The perspective shared here seems to be very focused on fundamental difficulties with AR passthrough devices:
- lag is lower than other devices, perhaps low in absolute terms, but is it low enough? Perhaps not for all use-cases
- there are difficulties aligning virtual images (this part is very speculative as to how it relates to Apple’s headset design)
- difficulties tracking saccades - not sure under what use-cases this would show up as a problem, this hasn’t been mentioned in reviewers’ first impressions
- safety problems with obstruction of peripheral vision when moving around
Pretty interesting, but I think it reflects well on Apple that these are the class of problems being discussed. None of these things sound like absolute deal-breakers for a Gen1 device.Will it be useful though? It doesn’t do games or “presence”, or indeed seem very focussed on any uniquely AR/VR experiences right now. It’s not as good a monitor as a proper monitor (this analysis of VAC and resolution is pretty convincing). But it is portable. Maybe that in itself is enough?