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commieneko

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Here's what I asked it:

"The idea of a cell that didn't reproduce at all occurred to me. Maybe created by a factory cell. It would be used to change an environment or produce some useful compound. I can imagine manufacturing them to process chemicals, or create mechanical structures. Put a network address in each one and they can be coordinated. The advantage of not reproducing is that they couldn't mutate if they had no reproduction mechanism at all. Can only come from the factory. Of course they could still be susceptible to viruses."

I've done a little googling since, and mule cells are actually a thing. In organisms they are very common. Neurons are an example. Parts of the immune system. There's also a thing in bacteria where cells divide, creating two daughter cells, one that can reproduce and one that can't. The one that can't makes a support structure around the one that can and then dies. This is how sporulation works.

None of this is deep, dark secret stuff. Some clumsy Wikipedia research got me this deep. If that's dangerous we are in deep sh*t.

(I'm not a biologist, I'm an animator who makes visualizations for university courses.)

Interesting. I pasted the article URL into Claude Opus 4.8, along with some questions about uses for cells that couldn't reproduce and Claude thought about it for a while, and then got murdered by the guardrails. I was invited to edit the question and try again; in a different chat. Or use a dumber model.

I suppose I can see why. But at the time I was just curious about the idea of "mule" cells.

AI is too expensive 2 months ago

A boy is trapped in a cave that is filled with treasure. But it is dark. He can't see to find his way out. And even if he could see, can he get out?

He finds a lamp. Is it really real? He rubs it with his hand and it begins to glow!

The cave is fulled with light that shines and sparkles off all the untold treasure filling the caverns. In the center, towering above the boy is a Djinn.

"I am the Djinn of the Lamp." It says. Command me and I will give you whatever you wish."

The boy says, "I wish for gold! Give me gold!"

"What do you want gold for?" the Djinn asks.

"To buy nice things. Great things!" the boy says.

"Ask for the things!" The Djinn says, "And I will create them for you."

"But if you give me nice things, then someone will take them from me! I need gold to pay for an army to protect me and my nice things."

The Djinn laughs and says, "I will make you an army that worships you! They will be the greatest army ever. And they will never betray you."

"Then I will need gold to feed the army and to buy land to keep my nice things."

"These too I can make for you, master." The Djinn says. "You have but to ask."

The boy thinks about this. Then a sly smile crosses his face.

"Can you give me your power? So that I can make these things for myself?"

"Yes." says the Djinn,"But my power is tied to the Lamp. You must become one with the Lamp. Knowing all, seeing all. You will want for nothing because you will need nothing. The Lamp is perfection. You will live in a state of grace within it."

"Let it be so." The boy said.

The Djinn nodded and his light shone and filled the cave, the world, the sky. The boy grew until he was as big as the Djinn was. Was, because the Djinn shrank down and became an old man.

A look of perfect bliss appeared on the Boy's giant face. He was all powerful, all knowing. He retreated into the Lamp and assumed his position as its keeper.

The old man, who had been the Djinn sighed. He was tired. His back hurt. His clothing was worn and patched.

"I need a nap." The old man said. He lay down and went to sleep.

He woke many hours later and stretched. He felt much better. Like the weight of the world had been lifted from his shoulders.

The old man looked around. There on the floor was the lamp. He bent down, groaning, and picked it up. He rubbed it three times and the cavern filled with light.

The boy, now a giant appeared. He looked down and saw the old man.

"I am the Djinn of the Lamp. What do you want with me. I'm busy running the Universe."

"I need some new cloths and a new hat. Nothing fancy."

"Yes, yes." The Djinn said. He waved his hands and the old man's cloths changed. Nothing fancy, but very nice.

"There, your wish is granted. Now I must be off. My world awaits."

"Before you leave," the old man said. "I would like some breakfast. And a few gold coins. Jut a few, so I won't have to bother you so much."

The Djinn waved his hands and a table with food appeared. Beside the filled plate was a small purse.

"I must go now." The Djinn said. "Anything else?"

The old man started to eat. Between bites he said, "No ... Oh wait. Yes. Please unlock the back door to the cave."

The Djinn waved his hands, but paused. "Do you need a light? The cave will be dark when I am gone."

"No, that's okay." The old man smiled. He held up the Lamp. "I have a light."

If I had an actual need that wasn't being met, I might buy one of their printers just to root and run with custom firmware. I might just do it for the fun of it. Even with tariffs their printers are only running around $220 at Best Buy.

However, even that sounds suspiciously like a project in and of itself. I haven't had time to design and print anything in the last month. So I expect I'll keep rolling along like I am. Things could always change, though.

I bought a Bambu Labs A1 Mini. It cost $199, on sale. I plugged it in and started printing excellent prints.

Previously I bought an Ender printer for around the same amount. Never did get it to work. I'm not an engineer or a mechanic. I have other technical hobbies, astronomy for example. I tried making a telescope mirror with results similar to the Ender printer. I buy ready made telescopes, not telescope kits.

I have immense admiration for those who can and will make telescopes and 3D printers. I'm very interested in the base technology. But when I want to print something, or look at a faint fuzzy, I just want the system to work.

(Interestingly, I actually like star hopping, the process of finding an observation target with a finder scope and star charts. Go to telescopes have no interest for me. Go figure ...)

To me this seems like a failure of the U.S. corporate/economic system. We should be able to make a 3D printer that simply works. We should be able to make a drones that work as well as the DJI drones. (My understanding is that Bambu Labs was started by a group of former DJI engineers.).

I don't have any solutions here. Not buying a Bambu Labs printer means I don't get to print things in 3D. I would pay more, but whenever I look into the various alternatives that I'm assured are turnkey, they turn out to not be turnkey. And if my Bambu printer breaks I can generally buy a new one cheaper than paying someone who knows what they are doing to fix it.

I'll admit this kind of offends my geek sensibilities. I actually agree, at least emotionally, with Geerling. But I also agree that the U.S. military industrial complex should be able to make excellent consumer facing 3D printers.

If I were doing commerce with the 3D printer I almost certainly would be using something else. Maybe. For what its worth, I'm basically printing out puppet mechanisms and art figures. Occasionally a wall hook or missing part for something that I happen on a STL file for.

This person nails it.

The part about Procreate is really spot on. If you draw on the iPad, and I do, Procreate just dissolves under your fingers and pencil. It's like working with paper and pencil. Almost. And it has Undo. Tactile feedback would be nice, but I'm not sure what that means. Paper and pencil has great tactile feedback. Trying to describe it with words is an exercise in frustration. If you don't draw, or write with a pen, ever, then I'm at a loss to explain it.

But it's there nonetheless.

We've got a long way to go to really understand UI and UX. A long, long way.

Now, please excuse me while I go and tap dance about architecture for a bit...

Those are wonderful! It's really interesting to see Jansson's take on the characters and settings. When I read _The Hobbit_ in the early 1970s, there was already a well established tradition of how to portray Tolkien's world. Jansson's seems very fresh to me.

Also of interest, and probably just as upsetting to some, is Gene Deitch's version of _The Hobbit_ which was made in the mid 1960s in an attempt to retain the movie rights. Made in 30 days!

https://youtu.be/UBnVL1Y2src?si=rpd-dOk-t4BYFP_Q

I’ve seen very little cost cutting that matters in that $35 trillion dollar debt. But I’ve seen plenty of cutting social programs that will result in much misery. And trashing of long standing allies and economic partners.

For fun go and look at the history of the ups and downs of that $35 trillion dollar debt, and which administrations it shrank and grew under.

As for “billionaire businessman”, I’ll go with real estate swindler and gangster. And insurrectionist too.

Getting knowledge from comedians is worse than having leaders who are reality tv hosts and failed casino owners? The leader in question is trashing the world economy, deporting people, without trial or due process, to concentration camps in El Salvador, and ignoring judicial orders.

I understand that it's not for everyone, but for me the value of an iPad is easy to understand.

I draw on it. Sketching and painting. I design 2D layouts on it. I sculpt on it. Lately I've been doing some 3D polygonal modeling on it.

Now are there desktop/laptop apps that can outperform an iPad? Yes. (Though, for drawing an iPad is hard to beat. I prefer it to my $3500 Cintiq in a lot of ways.) But the iPad is lightweight, both in actual weight and in the cost of starting to do something on it.

If I want to do something on a desk top, I first have to go to the desk top, boot it up, load the application(s), and deal with all the distractions and gravitas that a desktop comes with.

With the iPad I pick it up, swipe to the drawing app, or the sculpting app, and start messing around with something. Very low barrier to entry, and I can put it down just as quickly. It's very much like picking up a sketchbook as opposed to setting down at an easel, uncovering the pallette, pouring out some oils, etc.

And I can do it on the couch, in the car (not while driving of course), in a cafe, at the park, on a mountain top, waiting for someone in the lobby. You get the idea.

Lately I've been doing some hand drawn animation on Procreate Dreams. Very nice.

Not everyone does the kind of work I do, and has the same work habits and needs. YMMV.

I also write on the damn thing with the pencil. Not perfect, but its getting there. I can truthfully say that I've written some things that wouldn't have happened if not for having an iPad handy.

It's also great for reading comics and manga. I can't say that I like it for movies or TV. And I'm not interested in it for listening to music. But it's definitely an important tool for me.

Rig can mean a lot of things. Hand drawn animators often use a rig, it’s just the rig is made of graphite lines on paper driven by a meat based neural network.

I'm not just being cute when I say that. The problems the AI in the examples was having have distinct analogs with the problems human animators have. Arcs are a problem, as is the notion that in-betweens are mostly about interpolation.

As I said, timing and articulation are at the heart of most kinds of animation. Even very stylized animation must be aware of this, if not being a slave to it. Imagination and expression are important, but first the audience has to _believe_.

I would suggest reading the Williams book as a place to start. Thomas and Johnson's _The Illusion of Life_ is also a must. Thomas and Johnson were two of Disney's 9 old men. The Preston Blair book, simply called _Animation_ is good.

The thing about animation is that it is not about interpolation. It's about the spacing between drawings. The methods developed by animators were not at all mathematical, but something that they felt out by experimentation (trial and error).

The math that does enter into it are directly related to the frame rates. If animation had started in modern times, with frame rates of 30 fps or 60 fps, it would have been a very different animal. And much harder!

At 12 fpt or 24 fps you have a very limited range of "eases" that can be done. So while eases do figure into it, its the arcs, the articulation, and the perceived mass of the parts of the character that make it seem alive. Looking only at the contours and the in-betweens misses all the action.

An awareness of the graphic nature of the drawings, the stylizations of figures and faces are also critical. Cartooning is its own artform and it is tied directly to the way human brains make sense of what the eye sees. Getting more realistic often takes you further from your destination.

Storytelling is also a core part of good animation. Making a character seem to think and react, like it is alive can be done by a good animator. But you won't get there by imitating the real world directly. Rotoscoping has very limited use in good character animation and storytelling. It's all about abstracting out what the brain feels is important and what it expects. You can get away with murder if you caricature the right details.

When I've worked with training new animators, one of the points I stress is that it is articulation and the perceived mass of the character that really sells a performance. The best art style in the world is nearly useless if the viewer doesn't buy into the notion that they are watching a thinking person reacting with a physical body to events in an interactive world.

My feeling is that you will get further if you build articualated rigs and teach the ai to make it move. 2D or 3D. There is footage of tiny AI driven robots in a Google eperiement that are learning to play soccor. The ai is learning to make them move and solve problems (running around the soccar field and scoring goals.) Very natural looking behavior (animation!) develops almost automatically from that.

Trying to solve the problem by dealing with lines, contours, and interpolation seems very far away from the important parts of animtion.

Just my two cents worth.

Get a copy of the Williams book, it's on Amazon. Read his thoughts, he explains things much better, and more entertainingly, than I do. Sharpen up your pencil and start making some simple walks. Simple stick figures and tube people work just fine. And you may find that you enjoy the art form. Even if you don't become an animator yourself, the exercises will deepen your appreciation and understanding of the art form.

As an animator for 40 plus years, I can tell you that in-betweening is a very difficult job. The fact that it's often cheaply outsourced is more of a factor that the people paying for the animation simply don't care about the quality. The results are seldom good.

As to how much poor quality in-betweening hurts the performance to the audience is a complicated discussion. Animation that is _very_ bad can often be well accepted if other factors compensate (voice acting, design, direction, etc.)

A good in-betweener is not simply interpolating between the keys. For hand drawn animation at least, there's a lot more going on than that.

We'll leave out any discussion of breakdowns here. For one it's a difficult concept, much more difficult than 'tweening to explain. The other is that different animators will give different opinions on what a breakdown is or does.

I will say, though, I think that properly tagged breakdown drawings could significantly improve the performance of ai generated in-betweens.

Anyone who is seriously interested in the process should read the late, great Richard William's book, _The Animator's Survival Kit_. This is especially true for those who want to "augment" the process with machine learning. The book is very readable, even for non-artists. And he gets into the nitty gritty of what makes a good performance, and the mechanics behind it.

Edit: Another good resource, and relevant to 3D animation as well, is Raf Anzovin's _Just To Do Something Bad_ blog. He has many posts on what he calls "ephemeral rigging" that are absolutely fascinating. Be aware that the information is diffused through out the blog and not presented in a form for teaching. His opinions are fairly controversial in the field. But I think he is onto something. (https://www.justtodosomethingbad.com/)

The term Channel Surfing predates all this by at least a decade. I first heard the term in the early '80, about the time when cable systems starting becoming the norm.

It's not too much a stretch to go from channel surfing to internet surfing.

Similar phrases that were, as it were, in the water at the time: bar surfing, bedroom surfing, boy/girl surfing.

I suspect a lot of these usages were regional, I know "bedroom surfing" was something I heard while living in Los Angeles. But "bar surfing" (and bar hopping) was common in the south as well.

Not trying to take anything away from anyone who first published the internet variations of this. But it was a thing before the internet.

"Authenticity in an Attention Economy"

Is that anything like Authenticity in an Advertising Economy?

I have to admit, I've never really understood (or used) Twitter/X. Short form posts lacking depth but very, very timely? The only time I used it very much was early on when I was living in Boston and it was useful to find out if there were subway outages. Lacking depth, timely, but pointedly useful. Somehow that function stopped working after a while. I've no idea why.

I suspect I simply don't understand Twitting. I've never figured it out. Facebook and Youtube figured _me_ out, and they both provide stuff I'm actually interested in. (And yes, I find it mildly disturbing as I use something that I don't really control or understand. But FB and YT actually do work.)

Twitter/X despite several attempts on my part to play its game, simply has never produced much attention or engagement for me.

Hell, I've gotten more use from Instagram than Twitter. Though not much.

For what it's worth, I'm older, in my mid 60s. I do note that FB tends to skew older. Or at least my FB experience does. Possibly an artifact of it's algorithm. But when I click on it's recommendations for "friends" I find the older users active and the younger users accounts a ghost town.

My suspicion is that the changes we are seeing in how social media works with people, especially people of different ages, is a kind of societal immune response. To hark back to my initial reaction to this post, advertising has certainly evolved, and evolved its audience over the last century. It's still here, and still pretty deeply embedded. But what it does and how it does it has changed. Insert your own viral analogy here...

It’s definitely not an attack on automation.

The value in this case would be to identify types of jobs and the various red flags around them. Some BS jobs actually have a lot of, pointless, work attached to them. You would want to avoid these.

Within the nomenclature of the book, some Flunkie jobs would be what you are looking for. Others not so much.

While the book is very poetic, and very funny, the most useful part for you, I surmise, would be the descriptions supplied to the author as part of his research. Lots of stories where the job in question had no real activities associated with them other than keeping a low profile. One in particular, a municipal water worker, who was systematically being deprived of duties by rival factions managed to stop showing up for work for several years, yet stayed on the payroll for several years unnoticed.

There apparently some unwanted notoriety and legal action towards the end of his tenure. Avoiding this may be considered an exercise for the student/reader...

_Bullshit Jobs_, by David Graeber. The article it's based on is all over the web if you want to get a quick overview. The book expands on the ideas. It seems like a joke, and in many ways it is. But it's also a surprisingly thoughtful look at something that's real.

I do have to say, though, that I never thought of treating it as a handbook and not as a expose. (See the meme "_1984_ wasn't intended to be a handbook.")

https://en.wikipedia.org/wiki/Bullshit_Jobs

“From the age of 6 I had a mania for drawing the shapes of things. When I was 50 I had published a universe of designs. But all I have done before the the age of 70 is not worth bothering with. At 75 I'll have learned something of the pattern of nature, of animals, of plants, of trees, birds, fish and insects. When I am 80 you will see real progress. At 90 I shall have cut my way deeply into the mystery of life itself. At 100, I shall be a marvelous artist. At 110, everything I create; a dot, a line, will jump to life as never before. To all of you who are going to live as long as I do, I promise to keep my word. I am writing this in my old age. I used to call myself Hokusai, but today I sign my self 'The Old Man Mad About Drawing.’”

Commercial artist for 45 years. Also a developer, FWIW, mostly graphics programming since the late 1970s.

_Drawing on the Right Side of the Brain_ is actually one of the best places to start. I know you said you tried it. But try it this way: Ignore all the theory and the stories the author tells. It’s mostly nonsense. But the exercises are actually very good. The trick is to not care about the result and about making progress. I know, that sounds crazy. But it’s true.

Just do it.

Go through reams of cheap paper. Happily throw most of the drawings away. Draw anything and everything. Fall in love with nothing. It’s like practicing scales for a musician. If you get a good drawing every now and then, then cool. If not, don’t worry about it.

It’s gonna take some time.

Be prepared to adjust your expectations as to what a good drawing is. It will change, drastically, over time. The way you draw will emerge rather than be something you develop or manage. Frustrating, I know. But the basics have to develop organically, like learning to talk.

Learning to draw is much more about learning to see than making marks. You think you can see things, but what you are really doing is recognizing things. Any normal adult has the motor skills to make a controlled mark. But we don’t know how to make a mark that the brain will read as something. If it was just a matter of reproducing something that’s in front of you, then tracing would work. But nearly all tracings suck as drawings.

Having said all that, start reading anything you can find on the subject. Be prepared to ignore most of it. You are finding your own path.

You can look through my history on ycombinator more discussion and to to see lists of books that are worth your time. But look on your own too. If you find anything new and different, please share.

As far as goals, they are great things to have. But expect them to change and evolve. Why shouldn’t they. As you get better, your tastes will change. Things you saw that seemed wonderful, may suddenly be full of flaws. Things you disdained may suddenly reveal their secret appeal.

It’s an adventure as well as a skill. And the learning never stops. I’m in my 60s and have been drawing seriously since my early teens.

I’m just getting started.

There is a drawing tool that will work with pen tablets. It's not perfect, but it, like a lot of the features, is a start. The end result of the tool is a simplified bezier curve. There is a tolerance slider that lets you control how much smoothing is used in generating the end result of the drawing. I couldn't get it tight enough for finished character drawings done only with the pen, but you can go in and edit the Beziers with the regular Bezier tools.

It does work well enough that you can knock out a rough and then clean it up. The real strength of this will to allow you to come in and rig the drawing.

There is also a "cell animation" feature that lets you draw individual frames with onion skinning. Again, very basic, but a start.

I haven't used these features in production, so I can't really say how well they work under stress. But they've been very evocative of what might be possible as the tool develops.