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bbmario

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forum.unity.com 6y ago

Unity's Project Tiny is built on top of open-source BGFX library

bbmario
1pts0
www.panda3d.org 6y ago

Panda3D 1.10.5 was released, mostly with macOS fixes

bbmario
2pts0
www.gamefromscratch.com 6y ago

3DBuzz shut down and content released for free

bbmario
2pts0
github.com 6y ago

The Forge: Rendering Library Used on Stormland and Tomb Raider Released

bbmario
4pts0
github.com 6y ago

Diligent: Low-level graphics library and rendering framework

bbmario
3pts0
github.com 6y ago

Cross-platform GL/DX/VK abstraction layer open sourced by Unity employee

bbmario
2pts0
github.com 6y ago

MM3D: Classic low-poly 3D modeler

bbmario
1pts0
www.youtube.com 6y ago

Blender 2.82 is adding a fluid dynamics engine

bbmario
3pts0
github.com 6y ago

Openblack: Open-Source Reimplementation of Black and White

bbmario
2pts0
godotengine.org 6y ago

Godot announces 3.2 beta 4

bbmario
1pts0
news.developer.nvidia.com 6y ago

Nvidia PhysX SDK 5.0: deformable physics

bbmario
1pts0
gpuopen.com 6y ago

AMD open sources FEMFX, a multithreaded CPU lib for deformable material physics

bbmario
4pts0
actionml.com 6y ago

Apache Prediction.io

bbmario
2pts0
godotengine.org 6y ago

Godot C# Progress WebAssembly, MonoDevelop and AOT

bbmario
1pts0
openspades.yvt.jp 6y ago

OpenSpades

bbmario
2pts0
www.cryengine.com 6y ago

Hardware Agnostic Ray Traced Reflections in Cryengine

bbmario
1pts0
godotengine.org 6y ago

Release candidate: Godot 3.1.2 RC 1

bbmario
1pts0
xenko.com 6y ago

Xenko 3.1 Released

bbmario
3pts0
godotengine.org 6y ago

Major Update for Visual Shaders in Godot 3.2

bbmario
1pts0
hedgewars.org 6y ago

Hedgewars 1.0.0 Released

bbmario
3pts0
tesseract.gg 6y ago

Tesseract Rev2209 Released

bbmario
1pts0
github.com 6y ago

LumixEngine: Open-source cross-platform 3D game engine

bbmario
1pts0
github.com 6y ago

Quake 3 renderer replaced with bgfx

bbmario
2pts0
godotengine.org 6y ago

Godot 3.2 beta 1

bbmario
149pts39
www.ogre3d.org 6y ago

Ogre 1.12.3

bbmario
108pts61
www.ogre3d.org 6y ago

Ogre 3D – Vulkan Progress Report

bbmario
3pts0
blog.magnum.graphics 6y ago

Magnum Engine 2019.10 Released

bbmario
3pts0
wxwidgets.org 6y ago

WxWidgets 3.1.3 Released

bbmario
5pts0
www.zinkov.com 6y ago

Indentation Parsers with Parsec

bbmario
1pts0
wren.io 6y ago

Wren: Class-based concurrent scripting language

bbmario
2pts0

I know this is unrelated, but probably a lot of Pythonistas here and I've been wondering: what is the async web framework of choice for you guys today? As for DBs, still SQLAlchemy? What about a prettier (js) alternative?

Given that our monitors have outrageous resolutions today, I miss pixel-perfect fonts with good size. I'm getting older and the eyes are not getting any better.

Fabien's blog is a pot of gold. I love this "archeological" approach to programming. He also makes the articles feel like documentaries. It's just unique.

I love coding in C 7 years ago

How do you generate the test cases? Check the types being fed in and fed out, then generate random input/output scenarios?

I own a couple of Arlo cameras that I bought 3 years ago. They still offer free cloud storage because I'm an old customer, so it's kind of a good deal. I only turn them on when I'm out of town. They have a separate router, so it's a little bit harder to hack than Ring.

I wish, however, there was an affordable DIY solution to home cameras. And yet, I still couldn't find a setup that is completely open-source and/or provides me enough freedom. Has anyone started digging into this?

This. And this is also the reason why gaming on HTML5 hasn't picked up yet: there's no widely supported container format. I can't easily share/distribute/version HTML5 games like it was possible with SWF containers.

On top of that, it's also not easy to "watermark" HTML5 games. With SWF, you could create custom loaders and force ads and logos, both core revenue models for gaming websites.

One thing I don't understand is the lack of "subtemplates" for sale. I'm not sure if that would be a good name, but I would love to be able to buy a template pack that uses vanilla Bootstrap, Bulma or anything else, and with the building blocks, creates template pages for various use cases: pricing tables, admin dashboards, my account sections, cart, search results, etc.

From all the tools I've seen, yours is really nice. It respects both the framework and the developer by not adding crappy custom CSS, using the framework as the official documentation mandates and prioritizes a sane workflow. Congrats!

Do you have any roadmap when it comes to more content? I think that's what is king with those tools. I use them because I don't want to hand-design markup for yet another pricing table or any other generic startup design component I need. I like being able to drag and drop them around, and then just go back to my backend code and make that shit work.

I would love to have a more extensive gallery, specially when it comes to items: search results, filtering, sorting, grid view, list view, swipers, etc.