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contr-error

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Thanks for taking the time to spell this out and sorry for making it necessary. As it happens, I thought the product looked cool, so a belated congratulations to the founders, and an apology to frabonacci! I'm glad there was a benign explanation for what I was seeing, and I'm a little disappointed in my lack of imagination. Dead internet may be coming, but it's not here yet ;-)

Also, if you haven't seen it before, read this seminal procrastination post by Wait But Why[1].

Of course it's just a theory, but one that clicked for me and many others. It gives some helpful names to many of the things you experience when procrastinating. Afterwards you'll be able to recognize, "oh, I'm in the dark playground again" and possibly be able to do something about it.

[1] https://waitbutwhy.com/2013/10/why-procrastinators-procrasti...

Thanks for sharing, looks really nice. Way less verbose and more intuitive syntax than PlantUML. Also seems to drop some vestigial UML aspects, like those default icons in the top right of PlantUML boxes (although I don't really grok UML). Title is somewhat ambiguous, since PlantUML is open source as well.

I have a standing Google alert for UML threads, because I've been looking for a long while for a good resource on what makes a good diagram. Not how to make it or what to make it with; like a Tufte for diagrams... Anyway D2 seems to make it easy to make clean diagrams.

That's one hell of a mind fuck! I wouldn't know what to do with that keyboard (at first) and I've been typing with Dvorak for ages. If you're touch typing, you never look at the keyboard, so I just don't recognize this layout (visually). Still, great news.

If I had a tablet device or regularly used one, I'd be able to get used to the seeing the layout. Maybe then there'd be a improvement when thumb-typing on a phone-sized device, but I agree with the other commenter that it probably wouldn't be worth the hassle. Something to check out in a couple of years, when I end up with a device that runs iOS 16.

What I'm forever looking for is a software-agnostic write-up of what makes a good and clear diagram/flowchart. Something like Tufte, but a little more specific. Most UML tutorials focus on the software (and those early pipe-dreams of generating code from diagrams). Anyone has any pointers?

I was one of the first to see this (and go write about it on Wikipedia), since this was prematurely sent to a prominent Google blogger (the Google Operating System blog?).

I remember how excited I was at the news; how naive...

Hey, thanks for your comment! I agree that tooling comes last, that's sort of what I was trying to get across.

Those are some good points you brought up. I think they'll be useful next time I need to make a diagram (or even any written communication).