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blymph

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I've been working with design patterns for about a year, I'd say the best way for me is to actually build something with a goal in mind.

For example, if I'm trying to design a screen that has an interactive inventory list, what kind of components do I need? A search bar? What would a search bar look like? What would it look like before it's typed? What would it look like after it's typed?

Then I usually like to go to https://material.io/design/ and go look at their components for guidance