I did cover it and had a toggle for it in the visualisations but decided to cut it out because the article was long enough already. There's maybe still a reference to the "vrio system" lurking in it.
My understanding -- correct me if wrong -- is that this hugely complicates things because the search space expands so much. If you imagine three straight pieces in a row, with vrio they now form a fan of possible positions. Then with corners and so on you have a near infinite amount of wiggle room. To do it accurately you probably need to map out the physical space a given connector can move within, but for the visualisation I just loosened the "connectors must align" rule to be "connectors must be within 6mm of each other", which is wrong but fairly close.