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boggio

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While their lithography may lag, their system-level engineering is leveraging unique strengths. China's lack of power constraints allows them to build massive, optically-networked systems like the CloudMatrix 384. There is a SemiAnalysis that compares it to Nvidia’s GB200 NVL72. It looks like they overcome weaker individual chips to outperform Nvidia’s GB200 NVL72 with 2x the compute, 3.6x the aggregate memory, and 2.1x the memory bandwidth. with scale-out networking and software optimization, not just silicon.

They were setting chrome as default browser in android. Also they did not allow changing the default search engine so easily.

Isn't this the same case with Safari on iOS devices?

Update: I posted this before the motivation was published.

INTRO

The App uses Artificial Intelligence (evolutionary algorithms) with a main objective of obtaining long-term profit from betting on football (soccer) games. The AI has access statistical models and learns from past mistakes so that it optimizes future reward.

With over 1 year in testing the results of the algorithm's predictions show that there is no magical solution that makes you win 100% of the time. However it has learned to exploit a couple of strategies and has achieved its objective of obtaining long-term profit.

- It bets on matches where it thinks there are increased chances for a surprise result. (betting against the favorite)

- Uses one match it thinks is [a value bet](https://www.pinnacle.com/en/betting-articles/educational/wha...) combined with other matches to multiply profitability.

- Prefers to skip betting on most matches.

Some disadvantages of its strategies:

- Picks risky solutions that are more profitable on the long-run.

- Accuracy is between 32-60% depending on bet type. The low accuracy compensates with the increased rewards. ( average win odds of 2.7 and 3.5)

- Due to small sample bias https://www.youtube.com/watch?v=sgZQMJQRwRM and the accuracy it's main vulnerability is short-term bankruptcy when choosing a stake that is too big in terms of % from the total amount available.

FAQ:

- Does it work only on Android?

Yes, at least for the moment. I plan to see how this goes and then release for iOS.

- Why are you using Facebook for authentification?

It was easy to implement (firebase auth) and I worked on it before the Cambridge Analytica scandal. It didn't require extra costs and servers and had good enough protection against spamming accounts. I use the most minimum permissions from Facebook (just the email which is opt-out). Also planning to market it through Facebook ads so most of the potential users already have an Facebook account.

Well sure, but there are over 2200 games per month and less than 3-5% are the kind of games you are talking about. Super good team vs terrible team (assuming your local home town team is not Barcelona)

God damn it EU, all these regulations make it impossible for small companies, indie developers to cope with all the bureaucracy.

The VAT for digital products, now the GDPR.

10 more years of regulation and you will spend 90% of the time working on implementing legal requirements and 10% on the actual product.

Flask is synchronous and it shouldn't be labeleld "Python 2.7 or Python 3.6". Comparing that to async frameworks is not quite fair. (Also is SpringBoot async?)