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benjaminleonard

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Thanks!

I have complex feelings about it all too. My hope is we'll re-consider what's considered hard. As a designer who started his career after the advent of digital typesetting, some of the things I barely think about were once considered difficult.

Sales/marketing. Though there's some ideas floating around on using it to document something like a CRU replacement.

We need to get it cross-linked from the main site still.

IIRC the CAD exports were in the many millions of polygons, so there's substantial work in preparing the assets for the explorer. Kenan (the 3d artist I worked with) did fantastic work cleaning and optimising them. I'm somewhat jealous of hardware startups with products without quite so many parts!

It's part of the reason I'd waited so long before making this, I knew it was going to be a lot of work. There's parts that Claude was especially useful for, like perf testing, debugging and animation. But the first half of the project was done almost entirely by hand.

Monodraw 11 months ago

I'm a big fan of Monodraw and use it frequently for ASCII assets / animations for https://oxide.computer.

I'd love some scripting features, to create and edit designs through code. But I'm aware my use case is a little niche.

The Cloud Computer 3 years ago

They are very fun to make as well! I've built my own mini-lib on top of this ASCII rendering library (https://github.com/ertdfgcvb/play.core).

I design them in Monodraw, pass it through a janky converter I wrote that converts text into a json grid of characters. I then render a number of layers that get combined, which is a mix of the static art layer, and others generated from functions that spit out a similar cell based frame.

If you're interested: https://gist.github.com/benjaminleonard/c913ddbf23fe7a70f9c2...

And for what it's worth there's this ASCII game: https://twitter.com/StoneStoryRPG

These have been online for a few months actually, though the release notes have only just been added.

All of our sites and indeed the web console itself are driven by the same design system and we are planning on a light theme as soon as we can.

Thanks!

Sure, in that case – as I understand it is everyone's pre-tax salary is the same, so your take home pay obviously depends on where you're a resident.

Currently we are using a remote hiring platform with local legal entities, so you'll get paid in local currency and receive local benefits. I'm based in the UK, I don't have the overhead of medical insurance, but the platform itself has costs and I'm not sure how much the costs of a UK employee compare to other countries.

But, we don't have many international employees, so the setup might change in the future or depending on the individual. When I first started, I briefly worked part-time as an independent contractor.

All the positions on the site currently are remote friendly. I work for Oxide remotely from the UK – you just need a reasonable overlap with PT, I overlap four hours most days.