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chocochunks

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No, but they're also monetizing a bunch of extra ways that they weren't in the past. In the PS2 era, Sony made money from the cut of physical games and accessories and maybe the console itself if it was purchased far enough into the console lifespan. These days they have online subs, cuts of DLC and microtransactions plus all the other stuff they had previously. And they get bigger cuts for DLC, microtransactions and digital games since they are the (only) retailer.

That hasn't been my experience on SteamOS and Bazzite. Generally the keyboard pops and you can enter text, occasionally you do need to do it manually but even then text still works. On my GPD Win Mini I actually have the opposite problem. It brings up the on screen keyboard when I want to use the built in one.

It's not. It's really not. It's 14 years of you can still access the store and buy stuff. That's not that good. You can buy a DVD and it'll still work on 25+ year old players. You can still buy digital content on an almost 20 year old PS3, you can use iTunes purchases on an original iPod from 25 years ago. Even in the eBook space you can get a new DRM'd purchase on a Sony PRS-500 from 2006 with Adobe Digital Editions.

These Kindles were not getting firmware updates (outside of maybe security certificates), they weren't getting new features or patches. You could just get new content.

What's wild is they STILL haven't built a mouse with two switches for clicking. Right clicking is on all their mice/trackpads faked with things like touch sensors. They are just dead set against it for some reason even though it does actually mean it's impossible to play something like a modern FPS* with a Magic Mouse.

* With the default control scheme anyways.

A Tiny E Reader 2 months ago

All the modern mainstream eReaders have offline dictionary support. Some of them you can add custom dictionaries to. Not sure what's special about the "Livio" apps but they do exist.

I went to school too. Sometimes at school we would do presentations using a projector connected by HDMI, maybe you could get away with the room computer but that only had USB A ports being some ancient desktop. Sometimes we did group projects and rather than huddle around one tiny 13" or 15" laptop screen we used one of the big ass TVs in the rentable group study rooms.

It's not tons of super fast IO. It's pretty basic IO.

Googlebook 2 months ago

That's not how long they will provide software support. It's how long you can get a hardware repair. Some "vintage" products will get current software support but not others. Some products have lost software support before even reaching "vintage" like the first Gen iPad.

PC Engine CPU 2 months ago

For the SNES, from what I heard it was partially because with the flat topped NES, Nintendo of America got a lot of repairs from kids spilling soda or whatever on the NES they were using as a table. For the SNES, they deliberately made it harder to that.

There's some overlap. I think it probably has a bigger impact on game attach rate for a certain segment of gamer. I bought a lot less games on Switch upon getting a PC handheld, not because of price (generally I find games are pretty comparable there), but because the PC version is more flexible and I'm pretty sure I can run the PC version ten years down on some PC. Will Nintendo's next console run it? No idea.

It's not really. The CPU in the Switch 2 isn't the most amazing and the Steam Deck has 4GB extra RAM (but it's also got a lighter OS), but the GPU is worse on Deck. Switch 2 offers pretty comparable performance in handheld mode, better in docked and devs are more likely to tailor games for Switch 2. FF7 Rebirth looks like trash on Deck, even on my faster 780M handheld it was pretty ugly, I had to hack in FSR3/4 support for it to look remotely decent. Switch 2 by comparison looks better. Star Wars Outlaws is another example.

Shareware died before Steam. Steam launched in 2003 and didn't sell any 3rd party games until 2005. Nobody gave a shit about shareware in 2003. Nobody gave a shit about shareware in 2010 when Steam seriously became useful as a place to play more than the Orange Box and Counter-Strike.

I hated Steam when I first encountered it, but it's not a requirement to publish a game on PC/Mac/Linux. Nor is the process to install non-Steam games full of scary warnings like Google Play even on their own platform SteamOS. And they do let publishers give keys to 3rd party stores to sell unlike virtually every other platform. They aren't perfect but they are nowhere near what Apple does with iOS.