FWIW, just anecdotally I know of quite a number of people whose saturation levels dropped below 80 and then recovered after being hospitalized and given oxygen.
HN user
bluesilver07
I would think that the main reason Adblock has become mainstream is because ads are extremely annoying and not because users are very concerned about tracking itself.
Absolutely spot on! It's the same case with the Unity UI system as well. They seem to have stopped adding features to the existing UI system for over a year now since it's deprecated. However the replacement UIElements (the runtime version) is not expected to be ready until later this year.
Their behaviour is puzzling IMO. They treat their developer base like an in-house team for which they can change tech direction at will. They seem to think that they can simply tell their huge developer base to switch to the new tech and everyone will just do it overnight. There are tons of reasons why that's simply not possible.
Why can't doing what you want also be valuable to other people? There are plenty of people who given financial freedom would want to start a business and even work harder on it than they did at their 9-5 job.
- No Google Play reviews - No Google One (can't share storage with family) - No Google Drive->Photos sync (They have completely removed this feature now) - A few other limitations I can't remember. I switched to a regular Google account now.
It is now offering to settle with the farmers - https://www.theguardian.com/business/2019/apr/26/pepsico-acc...
I have been using buxfer.com so far. What I really like about it is that I need to manually enter only cash transactions. I can link my bank accounts and it will automatically record all credit card & bank transactions - I only need to categorize them. However of late they have been unresponsive to support requests. I wonder if there is even anyone working on the product.
FWIW, they've announced nested prefab support in Unity 2018.3 (https://blogs.unity3d.com/2018/03/20/unity-unveils-2018-road...). It's mind-boggling that it has taken so many years to implement such a simple thing.
This might be true for FPS and other genres where reflex and speed are the most important factors. However most competitive strategy games will definitely benefit from strong intelligent AIs. For example in Age of Empires, the problem isn't that the AI is too strong (they're not - with enough practice anyone can beat the hardest AI). The problem is that they don't play like a human would, and are exploitable with certain strategies which even a beginner player wouldn't fall for.
Banshee3D is pretty cool too - https://github.com/BearishSun/BansheeEngine. The vast majority of the work is done by a single person.
Is this book relevant only to beginners? Do you think a programmer with about 7 years of experience (in C, C++, C#, Java) will find it useful?
For practical purposes, does the difference really matter? Most consumer phones come with Google services on them. Building a usable ROM without Google services on them is not an easy task.
I'd think that the Google+, Google Photos, the Twitter apps are at at least 75% of the complexity of the Facebook app.
I can't find the link, but I remember an Epic engineer saying that they use Perforce internally and do a 2 way sync with Github.
Valve's new employee handbook looks pretty interesting - http://www.valvesoftware.com/company/Valve_Handbook_LowRes.p...
You forgot Wipro and TCS.
The sad part is, he doesn't seem to be the only one. There are other people having the same problem.
I translated this line from the New York Times - "The dismissals followed the abrupt firing on Friday of Gov. Chris Christie" to Tamil. It translated "firing" as துப்பாக்கி சூடு (Gunfire). Maybe it needs to infer the contextual meaning from the earlier word "dismissals"?
> looking for any game that looked like Age of Empires on its cover.
Story of my life!
I can't afford to take a 1 year break either, but it sure feels good to read about people doing it. If I hadn't come across articles like these, I probably wouldn't have even thought about something like this. The idea really resonates with me and at least now, I can plan to do something like this few years down the line.
They have started the upgrade - https://forum.unity3d.com/threads/upgraded-mono-net-in-edito...
But this is just initial step and doesn't add any new language features.
From the link:
The Mono runtime we use in our Editor and Players has not been upgraded.
The compiler still targets the C# 4 language. This is approximately what our old compiler supported.
The compiler still target the .Net 3.5 framework profile we previously supported.No it doesn't. You need to negotiate a separate expensive license, and they could choose not to provide you one if they're not convinced about copyright laws in your country.
http://blogs.unity3d.com/2009/03/20/why-you-probably-dont-ne...
The 'plug-in microphone' fix was common to other games like Call of Duty as well (http://forums.steampowered.com/forums/showthread.php?t=21964...). From one of the Steam forum entries - "The reason plugging in a microphone works is because 'Stereo Mix' is automatically turned on when you plug in a mic."
While they support building for Linux, the editors themselves are only alpha quality on Linux.
Oh awesome. Thanks Mario!
Is it possible to render textured quads of arbitrary shapes? I'm trying to make a runtime for Spine (http://esotericsoftware.com/spine-runtimes) and SDL's inability to do that directly without using OpenGL was the reason I couldn't use it. I don't see a way to do that in Sdl-gpu either - maybe I need to look at the source code.
How does this prevent developers from still copying your data and storing a copy on their own servers for faster access?
Yeah, after reading the book, I didn't like the movie.
It's free as in beer, and you get to look at the source code. It's not libre software.