The snow flakes of the website are really bad for UX, just saying.
HN user
binthere
Not everyone has $$$ to spend on a subscription service and they would locked out of content. Ads are necessary to promote accessibility of content in my opinion.
Because some people love different drinks? Water is good too but people enjoy drinking different things. I actually don't understand how so many people in this thread are completely blind to this and are like "Why don't you just enjoy the world like I do?"
I remember when they acquired Allegorithmic, Substance Painter went down hill since then.
Yes, but you are not the only person working for that company. I for one fight for the right of every employee of the company I work for to be treated fairly and greatly. Just because YOU have a good relationship with your company (or more so with your manager) doesn't mean everyone is on equal foot. I feel extremely uncomfortable when my coworkers are crying for help and all I show is indifference.
You can actually see similar systems being used today in underdeveloped/developing countries, from toilet to sewage.
Although I think it's extremely important to move forward in making artists do less work, I do not expect that a full zbrush model without any retolopogy to go into the engine and expect it to just work, specially because most of the time you also need to take care of animation and texture/uv. Also I also worry about download size. So there are still many reasons why you'd want to optimize the hell out of a mesh in a game engine even if it has the capability to support millions of polygons.
Git LFS is not bad if that's the only thing you're referring. I've used Git for plenty of games, never had a single issue.
You are slicing her up not the article. It is simply stating that no woman has ever achieved a ranking as high as she did and it also happens to be a woman of color. I don't think it's that hard to understand, is it? Also, this is indeed significant because it puts hope to so many woman and woman of color that they can achieve it too and not be afraid of be who they are in America.
Simple question to whoever is honestly defending Apple: What if Windows prevented people from installing anything on their computer except from the Microsoft Store. Then Microsoft forced every app to use their payment system and then charged an excessive 30% fee for each transaction. Would you think that's an abusive and illegal practice?
As a customer, if the game I'm about to buy was able to be polished because of additional funding/saving, I'm interested in the game being exclusive.
As a customer, if the game company has better chances of surviving paying their employees a decent wage, making quality games that I can enjoy, I'm interested in the game being exclusive.
As a customer, if the market could have more store options other than Steam so prices can be more competitive and developers can choose better deals, I'm interested in games being exclusive.
Also as a customer I can decide to just not play the game because of exclusivity and move on.
Why is Mario not on Steam? Why is The Last of Us or Uncharted not on PC? Yeah it sucks games are not ubiquitous but it's not always in the best interest of game developers to distribute their games everywhere and I think it should be perfectly understandable from the point of view of customers.
Also, from the point of view of Epic, I guess it's expected they want something in return for funding projects.
I don't get the anger people direct towards Epic when in fact they are doing a good thing for the market that very few companies would have the power to do.
No, you're wrong. The key difference you're missing is that Epic is not forcing any developers to do anything. They can do whatever they want, but IF and only IF they want some funding they need to sign a deal that benefits both parties. Gamers don't lose anything because they can still play the game, if anything it's better because now the game developer was able to polish or finish a game with the additional funding they have.
If this was Microsoft Windows I am sure you would have your pitchforks ready. Just rephrase your statement with Windows and you'd see the absurd of your statement.
If I'm a small developer, how can I process payments directly without having to pay the fee to another provider?
Thing is, Facebook is just forcing views by showing a live stream on people's feed. This alone makes it grow exponentially. It also solves the biggest problem Twitch has at the moment: not being able to promote lesser known streamers. I've see plenty of unknown people streaming on Facebook with 100+ viewers. This is actually good for streamers.
Reading so many positive things about Apple Maps here for sure looks like astroturfing since I've had some really frustrating experiences with Apple Maps in the past.
I have witnessed more and more people from the gaming industry switching back to the boring programming jobs. Why? Because they get to have a life and play video games too.
I'm probably missing something here, but what is the value of this when you could write a script that would do just about the same? (Serious question, I want to know the answer, not rhetorical)
I can see some big usage for this in medicine. Projecting stuff to help doctors performing complicated surgeries.
OnLive was kind of a big deal when it was announced. A lot of poeple used it and tried it. They "gave" some games for you to play for free and test it out. Also, Sony did a few things similar on Playstation but was never a huge success because of the technical implications.
Clients in MMOs don't need the entire state, just the state in a small area around the player's location. Some times it works like chat channel with a limited number of maximum players. When the limit is reached, player are put into different channels, so the state of one channel doesn't need to communicated to other players.
http://arewegameyet.com might help
They could also be testing if you're the kind of person who gives away secrets too easily.
Your second part is wrong. According to the data most users don't dig deeper, they just stop at the answer Google already gave. MortgageSite doesn't even get the traffic in the first place.
You are the proof that there is age discrimination in interviews. If you are in tech there's a high chance you've been on the interviewer side and you already gave your opinion based on this bias.
Small survival kit for new 2.8 users (things you'll probably want to change/configure before use):
1. Set spacebar to "Search". A number of features either don't have keybinding anymore or it's hidden in an obscure menu. Search makes things easier like typing Spacebar > "Walk" > enter to WASD the scene (before it was just Shift-F).
2. Set "F" to focus (like any other 3D tool), in Blender it's still the Numpad . (dot)... never understood this decision. You probably want to change this.
3. Get used to the most used transform keybindings: Move (G), Rotate (R), Scale (S). You can type: `R, X, 45` if you want to Rotate in X 45 deg. This is one of the reasons I like to do basic modeling in Blender and not in Maya. If you need to bring the manipulator like in other 3D software tools, you can right click the manipulators on the left and add them to Quick Favorites (I prefer) or assign them new shortcuts.
Alternatively, you can just change your keyboard bindings to the "Industry compatible" preset in preferences, although I don't recommend this as you lose some of the good keybindings from blender.
Other successful gaming companies/platforms should do the same.
As someone who's done lots of Blender work as well as Maya and integrations with Unity and Unreal Engine, I still think there's quite a long way to go to make Blender a good option for game development. It's free, it kind of works but it's very painful when it comes to animation, texturing, and details.
Right now, this is what I usually do:
- Basic Modeling: Blender
- Sculpting + Details: ZBrush
- Painting: Substance Painter
- Animation: Maya
So yeah, the last 3 are paid and it's not cheap. Blender can do all three but not as good. I hope that with this additional money the Blender Foundation team can hire more people to close these gaps. In 2.8 they've improved on different fronts but they are still quite behind in those departments.Last but not least, they should make more effort to improve their keybindings. They've been monkey patching it in 2.8 with the "industry-compatible" keybindings but when you use it a bunch of other things stop working.
Wow, highly agree with having an OSS editor like that.
Non OSS, there's Dota 2 map editor (which spawned the amazing Auto Chess which Valve is working on an official version now http://blog.dota2.com/2019/05/dota-auto-chess/), W3 is coming out remastered now and old W3 still exist.
I'll actually try to prototype something like that. Interesting idea.
Although this was mostly a decompiled project, I really appreciate the architecture and code style of https://github.com/OpenTTD/OpenTTD which seems to use OOP minimally and more c oriented code.