form (Formal Blueprint of Ideas) vs Appearances (Actual Manifestation of Ideas) (Plato)
- Noumenal (how things are in themselves) vs Phenomenal (how things appear) (Immanuel Kant)
Gruber has been an idealistic and longtime Apple observer. This is probably why he seems to invoke the Idea of Apple to compare and critique the current Appearance of Apple.
Fascinated to see a remark on HN that reminds me of this concept in philosophy.
Could you make the curriculum visible on the landing page? I'm sure students/customers want to understand what kind of lessons they're signing up for.
Looks cool!
A couple questions:
(1) Are you supposed to join the waitlist to use this ("Get Early Access"), or can you just start using via TestFlight ("Download Today")? I see two different links on this page.
(2) How does this app measure the amount of light received by the Apple Watch? Does the Watch have such sensors and expose such APIs?
I wonder if there's a nice film festival in Barcelona or nearby.
Otherwise, I'll let you know once it's widely available.
I made a film called "Searching For Kurosawa". This short documentary chronicles the story of Kawamura, a man who worked with legendary Japanese director Akira Kurosawa on the set of his opus "Ran". Kawamura was working in the BTS crew, but his footage got confiscated. It took almost 40 years to recover the footage and present that as his feature film.
My film got screened at the Academy Award-qualifying Bali International Film Festival and the Marina Del Rey Film Festival in the past month. It will be screening next month in New York City at the Asian American International Film Festival.
Strange, they don't let you download this app from the App Store in Japan.
The idea is funny, but doesn't work too well without a wider-angle webcam. (Arms get cut off from camera view)
How did you fill your schedules despite your initial lack of projects?
I knew about this website for a long time, but I just learned about this easter egg!
That quality filter may come from highly-tuned personalization.
I remember seeing low-quality but viral content on YouTube, so I kept telling it "Don't Recommend This" for quite a while (month-ish). Now it's better, but the recommendation algorithm needs a lot of samples labeled negative.
Would be nice for many other expensive items you take outside, like mirror-less cameras.
I think you just proposed the ideal benchmark material for all future AI lip readings.
I suppose Hacker News likewise dissuaded average users with its brutalist design, which made users to focus on the content of their post/comment. Furthermore, ycombinator.com is not a domain that seems friendly to the average user.
Like any social networks, the key to this website's success would be retention. I hope you find a way to make users come back often.
I did not know about Lemmy until now.
Bootstrapping like HN would be ideal, since the users knew each other (YC startup founders) and set the tone for an ideal interaction. I'm not sure if there's a completely analogous gathering for film.
Furthermore, the communities for film appreciation and film making may behave differently on a film news website. While people who appreciate film can candidly talk about films, people who make films have vested stakes. This can make Filmmakers self-censor their thoughts. (e.g. They don't want to openly criticize a veteran filmmaker, since the veterans might have influence in the younger filmmaker's future production.)
As someone who has garnered much HN karma commenting on film, I'm glad to see an attempt to make a quality film community. It's difficult to bootstrap an online community, let alone one with the quality of HN. You're going to need visitors who (1) visit frequently and (2) have much insights to offer on film. (2) may be more difficult, because you need people who already educate themselves about film from quality sources. [1] Furthermore, you'll need to moderate heavily to enforce an editorial standard and dissuade low-quality reactions.
I share your frustration with existing online film communities. The problems I notice in online film communities (including the film-specific Letterboxd) are:
- knee-jerk reactions that are paltry in analysis (e.g. "old films are better because they were shot on film" or "how dare you dislike that film")
- churlish reactions getting "likes" in part to its humor, not its content
- comments saying nothing more than "look how beautiful/ugly this is"
A couple of questions:
1) This website may become more valuable if it could attract and retain insightful commenters. Is there any plan to achieve that?
2) What made you focus this website on film news? Are moviegoers more able to comment insightfully on news that is in-the-making?
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[1] This may be the root cause of the decline in the quality of film discussions, like with discussion of many other subjects in our age of social media. Most people do not engage with quality sources, which lowers their expectations for discussions in general. One can still find substantial information in publications that enforce editorial standards, such as trade magazines and journals on film studies.
Hey, cool website you built. A couple questions: (1) How did you source your postings? (2) How do you intend to increase listings?
The idea of "use it at work" may have change drastically with the advent of social media. Nowadays, anyone can become a content creator[1], thereby making their home a place of work. This shift in trend may have compelled Adobe to pursue revenue from individual users, albeit rather aggressively.
[1] On a side note, I lament how this phrasing became over-used by adult content creators, thereby making its connotation strongly affiliated with that industry.
Could you explain what "to use regarding 'tells'" means in this context?
I am amazed that the author (D Richard Hipp) made an effort to find and respond to a tweet that was (1) not directed/"@tted" at him or (2) written in his native language of English (original tweet is in Japanese[1]).
[1] https://twitter.com/gorilla0513/status/1784623660193677762
What shots by Roger Deakins did you find unconventional or inventive?
I can understand your concerns regarding the difficulty of enforcing of these anti-bullying policies.
What are some resources you would recommend to help learn how to stand up to bullies?
I am also rather skeptical that companies will prioritize providing emotionally healthy places. Bullies can be people in a higher position (seniority, ranking, etc) than their victims, and companies are incentivized to rule in favor of the bullies.
Few questions:
- Should we create laws to penalize bullying?
Given the reports of bullying's adverse effects of a society's productivity, I'm almost wondering if we should apply legal penalties to bullies and mitigate such externalities. For instance, South Korea enacted a policy in which records of bullying are reflected on college entrance.[1]
[1] https://www.straitstimes.com/asia/east-asia/bullying-records...
- Will childhood bullies continue to bully as adults?
Are childhood bullies likely to continue bullying as adults, e.g. verbal abuse at the workplace? Being at work sometimes remind me of the atmosphere at high school. Cramping in the same people in a confined space replicates the tribe-like social dynamics akin to high school.
Whenever someone makes a verbally abusive statement, I wonder if they have behaved similarly in school, and never faced behavioral correction.
- What kind of places are least likely to have bullies, for children and adults?
I would love to avoid bullies for the rest of my life. What kind of workplaces are least likely to have them?
Could you describe the terms for publishing on a game console?