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cliffkuang

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Editor of Co.Design, Fast Company's design and innovation blog

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www.fastcodesign.com 14y ago

Bing Unveils Redesign, Aimed At Scouring Friend Networks

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www.fastcodesign.com 14y ago

Explore The Galaxy Using The Actual ‘Minority Report’ Interface

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www.fastcodesign.com 14y ago

Dropbox Unveils Incredibly Simple Two-Click File Sharing

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www.fastcodesign.com 14y ago

Want Breakthrough Ideas? First, Listen To The Freaks And Geeks

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www.fastcodesign.com 14y ago

4 Problems Google Glasses Have To Solve Before Becoming A Hit

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www.fastcodesign.com 14y ago

MIT’s “Self-Assembling Sand” Builds Objects Instantly

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www.fastcodesign.com 14y ago

Microsoft Gets Brutally Honest About Its Bold New Design For Windows

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www.fastcodesign.com 14y ago

Clear: A To-Do List App With A UI From The Future

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www.fastcodesign.com 14y ago

Napkin Labs Turns IDEO's Innovation Process Into Web Apps For All

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www.fastcodesign.com 15y ago

Dieter Rams talks about Jony Ive, Apple, and how to create a great design org

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www.fastcodesign.com 15y ago

Bloom's Vision For Computer Interfaces: Worlds, Not Windows

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www.fastcodesign.com 15y ago

With its huge new campus, Facebook is getting into urban planning

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www.fastcodesign.com 15y ago

The Untold Story of How My Dad Helped Invent the First Mac

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www.fastcodesign.com 15y ago

Zuckerberg, Jimmy Wales & Tim Westergren on the Future of Media Design

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www.fastcodesign.com 15y ago

Infographic: The Facebook Map of the World

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www.fastcodesign.com 15y ago

Cortex for Google Chrome Solves One of Social Media's Big Problems

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www.fastcodesign.com 15y ago

Watch an Apple Engineer Recreate a 2,000-Year Old Computer Using Legos

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www.fastcodesign.com 15y ago

Twitter Powered TV Remote Makes Channel Surfing Social

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www.fastcodesign.com 15y ago

Can Media Be More Ubiquitous Yet Less Invasive? Two Videos Show How

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www.fastcodesign.com 15y ago

Inkjet Printer Makes Instant Skin Grafts for Burn Victims

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www.fastcodesign.com 15y ago

Tasty flowchart: How to Argue Online Without Resorting to F-Bombs

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www.fastcodesign.com 15y ago

Twitter wins: Gap Bows to Outcry, Nixes New Logo and Crowdsourcing

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www.fastcodesign.com 15y ago

4 Things Video Games Teach Us About Motivating People

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www.fastcodesign.com 15y ago

Bose Unveils First TV, With Magical, Sound-Throwing Speakers Built In

cliffkuang
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Personally, the iPad book reading experience drives me crazy. The frills are utterly maddening, and the pointless detailing seems amateur-hour. Reminds me of the old Microsoft, where they used to tell designers that every portion of a screen had to have "information"--so they dinged a project made for their retail stores by a buddy of mine who created an animation of a shark coming through pitch-black water. So they made it blue and ripply instead.

Great point---Though there's also a way in which education gets tougher as your economy evolves. Educating kids to love computer science and engineering is obvs a lot harder than getting kids in school to learn basic literacy.

The productivity jumps that result from the latter are huge--but wondering if it's larger than the former? Might be there there's no increasing returns to scale as costs rise--even if the end benefits are vast.

Hi there---Thanks for reading. Actually wasn't begging the question at all, or even contesting the results of the testing. Obviously UI is about more than looking pretty, but I was arguing the the Google Instant experience is a good example of testing producing a result that's far from optimal (and which could be a lot better).

As for iTunes, obviously, if you read the piece, I wasn't comparing it to Google. I was comparing the process that produced it -- and how Apple has always gotten better in UI, with each generation, while adding complexity. I don't think Google can really say that for themselves, as the profusion of Google products shows.

Hey all---I'm the original author of the post, and I wanted to thank you for starting a feisty debate. Really thrilled to see both supporters and critics of my view. One thing I do want to point out tho: The post was really meant to show one, alternative way of thinking. I actually believe that the best results come from some kind of blend of the two approaches. That is what I think Apple is really good at -- and not just making pretty boxes for circuit boards.

Also, in the comments I made about a second mattering, it was exactly my point that while seconds are important to engineers, they may or may not be to users. And a focus on actual user stresses is the essence of design.

Anyway, thanks for reading and commenting!