HN user

beckthompson

331 karma
Posts16
Comments40
View on HN

But that's not how real life works at all, right?

oh of course! Sorry, I was never trying to imply that that it was in any way realistic. For video games often the most fun / compelling choice is not the realistic one! Striving for realism can be a great goal and often has a lot of positives, but it is often limiting. Video games are just art, being photorealistic can be beautiful and amazing but is often not the best choice for expressing an idea.

I'm unsure how useful they'll really be honestly! In many situations its very useful to know when your "done" talking with an NPC when they start repeating lines etc...

There could probably be cool uses but I don't think it will be a pure "upgrade" as the repeating dialog is kind of a feature honestly.

We'll have to see how it pans out xD

I love this game and have had it on my phone for many years. Funny to see this come up - I just played it a couple of times a day ago for the first time in a few years.

This is an interesting perspective that I have not heard before. I have to think about it... Thanks for the insightful comment

Play casual matches! They only match you with players nearby and its a lot of fun. I regularly see the same people and its a lot of fun getting to know everyone and banter throughout the game (I only play the hostage gamemode as well).

The only issue I've had is the amount of bots. When I play I regularly get into matches where 19/20 players are all bots and they auto kick you the moment you join. Its very frustrating

I think its simple, just don't hide it. I've had mutliple contributors try to hide the fact that they used AI (E.g removing claude as a code author - they didn't know how to do it and close the PR when it first happened.). I don't really care if someone uses AI, but most of the people who do also do not test their changes which just gives me more work. If someone:

1.) Didn't try to hide the fact that they used AI

2.) Tested their changes

I would not care at all. The main issue is this is usually not the case, most people submitting PRs that are 90% AI do not bother testing (Usually they don't even bother running the automated tests)

There is actually a lot of literature on how to simulate vehicles, which would be quite a bit of help.

Could you link some? I'm interested in this topic but have struggled to find good resources

haha I remember taking my quantum mechanics class. I thought I finally had "finished" old physics and was finally doing "newer" stuff.

In the library there were some old physics books, looked at one that was like 70 years old and it was covering the stuff we learned that quarter... Guess I have a LONG way to go until I learn "new" things xD

Oh for sure I agree 100%! I was just saying that they will always make stuff up no matter what. Those are both good fixes but at its core it can only "make stuff up".

But just compiling doesn't mean that much and doesn't really solve the core issue of AIs making stuff up. I could hook up a random word generator into a compiler and it also would also pass that test!

For example, just yesterday I asked an AI a question about how to approach a specific problem. It gave an answer that "worked" (it compiled!) but in reality it didn't really make any sense and would add a very nasty bug. What it wrote (It used a FrameUpdate instead of a normal Update) just didn't make sense on a basic level of how the framework worked.

AIs still frequently make up stuff up - there isn't really a way to get out of that. Have they improved a lot in the last six months? 100%! But they still make mistakes its quite common

Old Growth Wood 1 year ago

You also have to remember that new 2x4s are actually 1.5x3.5 while older ones were actually 2x4! Its fun to do work on an old house and actually get the correct measurement of 2x4 xD

Hmmm after re-reading the article I think you might be correct!

Heck, with proper supervision the kids themselves can help too. You can do open source as a beginner, you don't need to be a senior for that.

But you need to be involved in the project and act accordingly, you don't just go and throw bricks around.

I guess I am doing it the correct way! I think the author should have also mentioned this point in the how to contribute the right way so its more obvious.

Unless I missed something the article never really explained how to contribute to open source software the "right" way so its kind of silly. According to the article there are four ways:

1.) Use open source software (Fair enough but not helpful)

2.) Take over a unmaintained package (If your a brand new developer probably not the best idea!

3.) Make your own thing (Not really what most people want to do...)

4.) Get paid to do it (Not really possible for new developers)

I don't feel like any of those are reasonable solutions. I'm not a particularly good programmer but I have just recently been trying to contribute to an open source project (Apparently doing it the "wrong way" according to the article!) and its going amazing! Everyone is very helpful pointing out issues with my PR and helping me understand what to do better.

Is it the most efficient use of the maintainers time? As of right now, probably not! However, if I continue to help develop the project them training me now will certainly be worth while as I become better at contributing.