Google can both be worse because of the web results declining in quality and terrible product decisions. It is of course much easier to see one of the two, and make an alternative search interface possibly using different rating criteria. It just can’t solve the entire issue, because spam is also absolutely cheap to mass produce now.
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calessian
It's somewhat unfortunate that, at least in my experience, its rather that non-technical people try to implement with a LLM of their choice these days. They don't look for experts or consulting, because that costs more than $20, or $200.
Whether you show up in an LLM's search for "expert in <topic> near <location>" has any measurable impact is uncertain, but I wouldn't want that to be my source of traffic.
It's not entirely uncommon, even companies like Volkswagen have 3 weeks of summer vacation. Strictly speaking, some people still work there for maintenance, etc. that can't be done while making cars, but the majority is on vacation.
I know a handful of companies with a week of mandatory Christmas vacation as well (but there's typically not too many working days between Christmas and New Years' either way).
VR has so far failed to reach an amount of people to make developing games for it really worthwhile, and the metaverse really doesn’t have much going for it either.
I don’t really see much momentum in that space, and the consensus among my friends is that it’s a gimmick to try a few times - with their vr headsets collecting dust since.
How the platform and the vendor split that money is irrelevant to me, and I’m not convinced this would become cheaper - evidently consumers are willing to pay the current price, so why wouldn’t the vendor just increase their profit?
In the same vein: Games don’t cost less on the epic store despite their lower (compared to Steam) either, so as an end user it makes no difference where I buy games.
The manual pointed out this can happen at higher compression levels, but they were able to reproduce it at all levels.
That’s simply not true, sadly; you’re very much reliant on the company not attempting to sue you. Counter examples (not implying these have been successful, but it is also not unheard of to have the police show up at your door and collect all computers/phones etc. to investigate)
- https://www.golem.de/news/connect-app-cdu-verklagt-offenbar-... - https://www.heise.de/news/Modern-Solution-Anklage-gegen-Aufd...
LTE/5G data is extremely expensive in Germany compared to essentially everywhere else in the EU.
Here’sa comparison what 30 EUR per month for you in terms of LTE data volume in 2016, and I don’t think there’s any real contracts with unlimited volume available for 30 EUR still: https://imgur.com/NXu0ZoP
Getting a contract for unlimited data with the German Telekom costs 85 EUR/mo currently, while it would cost 35 EUR on t-mobile.nl
They could very well convince me to pay a subscription fee if they promised to not change the site anymore. Sure, that’s not exactly a great business model, but I do wonder if they’ll eventually pull the plug on old.reddit
I’m inclined to say that’s more due to integrated gpus not being a good replacement if you need CUDA or play games; If a better combined alternative existed (and not at an outrageous price) I don’t see the majority skipping it die to lack of being modular.
My DSLR camera has a mini HDMI out that you can use out of the box, doesn't require the camera to be in recording mode or such. It simply gives you the live video feed -- rather than having it write to SD card, having software on your computer decode the video & show the last frame there.
The only option I think (it's been a while) I had to vaguely enable is to have it not show the normal camera UI over HDMI, but that was a simple setting.
Having hardware emulate a SD card sounds like a niche product, if anything, whereas the only item I needed for my camera was a mini-HDMI to HDMI cable.
Some fonts also just have different variants with and without ligatures, for example Cascadia Code/Mono: https://github.com/microsoft/cascadia-code
At least in the US, unilateral no-fault divorce is possible in nearly all states.
I wonder how much that translates into actual use. A lot of internet providers (in Germany) technically include a landline using VoIP, but that doesn’t reflect the number of calls necessarily.
I’ve made some calls, but less than five in the last few years.
Too short passwords being generated sounds like an issue that IMO violates user expectations, the other two do not.
I’ve seen break label a handful of times for nested loops. Whether that was the best choice is of course always up for debate. It’s definitively possible to replace and not a necessary language feature.
Maybe it’s a good thing it’s not widely known, generics are trivial to discover.
That's not exclusive to Ruby, though. Is there a language in which a project of at least a small team would not diverge?
Devs at my current dayjob have established, in multiple rounds, that it is impossible to find at least a minimum of viable coding standards, where every draft has been heavily opposed.
I run my blog using perhaps the most boring option - Wordpress, with close-but-not-quite the default theme (different fonts mostly). Outside of adding a cover image on every post and occasional footnotes, I don’t really need much.
However, that’s pretty lightweight on decisions I had to actually make to publish, and all the alternatives seem to be more involved. I wouldn’t mind migrating off WordPress, but just on the theming side that has a decent chance of involving a non-free theme, making the idea of hosting it on a public repo somewhat of a non starter...
See, having reasonable typed exceptions is perfectly acceptable, but that's rarely been the reality I encountered. About every method in our code base has the same 3 checked exceptions in the declaration, and none of them are handled - they're even passed to service clients.
And it's just super clunky, but the devs who came up with it just refuse any suggestions to have expressive exceptions (that's what exceptions messages are for). It's impossible to actually know what could go wrong when calling any method.
A vaguely similar project, for the world of George R. R. Martin: http://www.westeroscraft.com/
The steam API allows servers to verify a player owns the game and provides a server list. Actual networking once players are connected isn't part of its scope iirc.