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chatwinra

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As per some of the other commentators not too sure what's the hook for the game you're working on?

I'm developing a Real time strategy game inspired by the immune system and the science behind that.

It's called H.O.P.E Nanocell squad and is inspired by saturday morning cartoons, and RTS games like Tooth & Tail and Dawn of War 2.

https://www.indiedb.com/games/hope1

Nice post, thanks.

Just to counsel some additional advice on this - be aware that eating (and your diet) is much more important than exercise when it comes to maintaining a healthy lifestyle.

I point this out because I enjoyed exercising for many years before really getting to grips with this point. You can do lots of exercise but still eat badly and consequently not really make any progress.

However exercise is still beneficial.

There are lots of articles on this, but this NYT article[1] includes links to meta-studies for anyone interested in that level of detail.

[1] https://www.nytimes.com/2015/06/16/upshot/to-lose-weight-eat...

Does anyone know or have any good ideas about how to donate money to her cause? (her website doesn't have any donate links on it).

I often find with stories like this, that are horrifying, that the least I can do to show my support is donate money to the cause in the hope that it can help those brave enough to pursue it.

My approach in that situation would be:

1. store info of the pen not being memorable (can use that later as per the transcript)

2. Ask for what typical activities they use a pen for. Then try and describe back to them why the pen is important based on those events. If they respond 'I don't really use a pen much'....well that might be a little harder :)

Overall an interesting transcript. I haven't studied sales much so not sure about the theory behind it all but the example seems very good. Though I'm sure there's other ways to succeed at the task without necessarily following the OP's principles exactly.

Why? That analogy is so widely recognised and accepted that electronic engineers/neuroscientists are experimenting on computer circuit boards to assess the understanding of neuroscience.

"It does so by way of neuroscience’s favourite analogy: comparing the brain to a computer. Like brains, computers process information by shuffling electricity around complicated circuits."

http://www.economist.com/news/science-and-technology/2171497...

I hate to be negative but this article is frustrating because it makes an argument without backing it up with evidence that can be followed up by the reader.

It makes claims such as 'it’s well documented that we rarely brainstorm brilliant ideas ... in a crowd.' but doesn't provide any link to these documents.

The only links it provides are ones to other BBC articles.

It also cites studies and references their data without providing a link to them.

It's a shame as I'm sure there may be a strong case against open offices but this is pretty lazy journalism and indicative of some major problems (in my opinion, anyway) with how science is reported (and used) in online articles.

Can't read the article because it's behind a paywall (sigh).

Any indication of how the researchers defined a 'major road'? Was it purely size or done by traffic throughput over time? Or did they be use air pollution / noise measurements instead?

Looks like a good varied bundle with lots of options for game development.

Just a note on the Unity book - it deals with 'UnityScript' and calls it 'Unity's Javascript', but just to call out that it's very much a language specific to Unity, and for that reason most people use C# with Unity because it's the standard C# implementation so can be used outside of Unity too. [1][2]

1. https://www.reddit.com/r/Unity3D/comments/3niwyu/what_progra...

2. http://wiki.unity3d.com/index.php/UnityScript_versus_JavaScr...

Good article. Couple of things I've found really useful whilst building a video game in my spare time:

1. If you like to listen to music whilst you code/work, check out focusatwill.com. It's basically the right kind of background music, ie: not engaging enough to distract you. I used to waste time trying to select music to play for my work sessions, now it's simple.

2. When you finish a work session, write a note to yourself saying where you're at. that way, when you come back to start work again, you can pick up where you left off without spending time trying to remember stuff. It's past you being nice to future you! (I got this from a writing tip that said you should always leave a sentence unfinished when taking a break, because then you can hop back in really easily because it's mid flow).

Really agree with the OP about exercise/well being. It's not a waste of time. For most (if not all) of these kinds of side projects, it's a marathon, not a sprint.

"universities and funding agencies [should].. stop rewarding researchers who publish copiously"

You have to look at the media as well. When was the last time you read an article about a failed experiment, ie: an hypothesis was DISPROVED? There's rare/no coverage of this yet it is an important aspect of science[1], and ties into what the OP talks about.

If we're going to improve how science is done, this is an equally important area to focus on because it's the current bias for positive results that plays a part in driving labs to produce lots of papers.

1 - https://www.elsevier.com/connect/scientists-we-want-your-neg...

Completely agree. This article helps highlight that one of your most important systems is your PIM (product information). without a decent PIM you can't server the right data to your PDP.

Unfortunately PIM upgrades aren't 'sexy' projects vs re-designing your website (for example) where you get to look at lots of lovely UI, so often it never gets neglected (in my experience).

Lots of good advice here. The one but I'd question though is:

"Always try to detect user’s location automatically"

This is risky. For some people, there may be nothing more off-putting than browsing a product page and seeing the 'we want to know your location' pop-up.

Also, just because you know their location at this point, it may not help in identifying their most convenient pick-up location.

The rest of the article places a lot of emphasis on user choice, which is good - so why not just do this for Click & Collect functionality too? If I like a product, let me choose where I want to pick it up from during checkout. Don't force that decision upon me when I'm browsing a product.

There are counter-arguments. Perhaps if you can show a nearby store has some in-stock, you've got more chance of a successful conversion. Might be worth A/B testing, but it also depends on your geographic distribution of stores (if the closest store is several miles away, probably not worth doing all this automatic detection on the PDP).

Overall though very insightful article and lots of good points. thanks!

This talk about agile by one of the founders was posted on Hacker News a while back, it is good, and I think complements this post:

https://news.ycombinator.com/item?id=11548334

To summarise, the issue Dave Thomas has with agile is that it has become a prescriptive framework, 'Agile' (with a capital 'A'), rather than what it originally started out to be, which is a means of being agile (small 'a').

I really liked this talk, and agree with both him and the OP of this thread that some parts of the 'Scrum' as a prescriptive framework may not work for you.

I find it a bit strange that the OP singled out the retrospective as being a negative- for me this is the best part about 'Scrum', as long as you're not too prescriptive about it.

Really the retrospective is a chance to improve yourselves as team each sprint, and it's a chance for people to get stuff off their chests. It shouldn't be just about scrum, it can be anything - adopting new approaches to development eg: TDD, discussing the state of the code, anything. That's what makes them (for me anyway and I think(!) my teams) enjoyable & useful meetings.

What's most impressive for me in the first answer (that perhaps might not get noticed by everyone) is the self-awareness of when one's most productive times are. I think knowing this can really help anyone get more done because you can re-schedule your day to suit when you're best at doing creative/routine/mind-intensive tasks most effectively and efficiently.

Yes that's right. It's not legally binding and the whole exit process only starts when the government invokes article 50 of the EU treaty, which is the exit process and lasts 2 years.

Cameron (the PM) talked about not invoking article 50 straight away, so maybe there's a glimmer of hope for us that voted to stay in that we still have time for further discussions.

The point you're referring to relates specifically to geographic differences.

From the results section: "inequality in life expectancy increased over time. Between 2001 and 2014, life expectancy increased by 2.34 years for men and 2.91 years for women in the top 5% of the income distribution, but by only 0.32 years for men and 0.04 years for women in the bottom 5% (P < .001 for the differences for both sexes)."

So I think the co-authors had a point when they talked about retirement age!

For me, this is the most important aspect of this paper:

"People say, ‘Americans are living longer, so we ought to delay the age of retirement,’ but … it’s a little bit unfair to say to low-income people that they’re going to get Social Security and Medicare for fewer years because investment bankers are living longer.”"

As the divide between the rich and poor keeps growing [1], we need to start doing something about it in all areas, and this seems like a really important finding for that.

[1]http://www.oecd-ilibrary.org/employment/in-it-together-why-l...