HN user

berkozer

63 karma

0x83904ff7b43cffd3dfff58de032cb17ad96a1327

Posts1
Comments21
View on HN

Thanks for sharing your ideas. We're targeting low-to-middle level of players and some of our features are not a huge boost for expert players, as you described.

We believe we minimize the time and effort to follow meta and help gamers to understand their weaknesses and strengths.

If we use an analogy from sports, we're more like a performance analyst but not a trainer.

Thanks for sharing your ideas. We aim casual and competitive (amateur) gamers and don't provide any services for professional gamers. More specifically, we're targeting low-to-middle level gamers.

As you pointed out, some of features are not tailored made for expert players but they are being used by newbies. We aim to accelerate the learning curve of beginners.

We don't provide any service for CS:GO yet. We're doing some closed tests and developing the beta features.

Thanks for sharing comments. We don't have a plan to replace human gaming coaches. We rather consider ourselves as complementary service to human coaches. We provide some tactics and suggestions based on data whereas human coaches are capable of making complex recommendations.

Providing "Early game gold loss" tag for a single match is not a huge win, as you described. However, if the gamer has the same tag for the majority the games, it shows an indication for weakness. That's our fundamental idea behind how it helps.

We believe we don't create unfair advantage because we provide suggestions based on the already information on the screen.