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boxerbk

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phaze.app 6mo ago

Show HN: Phaze – A Remote Desktop for Workstations

boxerbk
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blog.parsec.tv 8y ago

A Networking Protocol Built for the Lowest Latency Interactive Game Streaming

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blog.parsec.tv 8y ago

Explanation of What Your GPU Is Doing When VSync Is Running in Your PC Games

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blog.parsec.tv 9y ago

The Nintendo Switch for PC Gaming  – Powered by a Raspberry Pi 2 and Parsec

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blog.parsec.tv 9y ago

Play Your Xbox Games Anywhere – On a Mac, Android, Linux, or Raspberry Pi

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blog.parsec.tv 9y ago

Play Any PC Game on Your Linux Machine with Cloud Gaming or Game Streaming

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blog.parsec.tv 9y ago

Game Streaming from the Cloud with Paperspace and Parsec

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blog.parsec.tv 9y ago

What’s Actually Causing My Brain to Detect Lag in Games?

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blog.parsec.tv 9y ago

Skateboarding Our Product – Our Iterative Approach to Developing the Parsec Beta

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blog.parsec.tv 9y ago

Cloud Gaming Calculator – How Much Does It Cost to Run a Cloud Gaming PC?

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blog.parsec.tv 9y ago

Primer on Building UDP Networking Protocols – How We Deliver Low Latency Gaming

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blog.parsec.tv 9y ago

A Patch to SDL2 to Fix Cursor Bugs

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blog.parsec.tv 9y ago

The Thin Client – Start Playing PC Games on Your Raspberry Pi

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medium.com 9y ago

Using Azure GPU Instances to Play PC Games

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www.forbes.com 9y ago

PC Gaming Is Going to Change Dramatically Due to New Cloud Technology

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blog.parsec.tv 9y ago

Power of Habit and the Psychology Driving Growth in Mobile Gaming versus PC Gaming

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blog.parsec.tv 9y ago

PC Builders’ Preferences for Intel Skylake versus Haswell Microarchitectures

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blog.parsec.tv 9y ago

AMD’s Recent Struggles in Market May Be Ending Soon with Vega and Zen Releases

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blog.parsec.tv 9y ago

The Loyalty to AMD’s GPU Product Among AMD CPU Buyers Is Decreasing

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blog.parsec.tv 9y ago

PC Build Data Reveals Surprisingly Slower Adoption Of GTX 1070 vs. 970

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blog.parsec.tv 9y ago

Gamers Are Jumping on the Nvidia GTX 1000 Series GPUs Faster Than the 900 Series

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blog.parsec.tv 9y ago

Data Showing Increasing Shift to Nvidia and Intel from AMD

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blog.parsec.tv 9y ago

State of AWS Internet Connections Making Cloud Gaming a Real Possibility

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blog.parsec.tv 9y ago

The 6 Month Product Process Behind the Launch of a Low Latency Video Product

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github.com 9y ago

Find journalists who could help with your startup's PR

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www.forbes.com 10y ago

What Twitch Data Tells Us About Livestreaming

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site.parsec.tv 10y ago

Don't Waste Money on Twitch Bots-Twitch Fraud Is Easy to Detect

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www.forbes.com 10y ago

Data proves content marketing is drawing a lot of attention on marketer sites

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onforb.es 12y ago

Native Ad Prices Are Way Too High

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benjyboxer.com 12y ago

The Innovator’s Dilemma in content distribution strategies

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3pts0

You could use a remote streaming protocol, like Parsec, for that. You'd need your own cloud account and connect directly to a GPU-enabled cloud machine. Otherwise, it would work to let you game.

Hey. I have a lot to say :), and I provided a lot of thoughts to this FastCompany article about the industry - https://www.fastcompany.com/90225352/microsoft-is-the-right-.... Generally, as we have seen media wants to be streamed. And in this case, streaming is a great solution for distributing content and unlocking games from the hardware they've been walled off in. That being said, streaming video games is a very different proposition technically and financially. People have been asking for the Netflix of gaming for a long time, and companies really want to build it because it puts them at the center of an entertainment industry that is growing extremely fast and grabbing more attention every year. The US Bureau of Labor Statistics now says that the average American's day includes 60% more time playing video games than it did in 2011, and people who do play games play for 2.4 hours each day. Most of the technical challenges with this have been worked out.

Streaming video at 60 FPS or greater and at 4K is possible. We do it all day at Parsec, but the economic challenges are real due to the requirement that you need to render video in real-time. Rendering in real-time requires each user to have access to a GPU or 1/2 of a cloud GPU until newer technologies allowing for true virtualization appear on the market. Cloud GPUs are generally very expensive to operate, and as many of us know, the cloud providers charge a lot to use them for gaming and/or ML. Companies with scale can lease them at lower rates and have lower energy costs lowering the overall cost to serve, but they are still very expensive to operate. Even if you get the rates down to $0.15 per hour, you're still looking at overall hardware costs at $10 per month. Your subscription price will have to cover the hardware and the content license. The content itself is very expensive to license as well because we consume games very differently from the way we consume TV and media. When people binge on Netflix, they're binging on many shows or many movies. When people binge on games, they're playing 1 game for 100s of hours. You can see this in the Steam Spy data. The median Steam customer only buys 1-2 games each year - https://galyonk.in/steam-in-2017-129c0e6be260. Many cloud gaming companies and game companies are aiming to increase the market for AAA games via streaming from the cloud. They're trying to reach the latent gamers who don't play games any more. In our opinion, that's a lot less exciting than delivering something valuable to current consumers of games. Consumers don't switch to a new distribution technology because it's a cool technology. They switch when it gives them something unique that they couldn't get before the technology existed.

This is why, at Parsec (https://parsecgaming.com), we're focused on delivering unique experiences around games via streaming technology. We make it so you can find other people around you and invite friends to play local co-op games with you online. We're recreating the couch gaming experience we love and making it available online. This experience brings a new element to gaming that gamers today benefit from and enjoy.

You can just go to parsec.tv/account. You don't have to use the paperspace website at all with parsec anymore. I'm the cofounder of parsec btw

Hi Hackernews, we just released software for the Raspberry Pi that lets you connect to a gaming PC and play any PC game at 60 FPS, low latency and at 1080p. In this article, we explain how we achieved it, and some changes we made to SDL to make it all work. Would love to know your thoughts. Thanks

Hi all, here's a hypothesis on the psychology behind the growth of mobile gaming versus other platforms. Obviously, a big part of the growth is due to the install base of the platforms, but perhaps there's some psychology behind it as well. Console and PC gaming require scheduled time and intent to solve the need to escape while mobile gaming is a distraction and the action is much simpler, just open an app whenever you're bored. What do you think?

We all know AMD is losing market share to Intel and Nvidia, but it's interesting to see that there was so much loyalty to AMD GPUs among people who bought AMD CPUs. This is starting to decrease as Nvidia wins more of the GPU market. AMD CPUs were only included in 11% of PC builds in the last six months on PCPartPicker.