Gamedev in Lisp. Part 2: Dungeons and Interfaces 2 years ago
Thank you!
HN user
https://awkravchuk.me
Thank you!
Thanks so much guys :)
Oh thanks! I've been building that CI stuff on top of CL infrastructure for a few years now, and it constantly breaks :D
I also learned it by chance while preparing the article :)
Cool! Using tagbody feels like writing supercharged C or even assembler to me (not that I've used it much, but still).
I used to scoff at it at first, but after a few years of CL programming loop is one of my favourite CL constructs :)
Thanks mate, I appreciate it :)
There's also this full-fledged Lisp-based roguelike tutorial: https://nwforrer.github.io/posts/roguelike-tutorial-part1