You could use a remote streaming protocol, like Parsec, for that. You'd need your own cloud account and connect directly to a GPU-enabled cloud machine. Otherwise, it would work to let you game.
Really happy to hear you and your son are getting a lot of value from Parsec's streaming tech. Let me know if you have any suggestions/ideas to improve the product. Thanks!
We have a Linux client on Parsec (https://parsecgaming.com/downloads). You can install Parsec on any gaming machine (PC or VM) and use our game streaming software to play from your Linux machine
Hey. I have a lot to say :), and I provided a lot of thoughts to this FastCompany article about the industry - https://www.fastcompany.com/90225352/microsoft-is-the-right-.... Generally, as we have seen media wants to be streamed. And in this case, streaming is a great solution for distributing content and unlocking games from the hardware they've been walled off in. That being said, streaming video games is a very different proposition technically and financially. People have been asking for the Netflix of gaming for a long time, and companies really want to build it because it puts them at the center of an entertainment industry that is growing extremely fast and grabbing more attention every year. The US Bureau of Labor Statistics now says that the average American's day includes 60% more time playing video games than it did in 2011, and people who do play games play for 2.4 hours each day. Most of the technical challenges with this have been worked out.
Streaming video at 60 FPS or greater and at 4K is possible. We do it all day at Parsec, but the economic challenges are real due to the requirement that you need to render video in real-time. Rendering in real-time requires each user to have access to a GPU or 1/2 of a cloud GPU until newer technologies allowing for true virtualization appear on the market. Cloud GPUs are generally very expensive to operate, and as many of us know, the cloud providers charge a lot to use them for gaming and/or ML. Companies with scale can lease them at lower rates and have lower energy costs lowering the overall cost to serve, but they are still very expensive to operate. Even if you get the rates down to $0.15 per hour, you're still looking at overall hardware costs at $10 per month. Your subscription price will have to cover the hardware and the content license. The content itself is very expensive to license as well because we consume games very differently from the way we consume TV and media. When people binge on Netflix, they're binging on many shows or many movies. When people binge on games, they're playing 1 game for 100s of hours. You can see this in the Steam Spy data. The median Steam customer only buys 1-2 games each year - https://galyonk.in/steam-in-2017-129c0e6be260. Many cloud gaming companies and game companies are aiming to increase the market for AAA games via streaming from the cloud. They're trying to reach the latent gamers who don't play games any more. In our opinion, that's a lot less exciting than delivering something valuable to current consumers of games. Consumers don't switch to a new distribution technology because it's a cool technology. They switch when it gives them something unique that they couldn't get before the technology existed.
This is why, at Parsec (https://parsecgaming.com), we're focused on delivering unique experiences around games via streaming technology. We make it so you can find other people around you and invite friends to play local co-op games with you online. We're recreating the couch gaming experience we love and making it available online. This experience brings a new element to gaming that gamers today benefit from and enjoy.
Have you checked out my company https://parsecgaming.com? We offer this but also the ability to connect to your own computer and invite your friends to connect to your computer too.
We are working on a low latency, high frame rate, interactive video streaming platform. We built our own networking protocol for this and thought we'd share some of the decisions we made and where it's going. What ideas do you have for us?
We ran into some bugs with SDL2 when implementing it to stream games to the Raspberry Pi (http://bit.ly/2nIIReG). There were issues with relative mouse and absolute mouse mode and cursor placement. Hopefully, this fix helps others. Our changes are tracked in Github (https://github.com/parsec-cloud/sdl-2.0.5)
We always test with Overwatch, but any game works. We spent a lot of time making sure relative mouse mode and absolute mouse mode would work perfectly on the Pi.
Thanks. We hope so too :). Latency without any networking will be under 10 milliseconds, so you can expect to play at 60 frames per second at 1080p with less than 10 milliseconds of latency while within your own home if you're connecting to your gaming PC there.
Hi Hackernews, we just released software for the Raspberry Pi that lets you connect to a gaming PC and play any PC game at 60 FPS, low latency and at 1080p. In this article, we explain how we achieved it, and some changes we made to SDL to make it all work. Would love to know your thoughts. Thanks
Hi all, here's a hypothesis on the psychology behind the growth of mobile gaming versus other platforms. Obviously, a big part of the growth is due to the install base of the platforms, but perhaps there's some psychology behind it as well. Console and PC gaming require scheduled time and intent to solve the need to escape while mobile gaming is a distraction and the action is much simpler, just open an app whenever you're bored. What do you think?
Some data on the most popular Intel CPUs in PcPartPicker builds. No surprise that builders are opting for the i7 CPUs more frequently than their i5 counterparts. The most popular Haswell CPUs were the 4690K and 4790K. Among Skylake CPUs, the most popular were the 6600K and 6700K.
More data from PCPartPicker showing the recent struggles of AMD versus Nvidia. The last post generated a great conversation. What do you all think about the information presented here and will Zen and Vega releases change anything for AMD?
We all know AMD is losing market share to Intel and Nvidia, but it's interesting to see that there was so much loyalty to AMD GPUs among people who bought AMD CPUs. This is starting to decrease as Nvidia wins more of the GPU market. AMD CPUs were only included in 11% of PC builds in the last six months on PCPartPicker.