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chapz

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I don't think this was a job interview. I think they needed research for their own project, and they used you as a test subject under the cover of a interview for a job position. They probably tested what type of questions work best to get information from the subject in their project.

I realized with the people where I really care about leaving a good impression or hoping to become friends with, it's really hard and scary to do any kind of interaction. If I on the other hand have no desire for a friendship with someone but a chance occurs to chat, I talk to them like I know them for decades and am fully relaxed and don't really have any kind of anexiety.

Seems that the more you want something, the more you are able to sabotage yourself getting it.

It's probably not GitHub as such, but the associated memories and experiences. You never miss a place, you miss the feeling of happines you had when you were there, or the people you spent time with there.

People get emotional over a car, over a house, over a pet... you could argue for everything it's just a car/house/pet... you can get a new one.

This kinda hurt. The world is in a rush to be the ASAP, so nobodys interest is to do design good, it needs to be fast. And now we have this sh*tshow.

I would call this release marketing, not release anouncements, as it sounds more like ads than actually useful information. I do believe there is a sweet spot between release notes and release advertising, the true release announcement, but it needs to be more subtle.